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Ragg posted:The Witcher 1 & 2 are fucken horrible. your mother is horrible Falsum posted:I thought the story was delivered really poorly when the team of professional badasses died unless you did their loyalty mission, was funny seeing everyone whine about losing team members on the suicide mission when it was so easy to avoid it though "hmm should I send the goddamn robot to hack this computer, or the literal frog"
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# ? Jul 1, 2014 07:09 |
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# ? May 21, 2024 11:07 |
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I'm not complaining about the presence of sidequests in ME2, but that the story is delivered poorly and one of the reasons is the loyalty missions.
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# ? Jul 1, 2014 07:13 |
what people were seriously surprised NPCs started dropping like flies at the suicide mission? the game gives you so many warnings to do the loyalty missions it's not even funny
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# ? Jul 1, 2014 07:28 |
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Sidequests should probably just be cut out of RPGs. Either they make you too strong if you do em and the rest of the content is trivial or you have to do them all to be strong enough in which case, they might as well be mandatory. Alternatively you can do level scaling but we've seen how that tends to turn out.
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# ? Jul 1, 2014 07:28 |
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I agree RPGs should just be a big hallway you walk down in between cutscenes
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# ? Jul 1, 2014 07:45 |
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Ragg posted:Same, same. I think digital distribution has done a lot to really open the playing field... like the japs are actually bothering to bring their games over to pc now, and all the kickstarted agmes. I mean I dont have that much hope for inxiles efforts but maybe obsidian will get a little more leeway to do what they want instead of getting dicked over by metacritic ratings.m It's cool and I hope this trend continues.
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# ? Jul 1, 2014 07:49 |
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The Sharmat posted:I agree RPGs should just be a big hallway you walk down in between cutscenes Well this is the right thread for you
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# ? Jul 1, 2014 07:51 |
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The Sharmat posted:I agree RPGs should just be a big hallway you walk down in between cutscenes They should actually have limited nonlinearity where you can choose what order to do a set of things in, then when the thigns are done you unlock more things, probably. Alternately make it so that progression is soft limited via making dangerous areas way to hard to do at low levels, so you have to do the easier stuff first. See New Vegas and Dark Souls.
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# ? Jul 1, 2014 07:58 |
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Well, new vegas has a ton of side stuff, i'm speaking mostly for the main path in regards to that game.
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# ? Jul 1, 2014 07:59 |
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Or you can have mutually exclusive branches of course.
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# ? Jul 1, 2014 07:59 |
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There are plenty of ways to make RPGs have actual good gameplay, progression etc, try using your brain instead of just going I GUESS YOU JUST WANT CALL OF DUTY THEN HUH.
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# ? Jul 1, 2014 08:00 |
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thing is sometimes I don't want to advance the main epic story and would rather spend time exploring the world. sidequests allow for that by being available when I feel like it, instead of the developer having to try and anticipate when thousands of different people playing their game want to gently caress around outside the mainquest
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# ? Jul 1, 2014 09:03 |
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The Sharmat posted:thing is sometimes I don't want to advance the main epic story and would rather spend time exploring the world. sidequests allow for that by being available when I feel like it, instead of the developer having to try and anticipate when thousands of different people playing their game want to gently caress around outside the mainquest That's cool, should probably have them not give xp then. Maybe they can unlock more options but you dont get more poitns to spend on em.
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# ? Jul 1, 2014 13:35 |
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Why would you want them not to give XP?
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# ? Jul 1, 2014 14:03 |
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The Sharmat posted:Why would you want them not to give XP? I already explained that, it ruins the balance. Same reason grinding is bad.
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# ? Jul 1, 2014 14:15 |
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Bioware hasn't released a good game since Jade Empire.
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# ? Jul 1, 2014 15:53 |
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Ragg posted:That's cool, should probably have them not give xp then. Maybe they can unlock more options but you dont get more poitns to spend on em. progression based solely on main plot beats would probably be fine
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# ? Jul 1, 2014 16:11 |
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Ragg posted:I already explained that, it ruins the balance. Same reason grinding is bad. But rewards are cool and...rewarding? This is what difficulty levels are for.
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# ? Jul 1, 2014 17:37 |
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The Sharmat posted:Its story was just "gather these cool dudes and then go kill the final boss". That's totally fine and it was delivered well but it's not a good story, it just had good presentation. Jeez guys why I always gotta explain this ME2 is the Dirty Dozen in space. The loyalty missions are the story. I mean daddy issues is pretty ham-handed but it's the most coherent Bioware has ever been. it's also the setup for ME3 (not in the sense of the Reapers are coming but in the sense of telling you what Cerberus and genophage and geth are actually all about). quote:I think that instead, you should have earned their respect by being a good leader (which would be subjective to each member, meaning that in the end not all companions would respect or trust you) over the course of several missions. The game should also have had more missions where you get the whole team out (and split into smaller teams that each have their objective) instead of always having two guys with you and that's it. Yeah this is a fair criticism, the suicide mission mechanic was pretty limp, but that's because, you know, xbox.
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# ? Jul 1, 2014 20:29 |
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Yeah, if you'd been able to kill poo poo as a team like some kind of scifi magnificent seven that would have really redeemed it a lot for me. Actually just make a magnificent seven game please
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# ? Jul 1, 2014 20:34 |
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01011001 posted:progression based solely on main plot beats would probably be fine They basically tried this in FF13 and it was terrible. You could only level up so much until you beat the area boss. Being able to get stronger than you should be for a given area is a good thing because there will always be badly designed areas that nobody wants to play and being able to just avoid the enemies or kill them quickly improves the game. They also did the whole linear story, no side quests, bit too and that was also terrible. I know that the game opens up later but gently caress that. edit: I think being able to grind out a few levels doing fun side quests when the game is being not so fun and then coming back to the plot and breezing through the not fun parts is a strength of RPGs. I don't know why I brought up FF13, everything about that game is just terrible. Billy Everyteen fucked around with this message at 20:53 on Jul 1, 2014 |
# ? Jul 1, 2014 20:45 |
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The Sharmat posted:But rewards are cool and...rewarding? That's not what they're for. And like I said, you can get rewards that aren't increases.
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# ? Jul 1, 2014 21:47 |
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Buschmaki posted:Bioware hasn't released a good game since Jade Empire. Mass Effect 2 is great.
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# ? Jul 1, 2014 21:47 |
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Billy Everyteen posted:They basically tried this in FF13 and it was terrible. You could only level up so much until you beat the area boss. Being able to get stronger than you should be for a given area is a good thing because there will always be badly designed areas that nobody wants to play and being able to just avoid the enemies or kill them quickly improves the game. Instead of doing that, they can just make all the areas fun.
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# ? Jul 1, 2014 21:48 |
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Billy Everyteen posted:They basically tried this in FF13 and it was terrible. You could only level up so much until you beat the area boss. Being able to get stronger than you should be for a given area is a good thing because there will always be badly designed areas that nobody wants to play and being able to just avoid the enemies or kill them quickly improves the game. maybe instead of doing it with a bad game (ff13) they could do it with a good one basically Ragg posted:Instead of doing that, they can just make all the areas fun.
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# ? Jul 1, 2014 22:45 |
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Side quests are consistently some of the best content in games
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# ? Jul 2, 2014 00:32 |
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Lt. Danger posted:Jeez guys why I always gotta explain this I think it set ME3 up pretty poorly though. I mean you say it shows you what the Geth are all about but ME3 forgets what ME2 said on the subject the instant the Geth show up.
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# ? Jul 2, 2014 02:32 |
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Ragg posted:Mass Effect 2 is great. it's pretty boring
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# ? Jul 2, 2014 03:39 |
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Gobblecoque posted:it's pretty boring Only boring people are bored.
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# ? Jul 2, 2014 09:08 |
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The Sharmat posted:I don't really see how this is even disagreeing with what I said though because it is a good story and better than anything else Bioware has written (not that that's difficult ho ho ho) when I say it sets things up I don't mean so much the minutiae as that it establishes the three big conflicts in the last game and gives more info on each one - so you meet the dude who
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# ? Jul 2, 2014 09:32 |
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I especially loved the whole dark energy thing that
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# ? Jul 2, 2014 09:39 |
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Lt. Danger posted:nobody actually really cares about the reapers Maybe the game shouldn't have been shouting REAPERS REAPERS OH loving GOD drat REAPERS in the player's face since 30 minutes into ME1 then
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# ? Jul 2, 2014 14:36 |
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The Sharmat posted:Maybe the game shouldn't have been shouting REAPERS REAPERS OH loving GOD drat REAPERS in the player's face since 30 minutes into ME1 then The reapers exist to drive the plot - to catalyse the galaxy's existing problems - and this becomes more obvious when you realise they're just a stand-in for entropy/death hth
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# ? Jul 2, 2014 20:19 |
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im commander shepard and this is my favorite whorehouse on the citadel
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# ? Jul 2, 2014 21:28 |
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# ? Jul 3, 2014 03:09 |
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Lt. Danger posted:The reapers exist to drive the plot - to catalyse the galaxy's existing problems - and this becomes more obvious when you realise they're just a stand-in for entropy/death hth and they do it in poorly done and arbitrary ways like ~indoctrination~ because the plot isn't that good
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# ? Jul 3, 2014 06:06 |
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mass effect is just a simple summer action sci fi movie-style shooter with the occasional conversation in which you gently caress some alien in the rear end to fix his/her daddy issues or punch a reporter, and that's perfectly fine, but nerds shouldn't try to make it more than it is
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# ? Jul 3, 2014 06:41 |
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yeah that's more or less what I meant by saying it was a purely adequate plot that happened to be well presented
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# ? Jul 3, 2014 07:02 |
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The Sharmat posted:and they do it in poorly done and arbitrary ways like ~indoctrination~ because the plot isn't that good what is the black goo??
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# ? Jul 3, 2014 08:45 |
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# ? May 21, 2024 11:07 |
I feel like their character designs are ugly as poo poo in this game. Like, nobody looks even close to a normal human. I know it's a vidcon and all, but these are some ugly motherfuckers in this game. That one lesbian elf has uneven eyes and boobs that come out of her stomach, the black lady has facial grease, the temple lady has a jaw that could be used as a spade, and now the ugly bald elf that likes to use the word "literally".
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# ? Jul 3, 2014 08:56 |