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Alteisen posted:I've heard stories about losing save files and other things.
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# ¿ Jun 27, 2014 09:48 |
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# ¿ May 5, 2024 04:02 |
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Byzantine posted:It's not a thing "in" a game, but when I preordered Infamous 2, I got a courier backpack like Cole's, and it's been a drat fine backpack. I've used it for four years now and it's not wearing out or anything. I bought a Gears of War 2 XB360 bundle back in the day. I played the game for about an hour, but the bundled umbrella is still in top-notch shape. Content: Most of the Elite: Dangeous UI is first person. If you navigate, ask for docking clearance or fiddle with your ship settings, your avatar will just look at the side screens and the ship will keep flying in the meantime.
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# ¿ Dec 20, 2014 17:57 |
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FredMSloniker posted:Wait, what? What's the logic behind this? One of the more obvious little touches in Iji is that the battle shouts, dialogue and enemy logs change based on your body count. Iji will apologize for the first kills, but will become more and more bloodthirsty towards the end. Especially if Dan dies, at which point she becomes a delusional berserker. One of my favourites
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# ¿ Mar 16, 2015 07:38 |
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Inco posted:In several playthroughs of Axiom Verge, I've never found a Secret World portal. I've known about them since after the first playthrough, but I've never found a way in. I really like how the coat and drone launcher powers subvert your expectations on what passable and impassable terrain looks like.
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# ¿ May 21, 2016 07:50 |
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Strom Cuzewon posted:Little thing in Diablo III - the Witch Doctor is the goofiest motherfucker around.
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# ¿ Jan 13, 2017 16:15 |
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Double Punctuation posted:I immediately looked for Braska's Final Aeon's theme. I was not disappointed. (7:58)
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# ¿ Jan 16, 2017 06:47 |
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Nuebot posted:Then Dark Souls went and flipped that. You spend the game hearing about how Gwyn went and burned himself up for the flame, how he's just an ashen wreck of his former self. You kind of expect him to be nothing given how ruined the whole world is even. The last area of the game, the kiln of the first flame is a dead, silent burnt out wreck filled with ash, populated by a few of Gwyn's black knights and when you cross the last wall of light, you get this.
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# ¿ Jan 21, 2017 07:52 |
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Olive Garden tonight! posted:I don't really know how you feel this rather than Artorias from that fight.
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# ¿ Feb 3, 2017 10:50 |
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Push El Burrito posted:Because of this thread I finally bought Bloodborne (it was only like 17 bucks why not). Will report back on my findings. Never really played a Souls game after Demon so I don't know what to expect but I'm guessing blood and birth? Content: I really like the wolf AI in Dark Souls 3. A lone wolf isn't that bad. They can growl from a distance, lunge at you, do a quick bite and jump away or counterattack if you miss. But some of them will howl to wake the rest of the pack. If you stay, they'll slowly surround you. If you run, they'll chase you halfway around the map and try to cut you off. If you try to hide, if any of the wolves find you they'll bark to get the others' attention. And fighting the pack is an appropriately tense and frantic experience. The one you choose to attack will try to dodge while the others rip you to shreds. You can survive against the whole pack, but you really need to make each swing count.
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# ¿ Feb 5, 2017 07:25 |
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I finished one playthrough of Dark Souls 3 and then started an another for the upcoming DLC. I like how the game is bookended by two locations on the opposite sides of the map. Lothric Castle and Anor Londo. You start in the castle, make your way down from there to ground level and below, then climb back up towards Anor Londo. And once in a while the game provides you with a nice vantage point that shows you where you came from and where you're going.
hirvox has a new favorite as of 04:34 on Feb 13, 2017 |
# ¿ Feb 12, 2017 22:01 |
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I haven't finished Night in the Woods yet, but I did finish one of the minigames within it: Demon Tower. It's a deceptively simple hack-and-slash game about a retired warrior going on a quest that will kill them. This is reflected in game mechanics: After each level, you permanently lose one point of health in exchange for gaining one slot in the replenishing energy bar. It's a very elegant way of ramping up the risk without making the game seem unfair.
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# ¿ Apr 4, 2017 11:19 |
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RagnarokAngel posted:I don't think snake ever mentions the benefits of it, its something people discovered later.
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# ¿ Jun 16, 2017 08:59 |
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Edit: wrong thread.
hirvox has a new favorite as of 11:18 on May 3, 2018 |
# ¿ May 3, 2018 11:07 |
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ToxicSlurpee posted:That reminds me of playing multiplayer Unreal. I had a tendency to just spam that sawblade gun down any hallways and pipes I could find. Not because it was the most effective thing in the game but it was hilarious to randomly get kills and get screamed at for "being cheap."
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# ¿ May 23, 2018 07:00 |
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# ¿ May 5, 2024 04:02 |
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Samuringa posted:Some little things in how Warframe handles its fail conditions: I also like how the vault rooms usually have multiple solutions, and some of those solutions can be as simple as ignoring the obstacle course and climbing the nearest wall. Same thing with sabotage missions: You can break the fuel rods and let the reactor melt down. Or you can replace one of them with coolant and restart the reactor to freeze the ship.
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# ¿ May 25, 2018 04:32 |