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McDragon posted:Also there's a mission where you have to rescue a guy from your old base. He's gone crazy and he hits you and runs away whenever you try to get close. I found the solution completely by accident, but I should have known. Wear a box and he's like "Big Boss, I knew you were alive!" and then you can extract him. I liked that.
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# ¿ Sep 8, 2015 20:46 |
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# ¿ May 16, 2024 06:44 |
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Gann Jerrod posted:Speaking of property damage and achievements, the Saints Row series has a minigame called Mayhem where the goal is to chain together the destruction of just about everything to reach a certain amount of money. In the first two games, the best strategy was to focus on fences, as each segment was separate and built up your chain bonus fast. Saint Row the Third pays homage to this by having the achievement for fully completing the Mayhem activity be called "Fence Killa 2011".
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# ¿ Sep 12, 2015 08:15 |
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Chinaman7000 posted:My favorite little thing about MGS5 are the anime posters all over my base. I keep ripping them down but they keep coming back! Goddamnit, soldiers.
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# ¿ Sep 16, 2015 17:19 |
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I see someone's really looking forward to making a "lol look how worked up people get about SPOILERS for VIDEO GAMES" post.
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# ¿ Sep 19, 2015 08:00 |
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RareAcumen posted:Trying to make a point that if you stop taking the actual spoilers as legitimate and gloss over them they get discredited. e: plus if we employed that as a policy everyone would know that whatever kicked off the latest round of noiseposts was the real deal and we'd be right back at "confirmation through reaction." My Lovely Horse has a new favorite as of 09:45 on Sep 19, 2015 |
# ¿ Sep 19, 2015 09:01 |
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Just got a volunteer on Mother Base who had an A+ medical rating and the Troublemaker (Unsanitary) skill. I'm sure everything will be fine.
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# ¿ Sep 19, 2015 22:37 |
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I run with SNAKE WHISKEY.
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# ¿ Sep 23, 2015 05:38 |
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And capturing outposts! Boy, what I wouldn't give to have EDDIE HITLER.
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# ¿ Sep 23, 2015 05:52 |
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So my commute leads through a freight station full of shipping containers. Today I started feeling vaguely uneasy looking at them, until I realized what I felt was the urge to fulton them all away. This isn't going to end well. Last time it was GTA3 and I couldn't walk past a parked sports car for months without at least feeling a little twinge telling me to jump in and make a run for it.
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# ¿ Sep 24, 2015 15:30 |
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Dewgy posted:"Wow", I thought, "Ground Zeroes really is taking the tone of this series in a serious dark new direction!" e: the prologue is one of my favourite things in games. It's amazingly well done and super trippy. The Man Who Sold The World is the perfect song for it as well. My Lovely Horse has a new favorite as of 19:08 on Sep 25, 2015 |
# ¿ Sep 25, 2015 18:35 |
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Trust me, it's not really any different if you know all the games. Matter of fact I don't think it ever really clears up.
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# ¿ Sep 26, 2015 13:47 |
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ChogsEnhour posted:I've never showered (role playing) and that's not happened yet. I think (thankfully) rain and crawling around in water cleans you up as you go.
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# ¿ Oct 8, 2015 16:01 |
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Honestly, after listening to more than a few of MGS' superpower explanations over the years, as a whole the series is better off without them. One of the few times where they were used well was with Fortune, cause it was part of the plot and not just Kojima's design notes read aloud.
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# ¿ Oct 9, 2015 12:57 |
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ElectricWizard posted:The wedding-party sequence in the new Witcher 3 DLC is fantastic.
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# ¿ Oct 16, 2015 18:03 |
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That's one hell of a chill tune for a Robocop game.
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# ¿ Oct 29, 2015 17:27 |
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Sleeveless posted:Pretty much every game that lets your character smoke cigarettes is good: Vanquish, Metal Gear Solid, The Saboteur, Deadly Premonition...
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# ¿ Nov 2, 2015 19:56 |
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Ravenfood posted:Similarly, I like games that don't have a set inversion for controllers but have a tutorial that says "okay, look up" without telling you whether forward or backward on the stick is "up" and sets your inversion to that setting since its what feels natural to the player. I can't think of one off the top of my head, but I know I played one or two that way.
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# ¿ Nov 13, 2015 08:35 |
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Thin Privilege posted:Since it is a thing in RDR and GTA V where a person distress waves you down and you try to help them only to end up getting shot at by a ton of bad dudes, it wouldn't surprise me if it was intentional.
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# ¿ Nov 20, 2015 14:35 |
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I thought he was in the hub world. Yeah Galaxy's great fun but the levels are much more distincly linear. Mario 64 had you run around big environments where you could explore and maybe even come across a different star than you went in for, in Galaxy it's more like they lay out specific courses using the same assets. Or at least that's how I remember it.
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# ¿ Dec 3, 2015 12:05 |
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I feel the same way about FLUDD, much like I do about Yoshi's flutter jump in Yoshi's Island. And, come to think of it, Peach in SMB2.
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# ¿ Dec 3, 2015 12:14 |
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I realize I'm way late to Shadow of Mordor's Nemesis system party, but I've been having a lot of fun with it. There's this one Uruk who started out as a complete nobody who just happened to kill me and became captain, lucked into a combination of traits that make him really hard to take down, and after meeting and failing to crack him a few more times, I finally realized the easiest way to deal with him would just be making him warchief. Best part is that he's a big fat idiot. We're sleeper agent buds now but I feel like I'll end up having to tell him about the rabbits. Another one in the first half of the game was a complete pain-in-the-rear end wiry runt who started out as Ushbaka the One-Eyed and who I killed so many times that he started showing up with big stapled gashes in his face, and then eventually just wore a bag over his head, because apparently not even the Uruk could stand looking at him anymore. Anyone know where the Shadow of Mordor stories start in this thread? I'm sure there are a ton.
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# ¿ Dec 6, 2015 19:39 |
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Aw man, I read some old posts and now I'm sad I never got a "the Friendly" captain. Maybe I'll do some timeskips and see if one pops up that I can support.
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# ¿ Dec 6, 2015 21:28 |
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AlphaKretin posted:I'm skipping cutscenes and the combat's fun, bite me. Not even up to Pulse yet.
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# ¿ Jan 4, 2016 20:06 |
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I still have a copy of Eternal Darkness. I bet it's aged incredibly badly because it would make it seem like the volume was turning down on its own or the channel would change, but of course it used the sort of blocky monochrome green menu graphics that TVs had back then. Not a chance this would fool anyone today. In fact, I'm not sure it's still recognizable as a TV menu. Not complaining, mind you. They had to take a gamble on whether your particular TV would have menus visually similar to their graphics, nevermind futureproofing them.
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# ¿ Jan 11, 2016 22:14 |
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That actually just expired last month (it was Namco).
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# ¿ Jan 11, 2016 22:21 |
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That's basically the entire gameplay of Kentucky Route Zero, which owns.
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# ¿ Feb 26, 2016 19:04 |
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Thin Privilege posted:I'm really hoping they put "should we gather for whiskey and cigars tonight?" as an easter egg in Dishonored 2. Then I can post about it in this thread.
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# ¿ Feb 27, 2016 12:51 |
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Fumaofthelake posted:You've never seen a review that just amounted to "I promise it's good but don't spoil anything for yourself?"
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# ¿ Mar 25, 2016 09:23 |
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Aphrodite posted:Even better, the PS1 shows black bars on the sides on their HDTV, and it requires you to use the d-pad to control it (because Crash predates the dual shock.)
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# ¿ May 11, 2016 06:06 |
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jojoinnit posted:I'm playing through Bully for the first time and in the boys dorm there's an arcade game that's a decently fun top down Death Rally style racing shooter.
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# ¿ May 31, 2016 14:50 |
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17 m/second. Usain Bolt eat your heart out.
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# ¿ Jun 30, 2016 11:13 |
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Troy Baker boss just stops swearing. *picks up rocket launcher* "Jeepers, this is peachy!" It really is a shame about the lack of mission replay. I'm sitting here wanting to replay SR3 and 4 but utterly unable to decide which voice set to commit to for 50 hours. At least some kind of New Game +...
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# ¿ Jul 3, 2016 19:21 |
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Lunchmeat Larry posted:I think even in 2 one of the employers for Mayhem is someone who just really hates fences, it must be a thing from SR1
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# ¿ Aug 3, 2016 08:26 |
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John Murdoch posted:In Shadow of Mordor, creeping up on a captain that had bested me previously and hearing him gloat aloud about how awesome he was for managing to kill me. Unfortunately he was also awesomely vulnerable to stealth takedowns. The best one in Arkham Knight was one guy instructing his buddies. "Remember, if you see the Batman, yell and charge straight at him. Works every time."
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# ¿ Aug 17, 2016 08:16 |
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I'm replaying GTA V in the PS4 version. It added a bunch of new songs, such as Cat's in the Cradle. And I don't know if it was just random animations playing out, but I swear I saw Michael wiping tears from his eyes when that came on the radio. Less ambiguous: in an early game mission Michael needs to pose as an IT guy at a tech bro company and buys an appropriate outfit at a store, feeding the clerk a story about having a job interview. After that mission, if you ever revisit the store as Michael, she recognizes him and follows up on the story. It's a very shallow game in many respects, but I'm pretty sure you could play it many times and never catch all the dialogue.
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# ¿ Aug 30, 2016 21:35 |
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ImpAtom posted:The actual gameplay mechanics are super shallow. The world itself is largely empty and has very little to do that isn't just driving around. It has impressive size and detail but is largely skin-deep as there's no meaningful way to interact with most of it. It's massive but that size actually works against it because the interesting things to do in the world are spread out extremely thinly. It's polished as hell and a very impressive achievement but it's got little to do in-world if you're not interested in just driving around causing things to explode. (And if you're looking to cause things to explode a lot of the competition is less polished but offers more options.) It's not helping that I'm coming at it straight out of Arkham Knight, which has just about the best sidequest/collectibles integration I've ever seen.
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# ¿ Sep 1, 2016 08:42 |
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I've gotta say, however much of a shortcoming you think GTA V's lack of sidequests if, at least it makes it easy to go for a replay since the later story missions don't rely on you having a certain level of upgrades gained through side activities, so you can just breeze through everything. Doesn't count for much since there's mission replay, but if you pick the good heist members first time around, you're not gonna get the improvements on the bad ones through that if you pick different crews. e: and if you do mission replay I'm guessing you're probably also not gonna get side conversations like post-mission phone calls, lifeinvader updates... My Lovely Horse has a new favorite as of 22:24 on Sep 1, 2016 |
# ¿ Sep 1, 2016 20:48 |
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Cleretic posted:either her or Barrett
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# ¿ Sep 5, 2016 19:52 |
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Donkey Kong Country had a bunch of cheat codes that spelled BARRAL, DYDDY, BADBUDDY or DARBYDAY, using the up and down directions on the d-pad as U and D. DKC2 took it further and brought the Select button in the mix to make a 50 lives cheat code spell YA SAD LAD.
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# ¿ Sep 6, 2016 13:57 |
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# ¿ May 16, 2024 06:44 |
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Neddy Seagoon posted:The Fire Imp in Conker's Bad Fur Day gets annoyed if you type swearwords into the cheat screen.
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# ¿ Sep 7, 2016 07:36 |