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Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Its not really a little thing, but Infinite Space, a space operatic RPG made in part by Platinum, the same dudes who did Revengence, Bayonetta and other crazy games, features a full codex that gives a description to every single ship, fighter and person that you encounter in the game. Considering theres like 100 playable ships and 100 characters o so can join your crew on a single playthrough thats a fair amount of detail.

While some of those codex entries are hillariously off (Greater Space Poirtugal's only battleship is undergunned? Its got three large guns, all other ships have only up to two!) or others ridiculously brief (the yellow variant of this ship is a version used by regional forces) it gives you a lot of detail on ships that you would normally never even touch that adds depth to the universe and explains why some of these things even exist.

For instance, you get your first battleship blueprints from a military dude rather than buying them, and it turns out those blueprints aren't availible to the general public. Those weak as poo poo pirates you blast by the dozen for cash in act 2? They're using their craft's ridiculous speed to board merchant ships. Those ships that have ridiculously outdated, underpowered 'super long range' lasers? They actually are part of an artillery fleet. Why is the President of Space Mexico's ship so undergunned (1 fuckoff gun compared to the 4 that most of the faction's ships sport)? Its actually set up for ground invasions rather than space fights (though its got reinforced fuckoffium armour so its not bad at it either).

Oh, and every single nation in the game has ships with a different stat focus and level of customizability. Gives em some depth. Space Italy has unimpressive stats on awesome looking, very customizable ships, mostly a large, large variety of Battleships and Cruisers, with their battleships providing their only fighter capacity, while the i-Borg have very few (4 off the top of my head) very unique looking ships with high stats but gently caress all crew and nearly no room to customize their ships.

Space America's ships just look Fugly though.

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Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Infinite Space has a few nice touches, some of which I touched on a few pages ago. But one of the nicest things is that when you see ships in cutscenes they are always to scale with each other. So in a heroic scene in the middle of the first act when your ship flies between two NPC ships you get to see that your flagship (probably a battleship, the best you can buy at the time) is about as large as the Cruiser that an NPC brought from a much more technologically advanced part of the universe. But if you spent hours grinding fame (or FAP as its shown in the post battle screen) and use any of the ships unlocked through fame you will end up dwarfing both.

Also I like that when the game makes a big deal of how much more advanced the Large Magellanic Cloud is than the Small Magellanic Cloud (where you start) they aren't just making poo poo up. In actual gameplay even the smallest, weakest class of ship from the LMC is equal to the best, biggest SMC ships in some areas, and vastly better in others. Things like the most reliable SMC battleship having 38 armour and 1220 health at base, the first LMC destroyer availible having 67 and 1840 in those stats, and the first non-pirate LMC battleship you get having 78 and 6700.

The game even pounds it into your head just how much more powerfull they are by having you encounter some just after a chapter where you take down an entire nation's military, when you're probably feeling good about yourself. Then you encounter a single LMC pirate vessel that shugs off all of your shots and only avoids becoming a horrific battle of attrition because the NPC escort has much better guns than you have acess to. Then you find out those pirates are the ones who can't cut it in the LMC and came here to pick on easier prey. Its really drat good at driving home just how outclassed you are.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
I have another for Gods Eater Burst for the PSP, a Monster Hunter like game with a much faster pace. Part of the reason for the fast pace is the game lets you design custom bullets that can do a variety of things, and if you know what you're doing (or look it up online) you can do some ridiculous damage in a very short period of time. For instance, one of my favorite bullets is one where instead of firing off one flamethrower like shot I fire six in under a second, generally doing a shitload of damage. The system can be used for more impressive stuff though, like sticking a flamethrower shot to the front of a homing laser to hit far away targets, or any number of shots that fire straight upwards and then rain death on enemy weakpoints when you just fire straight from the hip, or shots that leave a sticky bullet on the target that can explode/keep shooting the enemy.

E: forgot something else. Early in the game, while you're still in tutorial land the game tries to impress upon you what a shithole the game world is by killing a foppish guy who seems like he could be a neat new ally before having you go on the mission with the actually plot important character (the srious never set in for me because my character's voice was basically :buddy:, killing the mood). The post-game has you fighting difficult enemies, often multiple enemies with conflicting elemental weaknesses, half the time with a single B-team character, but going through the challenge maps this way gets you access to characters you lost access to because of plotline death. The capstone to the mode though is the same mission where the fop died, with the same exact setup of cannon fodder enemies, but this time you get both the serious plot character and the fop. So your reward for going through some of the hardest maps in the game isn't some superweapon or item that sells for a poo poo-ton of dough, its a B-lister with entertaining voicework, and its probably worth it overall.

Ashsaber has a new favorite as of 19:26 on Sep 18, 2014

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
I don't know about the preceding games, but in Dynasty Warriors Gundam 3 the enemies, because they're all robots, explode on death if you beat them with anything but a standard combo, pretty much. This can cause chain reactions, so even beyond the normal DW style one attack, ten kills deal you can get massive killstreaks off single attacks. As in 100+ kills from one combo in the right conditions.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
One thing I really like about God Eater Burst, a game much like Monster Hunter with a faster pace, was the ability to convert certain materials into certain other materials. Normally it was just being able to convert from one Tier of stuff to another, such as 5 or 8 Bear Buttcheeks to one Bear rear end, or one Bear rear end to 3-5 Bear Buttcheeks, with the occasional ability to convert from elemental enemy material to normal enemy material, but it really helped make things much easier. If you wanted to go back and start a new weapon branch it was usually easier to farm a higher level monster and convert its drops than to go to an easier enemy and fight it over and over.

I used that system heavily to convert a mission reward from the final boss to its equivalent from its normal variant, which had a ~10% drop rate, subject to the whims of the RNG and its partner in crime, The Desire Sensor.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
So, Armored Core for Answer wasn't exactly meant to be that pretty, being more focused on really fast robot fighting, but the missiles look really good when you've got enough of them and you're not looking straight at the front or back of them (which is how you'll see them ~95% of the time). Some Japanese guys got together, choreographed some stuff, and made a music video in game, with missile spam to rival Macross/Robotech.

:siren:Warning for J-pop in video:siren:

On another note, Ace Combat: Joint Assault was pretty amazing because it opened plane customization to all planes, rather than just the ones that don't exist in real life, with it balanced by giving crappier planes better customization options than planes that are naturally good. The end result is that you can barely squeeze any better performance out of something really good like an F-22, but crappy plane, like a Mig-21 or a Grumman f6f or an A6M Zero (all really old planes, the latter two being propeller planes from WWII) can be tuned to outmaneuver an F-22, although they won't be able to match it in other stats.

This made it possible to take down the final boss and his bullshit superplane using a plane going on 70 years old, and win with only minor difficulty

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
I'm sure its already been mentioned, but in the Fire Emblem series there are weapons that are more effective against targets with certain characteristics: Flying, Heavy Armour, Mounted/Beast, and Dragon. Normally these effects work against certain classes only, anti-mount/beast works well against guys on horses and in a couple of games they work well against the beast men, while anti-dragon weapons work best against dragons and people on wyverns. In fire Emblem Awakening you are able to switch characters between classes, including a few characters who are naturally able to turn into Giant Rabbits or Dragons. These characters retain their weakness to these weapons no matter what class they are, since they actually arenaturally Dragons/beasts.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
The 3DS game Azure Striker Gunvolt, spiritual successor to MegaMan Zero, has a nice bit of game design. The game has a mechanic where if you are reduced to zero health you may get revived instantly in the same spot because your supporting character, a pretty much literal J-pop anime idol has the ability to affect other psychics with her songs. After the tutorial level, where you meet this character and get an explanation of this you have your choice of levels to play, and the one your cursor defaults to is pretty much intended to show this off. In this level the second session features a rising water section designed around vertical climbs and one nasty section with shutters closing to block your escape, and as your character's main offence is to generate electricity to arc to targets you've designated with your gun this is pretty nasty. If you select his level first you probably haven't mastered the mobility you have, nor have you likely made any of the mobility boosting accessories, so the water will probably catch you, likely near where you get to those loving shutters, leading to a swift death as you try to zap your way out, frying you instead.

Its a nice way of demoing the system really, you don't get a forced death or anything, you are just likely to die instead, giving you a nice intro to the mechanic.

E: also, while it probably would put most Goons off, there is another nice thing. Each of the levels has an alt j-pop type theme by that support character that you get to hear when you hit a certain number of points. The ice thing is that if you get a much higher number of points you get the ability to make an accessory that forces the song that plays in any given level to the one you want instead, an accessory that takes up your defensive accessory slot, which, if you've gotten one of these accessories already is pretty much dead weight to you anyways, as getting hit at any time zeroes your score.

Ashsaber has a new favorite as of 03:54 on Mar 30, 2015

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

Kennel posted:

For those who haven't seen it:
https://www.youtube.com/watch?v=NScN9CwK1Z0

You get the achievement after 100 punches.

I had seen that before, but a live reaction plus autoclicker (at around 2:33) make it even better

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

McDragon posted:

Speaking of DD, after reading a First Aid Manual he can Fulton things now. I tranquilized a bunch of goats and he sent them on their way. :3: And a couple of baddies. I have no idea how he attaches the balloons.

Obviously they kept the balloon particle generators from Peace Walker. I loved those things. Do the Fulton Mines and Fulton gas rockets make a return?

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

Alteisen posted:

Rex was so well built that even severely battle damaged it still took out another Metal Gear that was designed entirely to destroy Rex.

Though I guess the pilot might have had something to do with that as well.


Calaveron posted:

Hal actually made the Rex weaker than it should be, what with the broken radome forcing an exposed cockpit deal. But then again he also secretly installed a street fighting program so it could karate kick fools.
And Sahalanthropus (big spoilers) Can't actually move on its own, it's manipulated and moved by psycho mantis

Between these two I came up with my own theory: Zeke and Sahalanthropus look scary, but aren't nearly as durable as their successors. I'm not sure about Sahalanthropus, but Zeke you could take down with any weapon, fired at any part of the machine, with some areas being a bit easier to damage than others. Compare to the TX-55, which you could only destroy by basically inputting a 16 digit binary password in C4 on its feet, it wasn't armed nearly as well, but it would have been a terror to fight. Metal Gear D... I've got nothing. Rex was not something you could disable with conventional methods, it required blinding it to force the pilot to open the cockpit, then taking out the pilot. At no point do you actually do enough damage to disable it in a conventional way.

Basically, the Gears in Big Boss's time were advanced with a lot more firepower but comparatively they had paper for armor. The Gears that Solid Snake fought though were really drat tough, even if they sacrificed a few secondary weapons.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Gods Eater Burst has a nice little thing. The game gives you NPC allies that you can bring on missions with you, one of them being a healer/gunner who's shots work more like a flamethrower than most regular types of weapons. If you're hit by this, you get sent flying. A lot of your time is spent in melee with the enemy she's targeting, and her AI doesn't check for friendlies before firing, Cue her ingame file noting her many, many friendly fire incidents, and some NPC allies being scared of working with her.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Playing Xenoblade Chronicles X and I really love my character's lines when I use some of the robot weapons, especially the timing on them. Using a circular beam saw provides "Parental Discretion is Advised" as he lights it up before using it on whatever poor smuck I'm fighting. Using a big rear end sword that's basically a superweapon has him say "Mind if I cut in?" as he moves in, which is really fun when using it to open combat, since the animation almost looks like you're trying to sneak up on them in your giant robot, and since it will nearly oneshot most enemies.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Fire Emblem Fates has a mechanic called 'My Castle', which is basically your base. Between battles you can talk to your soldiers, place buildings and acquire resources and items. The nice thing is that your soldiers will run the various facilities and give various bonuses (or not...), like giving you a discount on gear they can use if they're manning a shop, or affecting what bonuses you can get from your mess hall. They also say different things if you buy something to their inventory if they're currently running the shop. Its just a nice detail all around.

Plus you can get more resources and points towards making new buildings by just going to other people's castles and just grabbing stuff they have.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
In Freaking Meatbags the first stage starts out with one of the humans on the planet getting killed by a weak enemy, which your character comments on with a quick "Oops". If you come back with some sort of non-tower source of damage, like active defense for your base or dudes with laser eyes the enemy will be destroyed before the guy dies, and he'll just go "hey thanks". They could have just made that automatic but they threw that in if you wanted to come back.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

tribbledirigible posted:

Ah, you changed it! I would love to shoot howitzers out of my rear end from my last builds on Chromehounds.

Chromehounds was great. I only played online like twice as it was my brother's X-box, but I was basically playing Mario Kart with rockets. I was supposed to be a scout, but wasn't to great at the whole communication thing, so I ended up in my first session killing or crippling half the enemy team before running out of ammo/being destroyed, which tended to happen at around the same time.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Xenoblade Chronicles X and Terraria share a feature I think many more games should have: cosmetic armor slots. Its fun to be able to play dressup with your character while keeping your murderdeath gear's stats. Plus you can mix and match pretty easily.I think in X I've got most of the female characters decked out in sensible pants and hoodies or jackets, which is nice considering all the hooker armor. The men are goobers so I didn't pay as much attention to them other than to give the guy who looked most like Guile a camo tank top.

Also you can put the guy in charge of your military in bunny whiskers or give him horns.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
I don't play Overwatch, mostly because I don't do Shooters that much or competitive multiplayer in general, but I've seen a few videos and some characters stacked entirely are a very good way to win. 6 76s are really good, 6 turret ladies on defense can be great because an area just becomes a kill zone, etc. On the other hand sometimes it doesn't work very well at all. Bastions for instance aren't as good as you'd think.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

PopeCrunch posted:

BYOND, the game engine, was originally built for anime rp games for teenagers to badly typefuck at each other. SS13 was originally an atmospheric gas pressure simulator. Then goons found it, and it turned into a game where you can beat a man to the ground with his own severed rear end, then finish the job by injecting his eyeballs with a mixture of his own vomit and the vomit of others. Also, sometimes there are clowns.

The admin staff who oversee this sorry mess are almost unanimously former terrorists of the game with at least one well loved feature nerfed or removed outright based on their actions (mine is chemistry grenades, large beakers though they did eventually return, and foamsmoke reactions. I am also the guy behind The Triplepiss Gambit.)

It's a horrible terrible game for horrible terrible people, and I love it so loving much.

I have no idea what this Triplepiss Gambit thing is, and would very much appreciate story time.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
So, since God Eater 2 just released a couple days ago on steam (along with a free remake of the first if you buy it), I want to restate my love for some of the systems that are in them. As a monster hunter style game where you collect bits of monsters to upgrade your equipment, and with several distinct tiers of items, its an amazing utility that you can pay a bit of money to convert one of a higher tier material to a bunch of lower tier materials, or the opposite way around. I remember that one set of really cool looking stuff required a bunch of materials that had like a 10% drop rate from one enemy only found in a few missions, but a variant of that enemy guaranteed a drop each time you beat its missions, so I fought the variant, transformed its material to a lower tier version that I then transformed into the one I needed. The variant was more fun to fight and it felt quicker overall.

After you reached the top tier of a piece of equipment you could alter it to look like it did at the other stages along the way, if that weapon changed appearance on that particular branch. It was super cheap too.

And the bullet system, oh god the bullet system. Sure you could go with just the normal bullets you bought at the shop, but those are just boring standard poo poo. If you tinker with bullets a bit you can get some really cool effects. You basically had a list of bullet effects that you could connect to each other in various ways and at various angles and such, which could lead to really cool or useful custom poo poo. They even put in versions of pretty much every shot type that did no damage but could connect to other shots, so you could set up cheap carriers or use them as decoration.
Some simple but useful poo poo you could put together very easily:
Make an orb that spins rapidly in space, stick the AOE heal shot on there. You now have a 360 degree large heal for minorly increased ammo use.
Get a homing laser/bullet. Stick an orb that follows that bullet on the front, possibly make it one that points towards the enemy. Put an AOE (emitter) on that. You now have a ranged homing flamethrower.
Get a fast long range bullet. When it hits make it form a sticky orb. Connect that to a sequence of shots on time delay. You now have an IOD, Internal Organ Destruction bullet, which makes breaking parts much easier.
Or do something fancy, like set up a couple of shots veering off at opposite angles so they go in a v from you, set them to shoot shots straight forwards after a fifth of a second, and attach AOE flamethrowers pointing inwards from those at a 90 degree angle. You now get a bar of death that flies forwards from you.

I am definitely getting back into it soon.

Ashsaber
Oct 24, 2010

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College Slice

poptart_fairy posted:

Ha, pretty much. As CJacobs mentioned earlier there was a weird amount of hostility towards Blizzard because one of the characters turned out to have all her limbs intact. I dread to think what would happen if it turned out this same character turned out to be hetero, in complete defiance of all the fan art that's sprung up.

It's a tricky one but yeah, Blizzard are slowly becoming more comfortable with this kind of thing and it's great to see. If they don't pull off Bioware's Planet of the Gay Ghetto I'll be happy.

Wait, I didn't play Mass Effect past the first game, but Planet of the Gay Ghetto?

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Not related to the current topic at all, but I love the sense of power scaling that you get in Super Robot Wars. In the latest one I was struggling to bring a certain boss's HP down far enough that he would retreat, making use of terrain that gave me health regen to barely hold on while keeping him from doing the same. With my entire A team I still took multiple turns to take him down, and used a lot of savescumming to keep everyone alive. Last stage I had only half my A team due to a route split, with the units that had the most powerful attack in the game being unavailable. I still took him down to around 1/3 health in one turn without issue, And probably could have actually killed him if Plot didn't kick in.

Also, a personal favorite is that the mech I've taken my forum name from returns in this game, and its abilities match up pretty much perfectly with the shitwrecker in chief for the early game. Considering that its a unit that nobody uses by default, and it doesn't have any of the bullshit super powers that most of the units in the setting have I was pleasantly surprised that even sticking a mid-tier character in there resulted in it getting more kills than literally anyone else, and the pair being able to take half of the map themselves, every map.

Ashsaber
Oct 24, 2010

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College Slice
In an Indie Metroidvania game I got on Steam a few days ago, Ghost 1.0, you have a skill tree system. Some of the skills are objectively bad (as in, makes the healing/ammo items you get from destroying stuff despawn rather than stick around forever bad), some are really good or convenient (double jump), and some are situational, like one tree that is mostly dedicated to one of the game's mechanics, alarm battles. Because while the game has standard Metroidvania flare it is also part roguelike if you choose, allowing you to keep exploration and story progress but lose all items if you die, and randomizing what items you find where (none are required for progression, thankfully), you need a way to get money quick, so the alarm battles pit you against waves of enemies for a length of time, and rewards you with money at the end. The skill tree in question has a massive effect on these battles, causing effects like a 15% chance that an enemy dies instantly on spawn, or spawns without weapons, or every 4 seconds there will be an attempt to switch an enemy to your side, or just blow them up for extra money. Outside of these battles these skills are useless, so while they are great for when they work they have no use in boss battles or exploration.

The really nice thing is that if you spent a lot of skillpoints on this tree it comes into play during the final boss battle, which is like a several minute long version of those battles, with even more enemies.

Ashsaber
Oct 24, 2010

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College Slice
So, in Gundam Breaker 3 you can use certain vehicles for your giant mech if there's one in the level. some of them are just simple things like a hover pad with a gun, or a thing like a bike for your giant robot, but so far I've found two that amazed me. For one, you can ride this thing, though it is less than effective. The other is one of the goofiest things to come out of something other than G-Gundam, and it works amazingly, since when it hits a decent speed (takes less than a second from a complete stop) any enemy you hit flies apart in a shower of parts. Not only is it satisfying as hell, but it also effectively stunlocks them.

The other thing about the game I love is the paint system. Most games just give you RGB sliders and call it a day, maybe saturation if you're lucky. This game allows you to choose how Glossy or metallic your model is (both at max make a very shiny metal toy), and then gives you a bunch more options. How grimy it looks, how much the paint has chipped around the edges, the general contrast, and the little scrapes and nicks of battle damage can all be added to your model. It also allows you to make it look like your mech has been tromping through the mud and dirt for days with just some dirt around the feet. This is a great system, it allows you to make your machine shiny and chrome or super hosed up, or anything in between.

Ashsaber
Oct 24, 2010

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College Slice
Dawn of War 2 Chaos Rising: The character you take on literally every mission gets a skill that lowers the mana cost of all abilities for nearby allies.This buff does not wear off, and stacks until every skill costs zero mana (auras and the like drain like 1 per second, but you get like hundreds so w/e). Skills that other characters get in the campaign include:
-The stealth guy can use abilities without breaking stealth, gets medkits that run off energy rather than supplies, the ability to toss whole clusters of mines that instakill anything non-boss for energy, and lay remote bombs that have huge blast a radius, also for energy.
-The flexible one gets a taunt, and an aura that makes it so he cannot die while his aura is active.
-Heavy weapons guy gets artillery strikes and missile barrages for energy.

After using his skill a couple times the force commander (the guy you need to take) can just sit back and relax, as his job as the explosion fairy is done.

Ashsaber
Oct 24, 2010

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College Slice
Dishonored 2: Bonecharm crafting is amazing. I've now got the max stack of sneak speed modifiers so I'm as fast sneaking as regular walking/running.I also have a very good chance of recovering my sleep darts after use, which is great because my Non-lethal run just got to no-powersville. Sadly I'll need to do another run for clean hands because I apparently wasn't thorough enough when moving bodies in the Clockwork Mansion, and presumably someone slid into the water or was crushed by something in there while I looted it to the bedrock.

Also, combat non-lethal takedowns and drop takedowns save my hide. I am not good at the combat, so being able to just run around like an idiot and then slide and introduce someone's head to the pavement when I get spotted is really useful to me.

Ashsaber
Oct 24, 2010

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College Slice
I'll again state my love of the chieves for the original Mass Effect, where if you used X power Y times you could now use it on any class in subsequent playthroughs, so the dumb muscle class could use the most wizardly bullshit possible if you liked using the power enough before. Other things gave bonuses to various things if you got them, like raising the levelcap, or permanently increasing your earned exp on that player account.

Ashsaber
Oct 24, 2010

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Alteisen posted:

Hold up

Are you saying in the non nightmare world hunters or whomever killed a son of a great one thus dooming yharam forever?

Not quite. They found an old one, possibly killed it. Old ones are sympathetic to humanity, but don't know how to interact with them. The fishing village people (one of them at least) murmur about cursing the people who did the killing, as well as their descendants, so it might have created the nightmare. They couldn't have killed the child because old one children are all stillborn in reality, so the nightmare is the only place it can exist, possibly making the nightmare a dual purposed thing.

But the whole descendants thing might apply to organizations too, like the healing church and such, so....

Ashsaber
Oct 24, 2010

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BioEnchanted posted:

By the way I have a question about God Eater 2 and I can't find a thread - What does Erina's skill Recruit 1/2 even do? I can't find any description in the game or online.

Look at the controls on the skills menu. One lets you look at what any individual skill gives you with a two page spread, with what skills are in what cluster on one page and what individual skills do on the other. IIRC, the Recruit skill is a flat negative, witch makes her carry less stuff and be unable to guard.

Ashsaber
Oct 24, 2010

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Speaking of Tom Clancy style stuff, I've probably posted it here at some point before, but I still kind of love Act of War's absolutely out of place :freep: view of the US army. Not only is the game about going to war with Russian terrorists to stop an international conspiracy from cutting off all the oil that totally exists but is being held back (we totally swear guys) because they can blame peak oil for shortages, but the US army is balanced as the inflexible but strong guys, which is ridiculous based on unit choices.

The Terrorists start with cheap Russian crap, but when teched up they get Railguns as base defenses, reactors that can generate forcefields, soldiers, APCs and heavy unmanned railgun tanks that use Metal Gear style Optical Camo at all times, and their super weapon is dropping satellites from orbit on their enemies (possibly loaded with Ebola). The experimental task force from the US has a lot of neat things, like a simple gun turret that can be upgraded to have an AA missile launcher and tank cannon for base defense, Exo-suited infantry that run faster than most tanks, drone tanks that can quickly switch between three different functions and can become stealthy, and they use microwaves to instantly patch up their people anywhere in the field.

Contrast the US Army's equivalents: their defenses are an AA/anti-tank missile system and a loving sandbag shelter for their infantry. Their best tank is a regular old Abrams. Their basic infantry is marines and their super soldiers, meant to be equal to invisible dudes and guys wearing half a tank and doing sweet tricks with their chaingun/missile weapon swap function, are Delta Force soldiers (who actually are tough, but probably not taking out MGS boss gimmicks tough).

It doesn't feel like parody either, so the entire game feels like an RTS of something like Team America, World Police. The earnestness makes it really cheesy, enough so that I still like it to a degree despite being a really stupid game.

Ashsaber
Oct 24, 2010

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College Slice
In Super Robot Wars V enemy grunt pilots now have 3 or so variations across one type when it makes sense (ie, not mass produced AIs or androids). It actually makes things a lot nicer when not every Neo-Zeon dude has the same exact face, for instance.

Also, the Might Gaine enemies are a treat whenever they show up, especially Wolfgang's subordinates.

Ashsaber
Oct 24, 2010

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College Slice
Playing through the Fallout New Vegas DLCs again, and while I could post 'the entirety of Old World Blues, instead I would like to point out something from Dead Money. Dead Money tries to be a survival horror style experience in the Fallout engine, with limited weapon selection, ammo and supplies in general after stripping you of your usual gear. All enemies are only able to be killed by crippling a limb, if you don't they get up again, if you do they die even if they have like half their health left, and the guns you get aren't that great for crippling. However there is an easy mode in the form of the unarmed skill, if you've got over 75. At that point you get a special move in VATS (if you didn't know it stops time, pick out your shots with percentages to hit, let the shots happen), the Hook, which does additional limb damage. Combined with the only unarmed weapon you find (on ever third or fourth enemy), the Bear Trap Fist, which also does bonus limb damage, you can typically oneshot the enemies.

So while gun users desperately try to shoot off a single arm, and explosive users can find maybe 30 explosives for the entire DLC, fist users just get to laugh as they stomp all over everything.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Its been years since I played it, but C&C: Red Alert 2 had a bit of a neat thing with the two sides' air units and anti-air weapons. The Allies Air units were all fairly fast but reasonably fragile units (flying infantry, regular and drone aircraft) that were easy to mass, so the Soviets had anti-air that hit for lower damage over an area, so if you had a few you could shoot down clouds of enemies fairly quickly. Meanwhile the Soviet ones were more durable, but typically slower, more expensive and packed a devastating punch (war blimps and V2s), so Allied AA was all about hitting a single target with a lot more damage. They were clearly made to fight off the specific units the other side had, and fared relatively poorly against their own units.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
FAte/Grand order has a nice thing. You can only use one copy of a dude on your team at any time (minus friend units), so rather than flooding your boxes with dupes and taking the effort to level and skill them up you can just sell them off (after you get the dude's super up to level 5, but that only takes 4 dupes).

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

poptart_fairy posted:

Yesssss, her and the not-Steve Jobs guy are the worst people in the best way possible, but Leslie is especially amazing. So many horrible gamer/nerd/hacker/vaper stereotypes smashed together in order to create the perfect antagonist. :allears:

The way she fucks with your UI made me more invested in beating her than the death of a niece in Watch_Dogs. I, uh, don't like what that implies about me.

Daughter Niece was just set dressing really. You don't interact with her, she dies in the opening because of Aiden's actions, and everyone tells you to feel bad. You have no emotional connection to the girl.

Hacker lady apparently messes with you, the player directly. Much more connection.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

Zinkraptor posted:

Spec Ops the line is, at its core, just a game about how the stuff we normally do in war-themed shooters is pretty hosed up, so its probably not worth getting worked up over whether or not there's choice. There's no choice in those games either, after all!


Unrelated little thing - I've been playing God Eater 2: RB for the first time, and they put a surprising amount of work into the player voices you can select. There's a lot of unique dialogue for each one, and they all have quite a bit of personality (usually a lot more than the NPC party members, who are probably some of the least interesting videogame characters I've seen in a long time). That said, it's a bit tough to tell what the "personality" is just from the few clips you hear during character creation, so you might end up with something different than what you expected.

IIRC you can listen to every regular line a voice has, if you're willing to go through the effort.

Really takes some of the bite out of the everything is hosed setting when you have a cocky voice going "Oh man, maybe we're too awesome :buddy:", or "Lets go home, I've got a lot of sitting around to do, wanna get right on that :buddy:".

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Just got Heat Signature on a whim. I like the mechanic that encourages you to retire powerful characters and start new ones. In order to keep your overgeared characters from being able to waltz through the entire game you eventually stop being able to meaningfully contribute to the macrogame that allows you to move the plot forwards and unlock new stuff in the shop. By the time you've likely unlocked three things at best you will only be contributing like 20% as much as a fresh character, so a super hard mission will be around as useful as a cakewalk for the new guy.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
Heat Signature. Taking a few rechargable glitch traps into a harder ship, and after spacing the pilot setting up a corridor with several in a row that I can lure a bunch of unsuspecting idiots down. The "vwoop-vwoop-vwoop" sound as I depopulate a section in a second is amazing. Shields don't protect against hard vacuum, do they fuckers?

As is being a wrench ninja. Just run into a guard station with like 5 dudes, hit one with a wrench, then another with a second, throw both at two more guys and then possibly teleport one back to throw at the last. Going a bit low tech to solve your problems is quite viable sometimes.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

Cleretic posted:

I didn't know that, but this is true!

There is also a Nouveau-FR version of Weight of the World, which is I think also used in The End of YoRHa. I don't think the full version actually plays anywhere in the game?

Ending C and D credits. Though it does indeed get used in WotW for the last ending

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Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice

Avenging_Mikon posted:

Or, maybe it’s just nice not to have to remember how many blue ores you need to complete each of the twelve parts of the final recipe.

Twelve? With mods the final recipe is twelve items where half ingredients have twelve step recipes of their own, and the other half need twenty four ingredients themselves.

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