|
"Well, I don't want to check the map, so if you could all come through this door one by one and ignore the increasingly gory wrench, that'd be just great"
|
# ? Aug 5, 2015 22:36 |
|
|
# ? May 5, 2024 03:09 |
|
I just beat this game and
|
# ? Aug 17, 2015 00:33 |
I bought a Buttkicker and now this game is like five times scarier.
|
|
# ? Oct 23, 2015 01:52 |
|
What's a buttkicker? Also the developers have said a sequel to isolation is highly unlikely. I'd be more okay with that if they hadn't done a goofy cliffhanger ending. Oh well, I'm sure some comic or novel can tie it all up. We are still getting some figures based on the game later this year, though: Amanda, Amanda in a space suit, and the Alien.
|
# ? Oct 23, 2015 02:13 |
|
Xenomrph posted:What's a buttkicker? http://www.thebuttkicker.com/ It really is too bad that Sega thought this was a failed game. it did pretty well, and nailed the atmosphere perfectly.
|
# ? Oct 23, 2015 02:19 |
|
To be fair I felt the game was dragging its feet by the end, and it was a surprisingly long game. I honestly am not sure what a sequel could bring to the table gameplay-wise that would keep it from getting stale real quick, let alone sustain an entire game.
|
# ? Oct 23, 2015 02:30 |
Xenomrph posted:What's a buttkicker? It's a bass shaker. You mount it to your chair and it'll vibrate your chair with any bass output. So when the Alien is walking around going *thump thump thump*, you can feel it.
|
|
# ? Oct 23, 2015 02:44 |
Xenomrph posted:To be fair I felt the game was dragging its feet by the end, and it was a surprisingly long game. I honestly am not sure what a sequel could bring to the table gameplay-wise that would keep it from getting stale real quick, let alone sustain an entire game. I want DayZ-style survival multiplayer with alien murder machines dropping down from the vents instead of zombies, goddammit!
|
|
# ? Oct 23, 2015 08:27 |
|
For some reason all DLC is now being given to people who own this on Steam free of charge.
|
# ? Oct 27, 2015 17:37 |
|
Mr. Flunchy posted:For some reason all DLC is now being given to people who own this on Steam free of charge. I'm at work, anyone check their PS4? I would totally come back to this if they gave me free things.
|
# ? Oct 27, 2015 19:21 |
I never got around to finishing story mode before, and now that I have, wow the entire second half the game is completely unnecessary. It should have ended after the whole alien nest bit, but instead it's still going and going and it feels really unnecessary. I'm tempted to just fire up a trainer and sprint to the finish just to see it. Alien Isolation is terrific when you are ducking the alien, especially when you have to cut through a panel or interface with terminals when the alien is around. It's a boring drag when you are doing basically anything else, especially anything involving Working Joes.
|
|
# ? Oct 27, 2015 22:36 |
|
I thought the Joes section was pretty liberating, after creeping around like a scared rabbit for countless hours prior to that. But I agree. I did like the spacewalk parts, though.
|
# ? Oct 27, 2015 23:05 |
|
I actually thought the Joes were scarier than the Alien; or at least, scarier in a different way. Partially it was the presentation, as I'd seen the alien a million times but their fake-rubber skin and eerie voice was something new. Also, the Alien was about worrying when you can't see would drop in unexpectedly and screw you up by getting between you and your objective, but once it was down out of the vents it felt easy to evade because it was a single entity who would wander off randomly. The Joes were out in plain sight but would never leave the area, forcing you to carefully sneak by or engage them with either very limited or very noisy options. Plus the alien was almost trivialized once I learned how to properly conserve flamethrower ammo whereas the Joes remained a threat much longer. The first time I tried to take one down from behind with a wrench and got wall-slammed and neck-snapped while it quipped to me in a pleasant butler voice was a better pants-making GBS threads terror moment than the alien catching me.
|
# ? Oct 28, 2015 08:01 |
I liked the Joes early game (their creepy voice and murder animations are really great), but by the time they did the token "lose all your weapons" bit and then introduced EMP-immune Joes as a big "gently caress you," I was tired of them from a gameplay perspective.
|
|
# ? Oct 28, 2015 09:04 |
|
Has anyone done the spacewalk part with a rift and decent surround headset? Seems like something that would work really well.
|
# ? Oct 29, 2015 05:58 |
|
The spacewalk part is why I still kinda like the last third of the game. Even if you don't actually do anything except push buttons and turn cranks, I love being able to play space repairwoman for a while.
|
# ? Oct 29, 2015 06:06 |
I have a bit of a weird question. I find that games never really scare me unless I have a friend by my side who's extremely jumpy and scared of horror games, so I just bought this, and me and one of my jumpy friends will give it a spin this Sunday. So this is what I'm wondering: I wanna give the game a try, get used to the controls and such, and I'm wondering if there's something in the first half hour/hour that's really cool and novel that I should save for Sunday. Like; the intro to The Phantom Pain isn't nearly as tense and dreadful the second or third time you play it, so if you want the full buddy-horror experience, you wanna go in fresh. Anyone get what I'm getting at? Social horror, you know.
|
|
# ? Oct 29, 2015 21:01 |
|
Well, you don't start getting attacked until you've reached the med bay. The alien does pop up once you get passed a certain locked door though.
|
# ? Oct 29, 2015 21:17 |
|
Yes, the medical section of the game would probably be the best part to show them. This is the moment that section begins, when it comes down from the ceiling: https://youtu.be/Qdhuee6nzqk Edit: You'll have a couple of hours of gameplay to get through before reaching that section, though
|
# ? Oct 29, 2015 22:43 |
|
The game should have ended after the aneisadora But it keeps finding busy work for you to do. After that point, you pretty much have accomplished your goal and it's obvious padding at that point.
|
# ? Oct 29, 2015 22:49 |
If you just want to jump right into some alien ducking when your friend shows up, then try the DLC/Survival modes. You won't have the benefit of having the game mechanics gradually introduced to you, but it'll give you some fodder to scare your friend.
|
|
# ? Oct 29, 2015 22:53 |
|
Black Griffon posted:I have a bit of a weird question. I find that games never really scare me unless I have a friend by my side who's extremely jumpy and scared of horror games, so I just bought this, and me and one of my jumpy friends will give it a spin this Sunday. Also when a group of people start shooting at you and the game tells you to escape the room - go where that group came from, this should save you some frustration of going back and forth and not knowing where to go.
|
# ? Oct 29, 2015 23:13 |
|
Black Griffon posted:I have a bit of a weird question. I find that games never really scare me unless I have a friend by my side who's extremely jumpy and scared of horror games, so I just bought this, and me and one of my jumpy friends will give it a spin this Sunday. This was me growing up. I was (am) too scared and jumpy to play horror or scary games so I'd just sit next to a friend as a sort of co-pilot while they played what ever survival horror game they were into. Silent Hill, Resident Evil, a bunch of other genric japanese horror games, even up to some PC horror games I can't remember the name of. It was good fun. Even now I still can't do it, there's 0 chance of me ever playing Isolation but I enjoy everyone's stories and videos.
|
# ? Oct 30, 2015 05:05 |
|
Black Griffon posted:I have a bit of a weird question. I find that games never really scare me unless I have a friend by my side who's extremely jumpy and scared of horror games, so I just bought this, and me and one of my jumpy friends will give it a spin this Sunday. Shine posted:I liked the Joes early game (their creepy voice and murder animations are really great), but by the time they did the token "lose all your weapons" bit and then introduced EMP-immune Joes as a big "gently caress you," I was tired of them from a gameplay perspective. Baron Bifford fucked around with this message at 14:38 on Oct 30, 2015 |
# ? Oct 30, 2015 14:35 |
|
The resistant Joes were great because of the payoff when you finally find the boltgun and can kill like 5 of them with one shot when you line them up nicely. It was so satisfying after being forced to hide from them.
|
# ? Oct 30, 2015 14:46 |
|
I picked this up because I wanted something spooky for Halloween and I'm really enjoying it. I haven't gotten scared by games in years and years, and I'm not about to get started, but it's tense as hell and does a fantastic job of making me think "ugh, do I have to?" when a new objective comes up. I actually found the places where the alien was less active to be the most tense. In the chapter where I had to go to the warehouse to get a part to fix the elevator, the only time I saw the alien was at the start. I thought maybe this would be the one time where the survivors were friendly but they shot at me, I hid, and the alien came and ganked them. It didn't show up at all after that in that area. It may have shown up if I started making a racket, but it didn't have to because I was so paranoid about attracting it that I didn't dare make any noise. I think I got a little complacent after being in a friendly area after that though. In the tech spire transit area after getting the flamethrower from the Marshal, I got killed by the alien because I sprinted between the rewire boxes
|
# ? Oct 30, 2015 15:59 |
|
I'm still looking forward to finishing this game once I get a rig capable of doing it justice in the rift (hopefully next month or the month after), but hearing how it drags on is always a drag. Why do developers feel the need to do that? It's such garbage. Does anyone actually like pointless padding? It's not like the game wouldn't have been long enough to satisfy people without it.
|
# ? Oct 30, 2015 16:08 |
|
I didn't feel there was excessive padding. The extra content was fun enough. Though, from a narrative perspective, I just had to shake my head as everything goes from one crisis to another.
|
# ? Oct 30, 2015 16:28 |
|
GlyphGryph posted:I'm still looking forward to finishing this game once I get a rig capable of doing it justice in the rift (hopefully next month or the month after), but hearing how it drags on is always a drag. Why do developers feel the need to do that? It's such garbage. Does anyone actually like pointless padding? It's not like the game wouldn't have been long enough to satisfy people without it. They do it because so many people equate "quality of game" with "time spent playing" and give no consideration to if that time was actually fun, or was just repeating poo poo you've already done. RPGs and open world games are the worst for it. I was moderately interested in fallout 4 until I saw the devs say there's ~400 hours of content~ and then it got distictly less interesting. Who has that kind of time to put into a game? Or rather, who has that kind of time that also has a job/social life?
|
# ? Oct 30, 2015 16:40 |
|
To be fair, in RPGs and contemporary open-world games, most of the fluff they use to bulk up the playtime hours is entirely optional. I get the feeling a lot of devs know that the hours played = value of game equivalency is horseshit, but it's a hole marketers dug the industry into and consumers aren't big into nuance, so you've gotta find some way to bulk up those potential hours if you're aiming for a $60 USD retail price. A:I's padding is more noticeable because it's the actual linear narrative that gets padded out towards the end and the level design starts getting more questionable as a result. I'm not of the opinion that it totally falls apart, hell I even don't mind the quasi-cliffhanger and I kinda get what they're going for with that and the whole last act, but it could have been executed a lot more gracefully. As a side note, I find it funny that TW3 has become the champion for open-world RPGs while exemplifying the length issue in a big way. Like, yeah, sure, it seems well-crafted and all that, but seeing "oh man i've been mainlining the story for XX hours and i'm not even halfway done!" just induces some weird form of anxiety mixed with apathy. That on top of some of the more immediate qualms I have with CDPR's handling of certain subject matters just makes me wonder why I should bother spending that much free time on a decent RPG with controls and a UI that even the fans admit are clunky. That's a shallow way to view it, sure, but so is literally saying time = money.
|
# ? Oct 30, 2015 23:20 |
|
The last scene in the game is really stupid. For some reason, Ripley decides to not take off her spacesuit after boarding the Torrens. Then an alien appears - one got on board ahead of Ripley and kill Verlaine. I know aliens are smart but since when do they know how to use airlocks?
|
# ? Oct 31, 2015 00:50 |
Thanks for all your answers and comments in regards to my questions! (And now I'm vacating the thread because of spoilers, which I did expect in a thread about a year old game ((no worries)), so I'm diverting my eyes away from the last post)
|
|
# ? Oct 31, 2015 01:54 |
|
AAAAAAAAAAAAAAAAH I had just completed the objective in the KG346 lab and the alien came out of a duct. I started backing out of the room and towards the exit firing a burst at it when it charged me. Suddenly... "Are you going somewhere?" A loving "dead" Joe that I didn't notice grabbed me and I desperately began beating it with my wrench. Luckily, the burst I fired just before he grabbed me was the one that scared the alien off, but god drat
|
# ? Oct 31, 2015 02:21 |
Baron Bifford posted:The last scene in the game is really stupid. For some reason, Ripley decides to not take off her spacesuit after boarding the Torrens. Then an alien appears - one got on board ahead of Ripley and kill Verlaine. I know aliens are smart but since when do they know how to use airlocks? Verlaine mentions during the spacewalk that she has set the airlock to autocycle. Presumably that means that it will automatically cycle the airlock when it detect someone entering it.
|
|
# ? Oct 31, 2015 02:26 |
|
Certainly this broken gas pipe will help me stop the mass of Working Joes that was chasing me. What the OH GOD
|
# ? Oct 31, 2015 05:54 |
|
BattleMaster posted:Certainly this broken gas pipe will help me stop the mass of Working Joes that was chasing me. The back room is full of pipe bombs but i like your way better edit my last playthrough i realized that all the joes you see piled up are the mannequins from the next area
|
# ? Oct 31, 2015 06:00 |
|
I ended up reloading and trying to EMP them in the flame jet as the armory had several EMP bombs to replace anything I used so I thought it was worth a try, but it didn't help. I reloaded again and just pipe bombed the fuckers.
|
# ? Oct 31, 2015 06:05 |
|
I wonder how feasible it'd be to do a remake of this game from the alien's perspective. It was fun terrorizing humans in AvP2
|
# ? Oct 31, 2015 06:10 |
|
BattleMaster posted:Certainly this broken gas pipe will help me stop the mass of Working Joes that was chasing me. Probably my favorite Working Joe line from the game, second only to "you are becoming hysterical." (usually because they're in the middle of strangling me while they're saying it)
|
# ? Oct 31, 2015 06:10 |
|
|
# ? May 5, 2024 03:09 |
|
It's kinda subtle but I like how the Alien gets less and less afraid of fire as the game progresses Early on I could just tap a burst at it and would turn tail and run, but eventually it stood its ground more and id have to really start spraying and using more fuel Good way to naturally curve difficulty in a game like this
|
# ? Nov 1, 2015 00:50 |