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ImpAtom
May 24, 2007

A Steampunk Gent posted:

This sounds like an offline MMO. I mean we'll see, but sometimes less is more

"Offline MMO" was a pretty good description of Xenoblade.

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ImpAtom
May 24, 2007

My bigger concern is that dolls are gonna look cool but end up being kinda worthless/crappy.

ImpAtom
May 24, 2007

Considering the fact that Monolith used to work on Super Robot Wars spinoffs that ain't impossible.

ImpAtom
May 24, 2007

Average Bear posted:

This game is becoming depressing. It's gone from unique JRPG with good characters to "everything anime, ever, cranked to 12". There is no hope for interesting characters if the devs are making characters with doll eyes and breast sliders, like how broken humans think other humans look.

Literally the only non-anime thing about Xenoblade was that it has European voice acting in the English release.

Pictured: Not an anime

ImpAtom
May 24, 2007

Average Bear posted:

Yeah people who think women look like that should not be trusted to write a story driven game, so hopefully the character directors are a totally different breed than horney japanese nerd #81747

So, like, have you looked at the production credits of the writers of Xenoblade, the game you seem to hold in high regard? Because I'm gonna spoil it for you, they include other games with Xeno in the name.

ImpAtom
May 24, 2007

Vil posted:

I think Takahashi's getting to be a better storyteller over time, so I don't know if it's necessarily fair to hold his past against him as if he's obligated to be unchanging, particularly when history demonstrates the opposite.

I'm not holding it against him. I'm just saying that "gasp, a writer involved with a game that has fanservice designs and anime-styled characters could never write anything good" doesn't really work if you enjoyed Xenoblade's plot for anything but the accents.

And if you didn't then I'm not sure why you're surprised that Xenoblade X isn't bucking the trend.

ImpAtom
May 24, 2007

Louisgod posted:

I had to look up what shounen means so I'm definitely not anime enough.

Playing through Xenoblade a second time made me realize that the cutscenes are definitely anime to hell but I think the English accents and solid script coupled with the characters actually making adult decisions and responding like adults covered up The Anime Within. In X, the anime is front and center with no accents to cover it up.

I don't think the characters really make particularly unusual decisions in Xenoblade. It really just does seem to be the accents that make people go "This is completely different!"

ImpAtom
May 24, 2007

Chaltab posted:

Women, yes. Young girls though?



Hello, my name is X-23. I am a teenage prostitute clone of wolverine. My comics contain no fewer than 5 rear end-shots per issue.



Hello, I am Megan Fox playing a 10th grader in hit film, Transformers.

ImpAtom fucked around with this message at 05:48 on Feb 14, 2015

ImpAtom
May 24, 2007

Motto posted:

Could we not do this? Because this thread is heading in a really dumb direction that has nothing to do with Xenoblade.

Yeah, I'm perfectly glad dropping it there.

ImpAtom
May 24, 2007

RareAcumen posted:

I don't know how I got the impression that they were in college then. Although I might be misremembering entirely since I haven't seen the movie in a while.

The second movie is them going to college, so you probably remembered that.

ImpAtom
May 24, 2007

thanks alot assbag posted:

Huh, well that's definitely somewhat of a relief. I guess I shouldn't doubt the people who made Xenoblade to make lovely design decisions.

Try playing Namco x Capcom someday. That'll solve that belief.

Or Xenosaga.

ImpAtom
May 24, 2007

Junkie Disease posted:

Its almost as if they learned from past mistakes?! Crayzy.
Can I add beards to everyone to balance out the eye to hair ratio too?

Project Cross Zone suggests they did not learn from their mistakes in NxC and Endless Frontier.

Doc V posted:

The people who made Xenoblade had absolutely nothing to do with Namco x Capcom.

You're right. Monolith Soft has nothing to do with Monolith Soft. Despite the fact that if you look in the credits you can see that development team members worked on both the Xeno games and NxC/Project X Zone games. They have different directors and obviously not all of the team members are the same but "the people who made Xenoblade had absolutely nothing to do with Namco x Capcom" is straight-up wrong.

Seriously, Monolith Soft made a very good game but "they can do no wrong" is silly. The studio's track record as a whole is pretty inconsistent and they're more than capable of making bad gameplay design decisions. Even discounting everything not with Xeno in the title that still isn't a flawless track record.

ImpAtom fucked around with this message at 20:57 on Mar 7, 2015

ImpAtom
May 24, 2007

Doc V posted:

Monolith Soft is a company consisting of three separate development studios. One of them made Xenoblade. Another made NxC. The design and programming teams of the two games had no overlap whatsoever, which you would have known if you had actually looked at the credits instead of just acting like a sarcastic rear end in a top hat.


You're right that there isn't as much overlap between NxC as there is between Project X Zone. (A good chunk NxC staff appears to have gone to positions at Bandai-Namco or left the industry.) However you can replace it in my statement with Project X Zone and literally nothing changes except that the list of people involved has a lot more overlap with Xenoblade's production staff.

Monolith has separate development studios but the various studios have plenty of overlap. Yasuyuki Honne for example did work for the Xeno games and Project X Zone despite also being the project lead for things like Baiten Kaitos or that Dragonball game they made. You can replace Namco x Capcom with Project X Zone, Xenosaga, Endless Frontier, Disaster, or countless other games Monolith has worked on which have been genuinely not very good or had a lot of problems. The point doesn't change. The Xenoblade team is not a magical group of pixies who sprung fully formed from the ether to create nothing but perfect games, divorced from those around them.

I'll gladly point out plenty of other examples. Katsunori Itai was the lead programmer of Xenoblade. He also worked on Disaster: Day of Crisis and Xenoblade I and II. Same goes for Koh Kojima, the lead designer. Yoshiharu Miyake was the battle and effect programmer for Project X zone and, oh look, he also worked on Xenoblade. Same goes for Katsutoshi Yamamoto. Hirohide Sugiura obviously was lead executive producer but I don't think it's worth counting him for obvious reasons. However the project head and several key figures in PXZ were also the Namco x Capcom development team including Soichiro Morizumi who was the director for NxC and PXZ (as well as a lot of Super Robot Wars games.)

I'm not trying to say "Monolith Soft sucks" or anything, but they can and have made plenty of flawed games. That applies to Xenoblade staff members as much as it does anyone else at Monolith. Yoshiharu Miyake didn't work on NxC but he sure worked on Endless Frontier and Project X Zone which both spiritual sequels and are lovely in the exact same way. (He also worked on Valkyrie Profile which I love to death so that isn't to call them out in particular.)

ImpAtom fucked around with this message at 00:05 on Mar 8, 2015

ImpAtom
May 24, 2007

Doc V posted:

I never said there was no staff overlap between their other projects and I definitely never claimed the Xenoblade team was "a magical group of pixies who sprung fully formed from the ether".

You said, and I quote "Monolith Soft is a company consisting of three separate development studios. One of them made Xenoblade. Another made NxC" as if that meant anything. v:shobon:v

You're not wrong in that there is less overlap between NxC and a lot of Monolith games because a huge chunk of the NxC team is no longer at Monolith at all, not because they were in a different division. Monolith has a fair bit overlap between their various divisions. You can't say that they have a good development team and a bad development team or whatever.

Doc V posted:

I have absolutely no interest in speculating about whether or not a game is going to suck based on the resumes of people who may or may not be involved with it.

Nobody was arguing about that. I think Xenoblade Chronicles is going to own and I'm more excited about it than any game coming out soon. I literally was just saying "Monolith has made a lot of bad games too, they're not immune to criticism or making mistakes," a point which stands just as well with Project X Zone (their last game before Xenoblade, discounting the Kyoto team's Nintendo EAD collabs) as it does with NxC. Even if they do something dumb it doesn't mean the game won't still be great.

Seriously, I wasn't trying to start a "lol, game sucks' conversation or anything. I'm excited about it. :smith:

ImpAtom fucked around with this message at 01:15 on Mar 8, 2015

ImpAtom
May 24, 2007

Spectral Werewolf posted:

I'm getting really hyped for this game now, I hope I have time to get through even half of the content.

Have there been any indications that classes or skills are unique to each character? Or, are they doing more of a FF job system this time?

IIRC they said that you're able to set skills based on your playstyle so I don't think they're unique, or at least there's elements of customization to it for your main character.

Zutaten posted:

Jesus, some of those armour sets look absolutely ridiculous.

Ridiculous armor is the best armor.

ImpAtom fucked around with this message at 21:09 on Mar 8, 2015

ImpAtom
May 24, 2007

Motto posted:

anime is blood

Hmm. Anime is blood.

ImpAtom
May 24, 2007

The Black Stones posted:

I was going to just say RPG, but I thought I should hedge my bets because he might have said he only played like, Skyrim, and that's it. (I've never played Skyrim, gonna hope I'm right and that it only has a single character).

No, Skyrim has party members and you can't have all of them at once.

ImpAtom
May 24, 2007


Please replace the OP with this.

ImpAtom
May 24, 2007

Dastardly posted:

That's some good stuff. I really appreciate you going out of your way to translate things while NoA and E is busy not talking about X at all.

Xenoblade Chronicles is going to be one of their Holiday games most likely, they're not going to blow their marketing load months before it comes out.

ImpAtom
May 24, 2007

I said come in! posted:

The wait is going to be painful once it launches in Japan later this month.

At least we'll know if it sucks or not. if it's good the wait'll be painful, if it isn't then at least the disappointment comes quick.

ImpAtom
May 24, 2007

Motto posted:

Can't wait for the doomsaying if the amazon.jp rating gets bombed with 1's for some silly reason like it tends to be.

e: Or like when people were getting ready to write off DKTF in the WiiU thread a while back when the first review was "good, not great".

1 star: I couldn't date my waifu so this game is literally Hitler.

ImpAtom
May 24, 2007

The Black Stones posted:

Eh, I don't think the original Xenoblade got bombed in any way. So I think we'll be good. This one has robots now, there's no way they'll complain.

You underestimate Japanese nerds.

ImpAtom
May 24, 2007

Butt Ghost posted:

Every recent major game to come out in Japan seems to get flooded with 1 star reviews on Amazon and I can't fathom why aside from people hatin' to be hatin'

Imagine if you can do angry forum ranting but companies actually have to pay attention to it!

ImpAtom
May 24, 2007

Calaveron posted:

I prefer skells over dolls because dolls is such an anime term for mecha they might as well call them figma or metal gears

Mecha is also an anime term for mecha.

ImpAtom
May 24, 2007

I think it's plenty creepy but it also isn't anything new and probably will not have a large impact on sales. Xenoblade probably sold more poorly than Persona 4 and literally the first thing in Persona 4 is a teenage girl in a bikini.

ImpAtom
May 24, 2007

Fungah! posted:

You're in Japan, right? have you had a chance to play the game yet?

Nah, I just import poo poo because I am bad w. money. I don't really have the time for Xenoblade right now so I'm just waiting on the US release.

Khisanth Magus posted:

The original Persona 4 did sell significantly more in Japan than Xenoblade Chronicles, but not as well in the US(we don't have exact US sales numbers of Xenoblade Chronicles because Nintendo didn't release them, but they did say it sold more copies than it did in Japan). Persona 4 Golden, however, completely trounced Xenoblade's Wii + New 3DS sales combined on its own in every region.

Yeah. I mean I am seriously not defending this stuff and wouldn't be an iota sad if it was changed or removed but for an audience the size of Xenoblade it probably ain't gonna matter much.

ImpAtom
May 24, 2007

icantfindaname posted:

No? Unless you're a congressman preparing to pass laws banning the sale of this stuff bringing attention to it on the internet is going to accomplish what, exactly?

It's always hilarious to see people thinking they're laying down some sick iceburns on people by parading child porn or other creepy poo poo around

You do know that the reason these things come to attention is because people bring them to attention? Like regarding content in a lot of games "people discuss it on the internet and object to it" leads to it becoming a subject of attention and sometimes it gets changed.

ImpAtom
May 24, 2007

Dastardly posted:

It's worth bringing attention to that if bloggers desperate for clicks rather than writing actual news articles hadn't brought up what the Japanese version is like and NoA had changed her age in the localization then Mr. teenage girls wearing bikinis are Sex Children (whatever that means) probably wouldn't have batted an eye seeing as Lyn actually drives a car around in cutscenes and works for the army validating her new age.

Are you saying it wouldn't have gotten brought up if not for people bringing it up?

Because it would have either way, if just for "Nintendo censored Xenoblade" when it is announced. There were similar things around Bravely Default changing ages.

ImpAtom
May 24, 2007

I see Monolith is already preparing for their inclusion in Super Robot Wars.

ImpAtom
May 24, 2007

Sharla is one of the most poorly designed characters in an RPG period and probably the most poorly designed who isn't just utterly worthless. She actively detracts from the combat system and gameplay and makes the game worse to play which is a fairly impressive achievement. The fact that she renders it borderline impossible for you to die isn't necessarily a positive in this case.

ImpAtom
May 24, 2007

Xenoblade good but overrated.

ImpAtom
May 24, 2007

Effortpost:

Xenoblade is a good game but "the best JRPG in ages and a model for all games in the genre" just feels silly.

The actual storyline is pretty bog-standard JRPG and the characters people praise are largely bog-standard anime characters. Riki isn't even remotely exceptional for a mascot character as they come in basically two flavors: squeaky and childlike or squeak and ironically older/important. There are likable characters but there isn't actually anything particularly unique about Xenoblade's characterization or its storyline. What it isn't cribbing from JRPGs it is cribbing from mecha anime. (Exactly the same thing Xenogears and Xenosaga did.) As near as I can tell the only reason people hold it up particularly high is because it has different voice actors from normal.

The combat system is genuinely pretty fun but suffers from taking a long time to get going, being trivial to outlevel, and healing being legitimately badly designed to the point Xenoblade Chronicles X appears to have basically taken a hatchet to it. Each of the characters individually is well designed but the core combat AI is really awful and can't really deal with a lot of character's gimmicks. I love the combat system in theory but you basically have to ignore sidequests for it to actually shine.

The sidequest system is praised for being user-friendly but what it is user-friendly for are some of the worst of the worst MMO-style sidequests. 90% of the sidequests in the game are completely forgettable trash that involve hoping for random rat anus drops and doing them causes you to outlevel the rest of the game. The interesting stuff (Heart to Hearts, Skill Tree upgrades, Colony 6 reconstruction) are gated behind extremely tedious sidequest grinding to raise affinity. The core game is like 40-50 hours long on its own but it balloons to 100 if you're just looking to collect poo poo. It's certainly nice this system doesn't make you backtrack to hand poo poo in or warns you not to sell poo poo but it doesn't actually change the fact a huge number of sidequests are boring filler. They also have a lot of extremely tedious poo poo like timed schedules which make it needlessly annoying to actually find quests to do.

And it doesn't help that sidequests almost all have poo poo-worthless rewards too. The vast majority of the rewards are completely meaningless gems you'll never use, weapons which tend to be way worse than anything you have equipped at the moment, or money which is completely a waste of everyone's time because you make more cash selling the random vendor trash that you get just as a matter of regular fighting than you could ever hope to use in the course of the entire game. The interesting stuff is, as mentioned, gated behind affinity or the result of random loot drops. Having upper-tier skills tied to random loot drops is annoying as hell because short of FAQing you're effectively at the mercy of random chance to see if you can level up skills you're using. (And even then you're at random chance, just with grinding specific foes.)

Despite all that I still think it's a good game but "overrated" really feels like a fair thing to apply to it.

ImpAtom
May 24, 2007


I do. I care.

Chieves posted:

It's "the best JRPG in ages" because the genre is absolutely dire.

Nah. It isn't even the best JRPG on the 3DS. MAYBE the best on the Wii.

ImpAtom
May 24, 2007

Baal posted:

It's the best on the Wii because the Wii had two jrpgs and the one that isn't Xenoblade is completely forgettable

Hey now. It had Opoona. :colbert:

ImpAtom
May 24, 2007

Alfalfa The Roach posted:

It's me, I'm the guy that played and beat Arc Rise Fantasia.

No you're not, I am.

ImpAtom
May 24, 2007

Alfalfa The Roach posted:

Oh no a feature that is completely avoidable how terrible.

Seriously is it that hard to not use the skimpy outfits and fully clothe your teammates.

Based off Xenoblade it would probably be surprisingly difficult! The best armor I had for large chunks of the game amounted to either "barely clothed" or "literallly swimwear" for some character.

That said having Shulk running around in Oil armor during the dramatic stuff involving the Monado near the end of the game made it much much more hilarious.

ImpAtom
May 24, 2007

The Black Stones posted:

Type-0 is way loving worse than Xenoblade. It is not a good game.

I bought and beat the DBZ game as well but I wouldn't call it a good JRPG. It was fine and playable but is really only good if you're a DBZ nerd.

That's a pretty padded list if I've ever seen one. I'll give you credit for not trying to put trash like the Neptunia games on it.

The DBZ game was literally made by the same developer who made Xenoblade. :ssh:

Also it isn't really a padded list. It's actually missing quite a lot of games. Radiant Historia for example, most of the Tales games, anything Super Robot Wars related, the Rune Factory franchise, Fantasy Life, ect, ect, ect. Not every single one may be to your flavor but there's actually quite a lot of good ones. They're just largely handheld-focused because... well, handhelds are cheaper and more popular in Japan. There's a lot of poo poo too but the idea that Xenoblade is de-facto best because everything else is terrible is silly.

ImpAtom fucked around with this message at 15:38 on Aug 19, 2015

ImpAtom
May 24, 2007

I won't have any liberal leftist garbage in my video games which have 90% plots about tolerance, understanding and the power of friendship and unity to overcome obstacles largely personified by the military-industrial complex, atomic bombs, evil corporations or a mix of the three.

ImpAtom
May 24, 2007

ThisIsACoolGuy posted:

I think the reason the story works as well as it does is because all of the characters are really good and none of them feel like they're just filler minus Riki. They all have a roll in the story outside of just agreeing with whatever Shulk says and they even frequently break away from him to have moments by themselves. Not a lot of games I've played do that- either you get a party member and they have a couple lines and then shut up forever or the only thing they care about is the MC for whatever reason (see Persona 4's blank slates)

To me, while it felt like Shulk's story I could easily say it's Reyn's as well or Sharla's.

Xenoblade is really good

You've described most JRPGs released in the last decade.

Kaubocks posted:

I seriously cut back because I'm trying to beat this game before Phantom Pain comes out. I've pretty much flipped the bird at Juju because at this point I'm not helping rebuild the place. Too much item hunting. I started about a week and a half ago. Just made it to Agniratha. I had to look up the name of that place because that name is so forgettable.

Honestly, no reason not to flip Juju the bird once you hit colony level 1 and get the compact reactor. His requests are ridiculous.

I would recommend you do the quests for the town after you recruit the seventh party member though. The affinity goes up high and you get the fourth skill tree for her from there which massively increases her combat ability.

ImpAtom fucked around with this message at 18:06 on Aug 19, 2015

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ImpAtom
May 24, 2007

ThisIsACoolGuy posted:

Like Bravely Default felt like none of the characters were really characters- just kinda paper dolls to me with expressions drawn on them as a example.

Bravely Default specifically has scenes where characters go off by themselves and have their own plots though. Like every single thing you praised Xenoblade for BD does. Arguably moreso as every character except Tiz is actually more important to the plot than Tiz is and spend more time driving the plot and having their own storyline than he does. As a game to choose as an example of "everyone just sits around and agrees with the main character" that's an odd one because Agnes, Edea and Ringabel (like or dislike the characters) all have their own plots and motivations that got nothin' at all to do with Tiz.

Edit: I mean that doesn't mean Xenoblade is bad or poorly done and I certainly would take Xenoblade's plot over BD's, but it isn't really executing things very different.

ImpAtom fucked around with this message at 18:18 on Aug 19, 2015

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