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Lemon-Lime
Aug 6, 2009

Guilty Spork posted:

He does the D&D With Porn Stars blog. His tastes in RPGs are kind of old-school but also just eccentric, but the major thing is that he's one of those people who's completely oblivious if not actively in denial of the fact that the way he communicates is just way off from how a normal person acts, both in terms of acting like an rear end in a top hat and using bizarro world nega-logic.

There is also the part where he's relentlessly hostile to people who argue against misogyny, racism, transphobia and homophobia in the RPG industry, and uses his followers to organise harassment campaigns against those people.

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Lemon-Lime
Aug 6, 2009

Quarex posted:

So really it is hard to go wrong saying liberalism is On The March!

Yeah, I mean it's not as if there's a massive resurgence of the far right going on in most of the world right now.

Oh, wait.

Lemon-Lime
Aug 6, 2009

Swagger Dagger posted:

Literally nobody that just plays RPGs every now and then know who Zak S or RPG Pundit are.

This doesn't excuse WotC for shouting them out or anything, but they're only really ruining the hobby if you pay attention to their infinitesimally small fiefdoms.

Or you post about social justice issues on the Internet and they've literally tried to get their fans to harass you into losing your livelihood and committing suicide.

Bucnasti posted:

I think what a lot of people are missing is exactly why they're on the credits page. I can pretty much guarantee it's not because they gave valuable feedback.

I think you're missing the fact that the overwhelming majority of people who read that section will see it as "cool, Zak S and RPGPundit have been legitimised by the biggest RPG publisher in the industry, that means they're important examples to emulate now."

Lemon-Lime fucked around with this message at 09:11 on Jul 4, 2014

Lemon-Lime
Aug 6, 2009

XyloJW posted:

I came here to say I checked out the D&D Next PDF and it seems almost indistinguishable from 3.5. Was the last decade just a dream?

The last six years of good D&D were sacrificed on the altar of pandering to Pathfinder and OSR grogs. RIP D&D.

Lemon-Lime
Aug 6, 2009

Mimir posted:

What's the most patriotic, All-American, and idealistic RPG?

RaHoWa.

Lemon-Lime
Aug 6, 2009

Nancy_Noxious posted:

And yet, when 4e did fix "old unnecessary problems!" in 2008, they hated it.

Man, it's almost as if 3.x grogs have lovely opinions about games.

Lemon-Lime
Aug 6, 2009

Spincut posted:

I was asked to write about the "inclusivity paragraphs" in D&D and I'd like to point out the RPGPundit and Zak S. mentions in the credits. Is there somewhere definitively that I can point people to or quote that just gives a sum-up of "these people are crazy?"

We can say that these people are awful and toxic since there are people here who have had to put up with their bullshit, but it'd really be helpful to give others something to latch onto that says these people are terrible.

This is a good starting point: http://wouldyouagreethat.tumblr.com/

Lemon-Lime
Aug 6, 2009

Ettin posted:

Just so we're clear, real elfgames are the editions of D&D I like, other elfgames I play, and most games based on those games. Everything else is an elaborate illusion.

And also Amber Diceless, because John Tarnowski has no self-consistency at all.

Lemon-Lime
Aug 6, 2009

Mr. Maltose posted:

There is an appeal of a fascist sort to have complete control of some aspect of another human being's reality.

Considering his political views and his rhetoric, this makes complete sense.~

Lemon-Lime
Aug 6, 2009

Mr. Maltose posted:

He lives in South America, I think? Maybe Paraguay?

Uruguay.

Lemon-Lime
Aug 6, 2009
In all this talking about shitstains, we missed some important news: http://www.burningwheel.org/forum/showthread.php?14628-News-From-Lockhaven

Mouse Guard is getting a second edition soon. :getin:

Lemon-Lime
Aug 6, 2009

Evil Mastermind posted:

I really do wish people would stop making DW playbooks and make things like campaign frameworks and adventures and stuff. We need more GM-facing stuff.

Evil Mastermind posted:

I'm honestly surprised Lemon hasn't come in yet and bugged me about the crashed spaceship/space gods DW module I'm never going to finish.


I do actually need to sleep from time to time.

The GM-facing stuff doesn't really sell and isn't as fun as making player content, which is why there's a lot less of it. But yes, people should make more adventures and stuff.

How's Barrier Peaks coming along? :v:

Gau posted:

Also real talk: PbtA clones (especially Dungeon World based ones) are the new d20 glut.

The volume is nowhere near the same. DW gets a lot of third party content because it's gotten a ton of exposure because it's D&D: baby's first indie game edition. AW gets a lot less third-party stuff (and none of it is published for-sale) despite AW playbooks being literally a quarter of the work needed to make a DW playbook. There's very few published PbtA games, and not that many ones that are playable but not published. Also, calling them "clones" is a bit stupid.

It is similar in that there's a lot of stuff being done by people who don't understand how to design for the system or what makes AW a good PbtA game, that part is true. The difference is that PbtA isn't a garbage system, so it's actually possible to make good PbtA stuff. :v:

Asymmetrikon posted:

Absolutely not. The basic moves of a PbtA are its bread and butter; one of the main ways that the hack implements its own unique narrative structure. A good PbtA hack would make moves that encouraged and propelled the specific fiction it's going for.

An easy way to spot a bad PbtA hack is if the genre and medium are totally different from "Joss Whedon's Mad Max: the TV series" but the hack literally just reuses the AW basic moves.

Lemon-Lime fucked around with this message at 10:25 on Jul 9, 2014

Lemon-Lime
Aug 6, 2009

Evil Mastermind posted:

On that subject, Michael Sands is doing a new edition of Monster of the Week, because (as he put it) "PbtA technology has advanced significantly since I wrote MotW!"

Hopefully, he's going to turn it into more of its own game and less of "core AW with some vague concessions to Supernatural" - it desperately needs a real mechanical framework for investigation (with as much detail as DW puts into its combat framework).

That said, since apparently the biggest change he's making is using DW's experience system instead of AW's, I'm not sure. :(

Ewen Cluney posted:

Huh. What newer PbtA games are especially good? I think I may have some catching up to do.

It's not a "newer = better" thing, it's more the fact that MotW was written pretty soon after AW came out when people didn't really understand that what makes AW tick is how the mechanics really reinforce the genre and medium of the fiction the game is trying to be about.

Lemon-Lime
Aug 6, 2009

Humbug Scoolbus posted:

No it's not. I still think it's an excellent game even though I'm not a fan. But I think Eclipse Phase is better.

:laffo: hahahahahahahahaha :laffo:

Evil Mastermind posted:

One of the people in my group forwarded me his offender registry a little while ago, and I sent him an email basically saying "this was brought to my attention, do not show up". We also let the store owner know since he probably doesn't want any of that action either.

Man, good on you for kicking him out. So many people are bad at severing. :unsmith:

Lemon-Lime fucked around with this message at 19:31 on Jul 9, 2014

Lemon-Lime
Aug 6, 2009

Halloween Jack posted:

but my biggest problem with EC is that I can't fully absorb how you're supposed to go on adventures and stuff in a world with really ubiquitous surveillance.

They literally have an entire supplement (well, about two thirds, there's other stuff in there) called Panopticon which is dedicated to talking about surveillance tech in EP and how you can get around it/what it means for the players, so it's definitely a problem they know about and have taken steps to resolve (pretty well, to boot).

zachol posted:

CHIM is the understanding that grants you the ability to transcend and control the laws underlying the world, codifying it explicitly into the system misses the point.

CHIM is literally metagaming - it doesn't need codifying to exist (other than as a rule saying "hey, you can metagame"). On PC, metagaming is opening the console or using the map editor; in RPGs, metagaming is using out of character knowledge in-game. They line up pretty well!

Ettin posted:

Occam's Razor is a Forge conspiracy.

:airquote: "Balance" :airquote: is an invention by Something Awful to vilify Gygax and prevent his return.

Oh no, wait, that's one that people actually believe. :haw:

Lemon-Lime fucked around with this message at 12:01 on Jul 10, 2014

Lemon-Lime
Aug 6, 2009

potatocubed posted:

This is from a few pages back, but does anyone have a good example of a third-party Dungeon World adventure? I'm sure I could write one, but I'm not certain what's useful to include and what isn't.

http://rpg.drivethrustuff.com/browse.php?manufacturers_id=4483

All of that guy's DW adventures are great. DW1 Lair of the Unknown is the best one, IMO.

The trick to making a good DW adventure is to know how to adapt your adventure to DW's principles - if you read through LotU, you'll see what I mean.

Lemon-Lime
Aug 6, 2009

Ettin posted:

He's been asking me what I want but so far he wants me to ask RPGnet to do things for him and I don't even have to ask to know that's not happening. :negative:

Tell him you want him to stop harassing people online and to publicly apologise for his behaviour up to and including the harassment.

Lemon-Lime
Aug 6, 2009

Asymmetrikon posted:

You know drat well that that's not going to do anything though

Yes.

Although it'll show that he's not being honest about wanting a ~truce~.

Lemon-Lime
Aug 6, 2009

Evil Mastermind posted:

as is tremulus for some reason.

This is an award where the majority of winners are Paizo products. The ENnies loving love bad games.

e; unrelated (other than it being one of the games on the ENnie page), but has anyone played Warbirds? The concept seems pretty neat.

Lemon-Lime fucked around with this message at 15:51 on Jul 14, 2014

Lemon-Lime
Aug 6, 2009

Gravy Train Robber posted:

I'm curious, whats the main problem with tremulus?

It's a PbtA game that mostly recycles AW's basic moves and doesn't put any effort into writing its own, so it falls flat because a good chunk of the "mechanics enforcing the fiction" thing that is the hallmark of a good PbtA game comes from the basic moves.

Lemon-Lime
Aug 6, 2009

Galaga Galaxian posted:

or quickly reskinnef into Crimson Skies the RPG.

Yeah, that's the reason I'm interested in it.

If you've had a chance to read through it at least, how was it?

zachol posted:

So, question, let's say you had a friend living elsewhere who was interested in RPGs but had literally no experience at all, and he was interested in starting up a group with some of his friends.

What specific product would you recommend as an introduction to the idea of an RPG to a completely new GM who wouldn't have a way to get advice or a demonstration from someone with experience?

Fiasco for sure, just to introduce them to the "making stuff up with friends" angle (it works fine as long as anyone's ever had any experience making stuff up, telling stories or doing school plays - just point out that it's a game about writing your own Coen brothers film). Then, either Apocalypse World, Monsterhearts or Dungeon World, depending on what they like flavour-wise (if they have no preference, I'd recommend AW).

Dropping something like Pathfinder on someone who has never played RPGs is just going to kill their interest in RPGs.

dwarf74 posted:

Seriously, 5e starter set.

Please don't recommend D&D Next to people. Thanks.

Lemon-Lime fucked around with this message at 21:03 on Jul 15, 2014

Lemon-Lime
Aug 6, 2009

zachol posted:

My thinking was with the limited set of rules given in the PF beginner box the problems wouldn't surface during the relatively short run and, now that the guy has an idea what "GMing" entails, he could go on to a much better game like AW.

Pathfinder is going to breed bad habits, if it doesn't straight scare them away from RPGs forever.

Lemon-Lime
Aug 6, 2009

Arivia posted:

I don't see how it's unnecessary? Both AW and Monsterhearts deal with themes of sexuality and emotional conflict, and the actual act of sex is an important part of those narratives (and what those games were inspired by, for example Joss Whedon stuff.)

AW doesn't really deal with themes of sexuality, though, it deals with themes of scarcity and community and being "Mad Max: the TV series by Joss Wedon." The sex moves would have been way better as "spending downtime with someone" moves instead of explicitly sex moves.

MH, on the other hand, absolutely justifies them, no questions asked.

Lemon-Lime
Aug 6, 2009

Captain Foo posted:

I believe I have the longest history of running AW pbp on the forum, and at no point has a sex move ever come up

That is a pretty good argument in favour of replacing them with "hang out with someone/share a moment of reflection" or whatever moves, with a more general trigger. AW is already designed to emulate the structure and pacing of a TV series, so having those moves trigger off quietly contemplating the sunset or sharing a beer or whatever with another "cast" member would make more sense than them just being for fuckin'.

Lemon-Lime
Aug 6, 2009

Evil Mastermind posted:

It's worth pointing out that Urban Shadows rewords them as "when you share a moment of intimacy, physical or emotional..."

Yeah, that's a much better trigger. I should go over the core/limited playbooks and just see about changing the sex moves to fit it.

Galaga Galaxian posted:

Alright, I'm home. Lemon Curdistan, was there anything specific you were curious about regarding Warbirds?

Just general stuff, really - do the rules look like they're good, and are there any I can steal for other projects. :v:

Lemon-Lime
Aug 6, 2009

Gau posted:

Warbirds has a simple but fun approach to air combat. The setting is interesting, strange, and well-thought-out. It actually justifies the Crimson Skies vibe in-setting. The system is sort of eh in any case where you're not flying. One could easily rip out the "moves" that exist for piloting and put them into another system.

That's pretty much exactly what I wanted to know, so thanks, I'll grab it.

In other news, my copy of Age of Rebellion arrived and it weighs 1.8kg. :stare:

Lemon-Lime
Aug 6, 2009

FMguru posted:

The Guide To Glorantha (shipping now!) weighs in at 6 kilograms.

...how? Is the cover made out of lead?

FMguru posted:

3 hardcover volumes, 1000 pages, 14.5 pounds, and $200 worth of pure Glorantha goodness (including the separate atlas with 117 full-color maps).

Okay, that makes more sense. That's three books, not one book weighing 6kg. :v:

Lemon-Lime
Aug 6, 2009

Evil Sagan posted:

Hi, I don't give a poo poo about this and it has nothing to do with me, but has anyone tried just stop being mad when their friends and other innocent people are insulted and harassed constantly in our tiny hobby/industry? Welp, that's my two cents as someone who doesn't give a poo poo about this and who has nothing to do with it, have a nice day.

Hey, let's be fair, being able to recognise that you're speaking from a position of privilege is a pretty laudable thing in its own right. I'm not sure this deserves the snark when there are far more worthy targets. :v:

Lemon-Lime
Aug 6, 2009

Tatum Girlparts posted:

You literally just described Paranoia.

He did not, in fact, describe anything even remotely like Paranoia.

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Lemon-Lime
Aug 6, 2009

unseenlibrarian posted:

Possibly a fiasco playset?

Office culture + menial labour with lovely managers + a weird twist is more or less a perfect formula for Fiasco, so yes, write this as a Fiasco playset.

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