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Mr. Maltose posted:It's amazing how terrible all teen anime games are
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# ¿ Jul 1, 2014 21:18 |
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# ¿ May 18, 2024 01:38 |
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Fuego Fish posted:How can you be a fan of Pundit? Like, legitimately, I am curious. What particular facet of his giant rambling posts that don't go anywhere is engaging enough for someone to go "wow, I should read more of these!
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# ¿ Jul 3, 2014 20:13 |
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Parkreiner posted:Bethesda is actually a funny example since Ken Rolston was actually a tabletop RPG guy from way back. As for RPGs being more trouble than they're worth for IP licensors, that makes perfect sense when you consider how small the RPG market is and how little evidence there is of RPGs pulling people into your IP and promoting it. Back in the 1980s and 1990s, there were some crossover sales for licensed games but those have largely petered out because publishers realized they could publish their own, more broadly appealing, reference and fan material, and now you can buy shelves of Star Trek and Buffy and Dr. Who and Spider-Man guidebooks and references and encyclopedias without pages of game stats. If JK Rowling wanted to release a big guide to the Harry Potter universe, pretty much the last thing she'd do is partner with an RPG company to do it. Plus, in the 2010s, there are plenty of freely-available fan sites and wikis where people obsessively track all the details and continuity of any given IP, so who really needs a $40 RPG book about the various aliens races in Star Wars when you can google Wookiepedia from your pocket phone? So RPG licenses sell only to RPG players, and require a lot of approval and hassle compared to, say, signing off on an action figure line or lunchbox or t-shirt design. Who needs it?
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# ¿ Jul 10, 2014 13:09 |
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Winson_Paine posted:Top Secret SI, the best thing TSR ever did.
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# ¿ Jul 10, 2014 16:05 |
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unseenlibrarian posted:The best part was that the Rocky and Bullwinkle game came with hand puppets to help get into character.
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# ¿ Jul 10, 2014 16:09 |
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Lemon Curdistan posted:In other news, my copy of Age of Rebellion arrived and it weighs 1.8kg.
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# ¿ Jul 16, 2014 13:53 |
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3 hardcover volumes, 1000 pages, 14.5 pounds, and $200 worth of pure Glorantha goodness (including the separate atlas with 117 full-color maps). The PDFs came out late last week and I've pretty much been doing this ever since:
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# ¿ Jul 16, 2014 14:01 |
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Nancy_Noxious posted:*If I remember correctly, the book was originally meant to be a fanfic guide/setting bible for the novels — then along came Gabriel Strange and his bizarre rage-boner for White Wolf and the AD&D heartbreaker of a system he wrote in college that was a ~perfect match~ for the source material. Surprise, surprise, it was warmed-over AD&D with a zillion things bolted on to the side that bragged about breakthrough innovations that actually dated back to original RuneQuest and Rolemaster.
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# ¿ Jul 16, 2014 16:18 |
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zachol posted:Mike Mearles.
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# ¿ Jul 16, 2014 21:04 |
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Cyphoderus posted:Basically Metropolis-Hastings is the basic way to deal with Bayes' formula, which has as its denominator a hairy integral that's usually impossible to compute analytically. It makes Bayesian inference achievable. Bayesian inference is super useful; off the top of my head, it's used for weather forecasting, face recognition both in standard digital cameras and police systems, and google choosing what results to show you at the top of the page, among thousands of other applications. It's cool!
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# ¿ Jul 17, 2014 00:31 |
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Evil Sagan posted:Well now I don't know what to believe! Can't go wrong trusting the computer.
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# ¿ Jul 17, 2014 01:00 |
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Impermanent posted:Grogs actually want an imbalanced, unfun experience that allows their extensive free time and spergy attention to the rules to let them be better than not even really the jocks, but their "friends" at the table.
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# ¿ Jul 17, 2014 18:39 |
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Evil Sagan posted:Glorantha is cool, but what makes now the best time? S.J. posted:Speak to me about this mythical place. Here's a free PDF detailing a number of the cultures: http://www.glorantha.com/docs/heroquest-voices/
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# ¿ Jul 18, 2014 02:24 |
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# ¿ May 18, 2024 01:38 |
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It is true that Glorantha fans tend to get wrapped up in either the big-picture aspects of the setting (what was the God Learner secret? who was the Red Goddess initially?) or the minutae, and it can be really off-putting to newcomers. Hell, I just pitched the $50 ($200 for the physical copy) 800-page guidebook as an entry point for the setting. The trick is to have someone who knows the setting but is willing to set 90% of it aside in order to have a good game for newbies. I've done it myself:FMguru's campaign pitch posted:You guys are the up-and-coming young weaponthanes and god-talkers of a clan of celtic/viking dudes who worship the storm god Orlanth. Your leader had told you to accompany the tribe's main trade negotiator on a visit to a neighboring clan that is holding a trade market - which is odd, since it isn't market season. Escort him through the wilderness, help him make some good trade deals, see what's going on with the other clans, and try and find out why they're holding this market out of season. It's a big big world, but you start with a small bit of it (usually somewhere in Dragon Pass) and just proceed from there. The "Sartar: Land of Heroes" campaign book has everything you need to run a long campaign in Dragon Pass, or you can get the big Pavis book for more traditional D&D adventure (dusty frontier city on the edge of bunch of barely-explored ruins that has just been occupied by a foreign army wielding unsettling and power magic). Once you get your feet wet, you can dive in to the depths.
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# ¿ Jul 18, 2014 03:06 |