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ascendance posted:Who else feels Pillars of Eternity is the 4e video game we never got? The lack of a grid makes it not-quite 4e, but so far so good. The classes feel balanced so far, which is nice.
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# ¿ Mar 27, 2015 14:57 |
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# ¿ May 14, 2024 21:25 |
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Gort posted:There was never anything wrong with X-COM. I would have wanted more forced-movement powers to make X-COM more 4e-y.
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# ¿ Mar 27, 2015 15:08 |
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PurpleXVI posted:It's not very good, honestly. The main balance issue I've found is that some classes will struggle until you have a full complement of characters in the party, while you could possibly solo the game as a rogue.
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# ¿ Mar 27, 2015 16:46 |
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Rosalind posted:
A genuine mark (-2 to attack targets that are not the fighter still would work in 5e) and instant flat damage or status effects for moving away from the fighter would do it.
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# ¿ Apr 2, 2015 20:06 |
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Jimmeeee posted:According to that article the Monk has more unique features than any other class. Are they counting all of the elemental abilities as separate features or something? drat D&D and its Kung Fu supremacy! The elemental abilities, which are themselves a tiny subset of a wizard's spells. Edit: sorry, missed the unique part. It's probably true -- they do get a lot of things that nobody else gets.
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# ¿ Apr 6, 2015 23:24 |
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Lemniscate Blue posted:5e is finally getting online support tools. You can get all the classes for less than a year of Insider, though. Assuming that's permanent, that seems ok. Edit: and get a lifetime site license, for grand total less than two years of Insider.
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# ¿ Apr 7, 2015 21:10 |
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mirthdefect posted:On a related note, does anybody actually use the macro poo poo on sites like Roll20? I had a look the other week and it really seems like it'd just be easier to use it just as a literal virtual tabletop, record stuff in spreadsheets/paper in front of you and make people roll the e-dice or actual dice instead of loving about with javascript. The value of macros is that you can put text with the roll automatically, so you can track what roll went with what thing. It also makes it easier to teach the game and for players to learn the other PCs' powers when there's text to go with them. As for monsters, in MapTool I kept some basic macros around on a select few monster tokens and just copied them over onto new monsters, changing a bit of the text and the damage expressions. I enjoyed doing it and enjoyed the effect in play, but YMMV.
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# ¿ Apr 8, 2015 02:32 |
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Kurieg posted:I love the implication that if you play a spellcaster you are then somehow incapable of roleplaying. And it's the players of spellcasters who get to make far more game-affecting decisions "as the character would," the much-vaunted goal of true roleplayers.
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# ¿ Apr 13, 2015 18:14 |
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mastershakeman posted:Don't you end up coming full circle on this and creating skills that model ability scores? What's the point? Giving people the ability to function in their class and then a set of skills that do NOT model ability scores is the goal. You would not have a skill "is strong." You would have a skill "climbing walls" that does not automatically also make you an arrow-dodging ninja who is also really good with a bow.
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# ¿ Apr 20, 2015 17:00 |
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Dr. Tough posted:Well you'll be pleased to know that neither of those are reasons cited. The most frequent were "it's a board game with light roleplaying elements attached", "it's a rollplaying game", "all the classes are the same/too similar". "Light roleplaying" and "all classes the same" are really common complaints from people who played in bad faith or (even more commonly) never played at all. It has the exact same amount of roleplaying as every D&D ever. It's true that classes looked more the same, since you had roughly the same number of pages for what each character could do, as opposed to one page for the fighter and most of the PHB for the casters. They didn't play the same, though, which is why I made the comment about playing in bad faith or not playing at all.
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# ¿ May 5, 2015 17:50 |
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CON should just be renamed "luck." You survive the disease or poison, or have more HP, because of luck.
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# ¿ May 15, 2015 17:23 |
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Master Twig posted:My character is practically invisible. Moves in and out of shadows and only the most trained eye can see him. Coincidentally, he's a lightning rail thief.
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# ¿ May 15, 2015 17:59 |
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theironjef posted:That's rough, those things are heavy. Lightning rail cars weigh far less than traditional rail cars, because their entire locomotive system is pretty light.
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# ¿ May 15, 2015 20:08 |
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Selachian posted:(check out this pdf of all the NWPs that appeared in various 2E products) The table of contents alone is 9 pages long. I am kind of glad I skipped 2e.
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# ¿ May 15, 2015 21:08 |
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mastershakeman posted:Even if your solution to martials is to give them vancian powers ala 4e dailies, you still haven't solved the noncombat issues with spell casters. Really the only way to do that is via chance of horrific failure on spells (roll a d100 on every teleport, if it's a 100 you teleport into a rock) and through a social system built into the fantasy world that restricts casters (ex: your spell components require you to be horribly evil). Both are hard to do. The way to make the game less about wizards is absolutely, positively not make the game even more about wizards, which is exactly what your solutions do.
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# ¿ May 22, 2015 15:44 |
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mastershakeman posted:Shouldn't small races be better because it's less likely they're used as martial characters?
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# ¿ May 27, 2015 18:49 |
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Tunicate posted:If it were being the most groggy dnd you'd be unable to be a half orc wizard, period. Luckily, I'm a half-orc wizard in real life, so I have no need to play a game pretending to be one.
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# ¿ May 27, 2015 23:36 |
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gradenko_2000 posted:So there's a new Unearthed Arcana out, this time, covering variant rules: I liked this story more when it was the plot to the movie Major League.
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# ¿ Jun 8, 2015 20:07 |
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# ¿ May 14, 2024 21:25 |
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goatface posted:Are there any creatures with a con below 8? Or are they already extinct? All the monsters in Castle Wobegon are above average.
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# ¿ Jun 8, 2015 21:53 |