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Is this missing content? I don't see the list of Feats or any martial maneuvers.
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# ¿ Jul 3, 2014 18:45 |
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# ¿ May 4, 2024 11:03 |
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The fighter's ability to grant disadvantage to an enemy attack against an ally still requires a shield. I just do not understand this, what kind of sense does that make? Especially if you prefer a two-handed weapon.
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# ¿ Jul 4, 2014 09:07 |
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It's like the designers have this weird design blindness where Fighters have to either do more things, or get better at doing things, while full casters get to do both. Like it doesn't occur to them that some techniques are harder for a fighter to master in the same way that a level one Wizard is not going to be comprehending a 20th Level spell.Rexides posted:I wonder what they 10-year plan is. Are they even planning to release another version after this? Dropping the edition version from the name and saying that the whole point is to try and get all players on board makes it seem as if they want to create the edition to end all editions. In that case, what are they going to do, business wise, to keep making money out of it? Just licensing? (By which I mean an edition that that actually builds on 4th Edition and refines the D&D game along a set of design goals, rather than the DDN method of deciding that design goals are for babies.) Chaltab fucked around with this message at 02:25 on Jul 5, 2014 |
# ¿ Jul 5, 2014 02:19 |
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edit: drat double post
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# ¿ Jul 5, 2014 02:24 |
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Azran posted:Haha, the only hobby store in my area is getting a shipment of 5e because someone managed to convince 5e is the best of 4e with some minor 3.5e stuff on it I mean that's like a glaring omission given WOTCs earlier stated intention to have every class and race that had ever been in an edition's PHB1. I'll let them squeeze by not having the Eladrin because of the High Elf thing, but the lack of a Warlord is inexcusable.
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# ¿ Aug 6, 2014 06:44 |
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Jack the Lad posted:The Battle Master's level 15 feature, Relentless, has been heavily nerfed.
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# ¿ Aug 7, 2014 03:06 |
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Some of these rules, especially the last minute nerfs, make the game feel really slipshod. Like, in trying to placate the various grognard factions they seem to have no idea how the math works out for anything other than a d20. On the other hand, all those complaints about ADEU and how it seemed as though every class has a spell list... They solve it by giving nearly every class, including non-arcane combatants like Paladins and Rangers, an ACTUAL spell list. There's a HUGE difference in 'recover two at the start of a round' and 'recover one at the start of an encounter'. That they could miss some supposed balance issue (or change their minds that drastically between Alpha and publication) doesn't bode well. That's the sort of poo poo I'd expect from a Paizo playtest, not WOTC.
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# ¿ Aug 7, 2014 03:41 |
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Fenarisk posted:4e was a good system for what it was, but didn't lend to much else. I loved 4e but I would never work on making it for settings its not a fit for (a lot of them). I tend to play more story/narrative games these days and its better to use a system with mechanics that enforce/boost that.
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# ¿ Aug 7, 2014 06:54 |
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Jack the Lad posted:No picture, sorry (they're not mine) but second-hand, it can duplicate any 8th level or lower spell without using components, and has a handful of additional effects: creating a non magical item of up to 25k in value, healing large groups, forcing a reroll on an action in prior turns (this seems to work retroactively, I have no idea how it's supposed to be handled). Also allows reality shaping effects, prone to DM shenanigans, with severe drawbacks including a chance of never being able to cast wish again.
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# ¿ Aug 8, 2014 19:49 |
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ProfessorCirno posted:I guess it's up to me to be relentlessly negative~! Gort posted:I think the biggest thing that has me coming back to D&D edition after edition is the sheer quantity of stuff available for it. There's always mountains of classes, adventures, feats, magic items and all that stuff available. It's simultaneously a strength and a weakness, and I don't think there's another RPG that matches D&D for sheer quantity of material. Not to mention a large player base, which allows you to steal awesome stuff like this from other players.
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# ¿ Aug 11, 2014 03:41 |
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MartianAgitator posted:This is the kind of DMing Wizards wanted to represent 4e; 5e is proper hosed. quote:Objects don’t have any universal resistances or vulnerabilities, but the DM might rule that some kinds of damage are particularly effective against a certain object—the object has vulnerability to that damage. For instance, a gauzy curtain or a pile of dry papers might have vulnerable 5 fire because any spark is likely to destroy it.
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# ¿ Aug 17, 2014 09:43 |
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So does Next have a Warlord yet?
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# ¿ Dec 8, 2014 07:47 |
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ProfessorCirno posted:Mearls absolutely hates the warlord, so 5e does not have it, and likely will not ever have it.
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# ¿ Dec 8, 2014 22:55 |
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Agent Boogeyman posted:Healing Potions should have been surgeless so you at least feel urged to use them if you're in a pinch to regain a tiny bit of HP, especially if you've run out of surges entirely.
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# ¿ Dec 10, 2014 02:53 |
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gradenko_2000 posted:Reading it more closely, the idea is actually that you roll initiative every round. People declare their actions, the DM will assign a modifier based on what the character wants to do ("quick, easy actions should grant a bonus, while slow, difficult ones should incur a penalty"), and you process actions starting from initiative 30 on down. Rolling initiative every round!
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# ¿ Dec 10, 2014 05:14 |
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Alternatively you could just house rule Superiority dice to refresh at the start of every round like they did in every sensible iteration of the playtest.
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# ¿ Dec 10, 2014 05:34 |
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gradenko_2000 posted:I guess what I'm saying is, wasn't the "problem" of stats constantly increasing but not really since everything increases right along with it mostly a 3rd and 4th Edition phenomenon?
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# ¿ Dec 12, 2014 09:32 |
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ProfessorCirno posted:Written in part by the most disgusting people in the hobby.
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# ¿ Dec 17, 2014 21:49 |
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Bahamut is supposed to be both Platinum and a good guy right? Because that looks like an evil dragon with tin scales.
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# ¿ Dec 18, 2014 06:38 |
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Mendrian posted:I think this succinctly explains the problem with the 5e development process. But then, consider this: the rules market to grogs, but the uninitiated have no investment in things like Wizard supremacy or Saving Throws. In theory you could write the rules to appeal to grogs and then market the game to appeal to the masses but I feel like they still haven't really figured out how to market DnD. Which is funny because videogames pretty much have worked every time and it's not really a mystery.
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# ¿ Dec 19, 2014 09:40 |
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Kylra posted:Anything major or important happen with regard to next the last 4 months?
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# ¿ Dec 20, 2014 05:53 |
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Really Pants posted:A DM who disallows creative and appropriate non-combat uses for combat powers is a lovely DM.
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# ¿ Dec 22, 2014 17:49 |
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Roadie posted:"Adventurer's Handbook" is a painfully useless name. They might as well have gone with just "Player's Handbook II" again if the idea was just to throw out a bunch of generic options for all characters.
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# ¿ Jan 3, 2015 23:49 |
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MonsterEnvy posted:Well despite the blurry image I can make out the Elemental Evil logo in the corner.
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# ¿ Jan 4, 2015 00:01 |
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ImpactVector posted:Also the one playtest where he was on the other side of the screen he played a dwarf fighter named "MC Killsalot" wearing a steel top hat and steel tuxedo.
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# ¿ Jan 6, 2015 03:37 |
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ProfessorCirno posted:It's the whole DM EMPOWERMENT thing. IT'S IN THE DMG! ONLY THE DM DECIDES IF YOU CAN USE IT OR NOT!
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# ¿ Jan 6, 2015 07:20 |
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"Intolerant Dragonborn Fighter from the city post office who deserted the army" Perfect, the army would never think to look for me in a different government office! edit; "Check this poo poo out, I'm going to be a loving Machiavellian Half-elf Fighter from an unpure bloodline who has a bad gambling problem" Chaltab fucked around with this message at 06:20 on Jan 9, 2015 |
# ¿ Jan 9, 2015 06:14 |
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Fuschia tude posted:Yeah I uh wasn't exactly thinking of DW or 13A when I said "simpler systems". I mean, they may be simpler than 3.pf, but that's not exactly a low bar to limbo under. And wasn't DW literally some dude's house rules to Apocalypse World, like he just looked at the book and said "You know what this game needs? Ability scores and Vancian casting."
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# ¿ Jan 13, 2015 19:51 |
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Sage Genesis posted:Well, first of all you're now stuck with two entirely obsolete subclasses (Champion and Eldritch Knight). In the old playtest every Fighter had maneuvers and expertise dice, now only the Battlemaster does. They weren't that great to begin with but if the Battlemaster can pull all that off every round then the other two really don't compare.
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# ¿ Jan 17, 2015 23:33 |
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gtrmp posted:They're paying money to run a survey that's not going to get them any useful information. "Is class X more powerful than class Y" ought to be less important to the designers than "is class X more fun to play than class Y". How useful, exactly, is it to ask people to rate every single class feature and every single feat from 1 to 5?
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# ¿ Jan 27, 2015 22:54 |
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Okay I mostly just filled out the survey so I could remind them that they still don't have a Warlord class and that they should get on it immediately. It's my lance I'll tilt it at windmills if I want to.
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# ¿ Jan 27, 2015 23:02 |
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So I've played maybe 7 sessions of 5th Edition, though I've watched plenty of Critical Role and High Rollers and have a decent handle on the rules... But the DM of my current campaign is drawing his game to a close soonish and I've volunteered to take over DMing for the group. And while I have extensive experience DMing 4th Editon, I'm a complete newbie to doing so for 5E. My biggest thing is that while I appreciate certain aspects of the metagame design for 5E--no magic item treadmill, fewer fiddly bonuses, less feat bloat, etc.... there's a certain tactical depth I feel is missing especially for martial classes. Does anybody know of some good resources, third party or otherwise, that I could offer as options for players? Or anything, official or otherwise, that I should avoid letting players use?
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# ¿ Aug 20, 2018 02:53 |
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Terrain and alternate objectives are somethings I usually already do, I was wanting something with a bit more mechanical weight on the player's side. That factory with the barbed devils is a really great idea that I'm probably going to borrow, though!Libertad! posted:Books by Kobold Press are overall high quality for 3rd party material. ... If you aren't interested in the Midgard setting, the weapon option rules are sold as their own product called Beyond Damage Dice. Thanks! I'll give these a look.
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# ¿ Aug 20, 2018 06:43 |
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Spiteski posted:So despite this being a garbage fire of a game, I've been talked into running another campaign in this system. What's bad about starting at level 3?
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# ¿ Aug 20, 2018 09:55 |
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God you think some of these Warlock issues could have been hammered out in that massive public playtest. I'm thinking about adding the following feats as house rules but obviously, I've not had a chance to playtest them so they're probably over/underpowered as gently caress. quote:Defender’s Mark
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# ¿ Aug 20, 2018 20:40 |
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There was another thing in the playtest I recall, Great Weapon Fighters getting Strength Mod damage on a missed attack, which was changed to something much more fiddly and less evocative in the final version. Probably gonna make that a houserule because I like that way better than rerolling ones and twos.
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# ¿ Aug 20, 2018 23:03 |
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Bhodi posted:E: Maybe it'd be good if you can find a way to have it float 20 feet above an enemy so their top half is in darkness and everyone shoots at their feet.
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# ¿ Aug 21, 2018 02:04 |
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# ¿ May 4, 2024 11:03 |
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For the language/ethnicity. Uh... Though if you want to heavily use the Vistani in your Strahd game I'd encourage you to distance them from anything remotely Romani because their portrayal in the book is shockingly racist, like hitting on every negative gypsy stereotype to the point I can barely believe they actually released it in Current Decade. Give them, I dunno. New Jersey accents. Nobody likes New Jersey, right?
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# ¿ Sep 3, 2018 06:15 |