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Nancy_Noxious posted:Is there any professional RPG designer who currently doesn't hate 4e?
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# ¿ Jul 31, 2014 14:48 |
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# ¿ May 14, 2024 19:12 |
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It put fiat into the hands of all characters rather than concentrating it into full casters.
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# ¿ Jul 31, 2014 19:56 |
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Monster design that was fast and actually worked. Enjoyable DMing. Characters you didn't need to plan from Level 1. The ability to run a game without magic items, and it actually functions.
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# ¿ Jul 31, 2014 20:05 |
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Peas and Rice posted:If I had to guess, most of the gamers who enjoy 4E are those who grew up on or were introduced to PC RPGs before tabletop RPGs, and those of us who don't, were introduced to tabletop games first. But that's just a guess. I'm 39 and have been playing since around 1982, with the Mentzer Basic set. I've played every edition since, and quite a lot of other rpgs besides.
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# ¿ Jul 31, 2014 20:08 |
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Kai Tave posted:It's entirely possible to play 4E as something more than an unending flow of combat encounters, I know this for a personal fact, There's not a ton of character defining stuff in D&D, period. I have as much or more non combat stuff on a 4e character than on a 1e character, yet nobody complains there's no roleplaying in 1e. 3e, otoh, falls into a weird pit where "roleplaying" = "taking non optimal fiddly bits." like, spending 3 skill ranks on Craft: Basket-weaving. Or fighting with a trident. Or statting up a half orc bard. Or taking Prone Shooter. It's like the game tries to give you mechanical implementations for role playing, so people forget they can roleplay without those fiddly bits. It's one area where 5e seems to be on the right track, with its inspiration mechanics.
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# ¿ Jul 31, 2014 21:25 |
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LFK posted:I don't hate on the Essentials classes that much, I think 4e definitely had room to step outside AEDU and I like the retro-Power Attack idea. Also, you're literally talking about the Elementalist.
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# ¿ Aug 1, 2014 16:20 |
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homullus posted:I am pretty excited about it, because I've been tempted to run something 4e for a while, but every time I think about how fun it would be to run Zeitgeist, I think about all the rest of the stuff in 4e. Totally worth it, though. It's awesome.
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# ¿ Aug 1, 2014 20:14 |
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ProfessorCirno posted:Anyone who thinks this has an actual issue.
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# ¿ Aug 2, 2014 16:53 |
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Gort posted:Anyone put all the spells onto cards yet? That would seem to be the obvious way to make slogging through the PHB to find your spells a bit less horrible. When someone has the spell prepped, chuck them the card. Use smarties of different colours to show how many slots you have left and eat them as you cast spells. (or use tokens or some poo poo if you're boring) Gale Force 9 is ready to sell these cards to you.
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# ¿ Aug 4, 2014 21:53 |
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Going back a ways, I think 5e looks... Okay. However, to be frank, I'd much rather run or play 4e or RC D&D. The only editions that 5e is any kind of substitute for are 3.x and 2e, since that's where most of the design influence comes from. (Especially 3e, imo.) I think you'd have to be crazy to recommend Pathfinder to just about anyone right now, let alone a newbie. 5e is much better as an on-ramp at this moment, and already a better and more cohesive game.
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# ¿ Aug 5, 2014 17:25 |
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Yeah, anyone who says that "good adventures" were a strength of early 4e is simply wrong. It's no surprise to me that a bunch of people gave up on it after Keep on the Shadowfell. It's sad, but it's no surprise.
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# ¿ Aug 5, 2014 23:04 |
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FMguru posted:I thought some of the later, fancier 4E modules were supposed to be good (Tomb of Horrors, Gardmore Abbey, Neverwinter, etc.) And Neverwinter was a setting; 4e has stellar sandbox settings.
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# ¿ Aug 5, 2014 23:40 |
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Jack the Lad posted:The Battle Master's level 15 feature, Relentless, has been heavily nerfed.
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# ¿ Aug 6, 2014 12:53 |
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ProfessorCirno posted:I know people here were all abloobloo don't play PF, but I stand by it being better then 5e. Path of War from what I've heard is even better then ToB. Like the save disparity in 5e. It's a real concern. But it's peanuts compared to the save disparity in PF. Fighters? Yeah, kinda looking bad in 5e. In PF? They're terrible all around. No comparison, really. Though you're right on the last point.
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# ¿ Aug 6, 2014 14:11 |
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ProfessorCirno posted:You're kinda missing the problem.
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# ¿ Aug 6, 2014 18:39 |
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Boing posted:I've been playing the basic Starter set and good lord am I bored. This is the first edition of D&D I've actually played (though I'm really familiar with 3rd ed from NWN and stuff) and the thing that strikes me is that nothing about the system is at all fun.
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# ¿ Aug 7, 2014 14:53 |
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Boing posted:I've never tried 4E but I've liked most of the things I've heard about it. The thing that puts me off is apparently it takes a very, very long time to do combat? Which doesn't seem very attractive for a combat-driven system. What contributes to the length? Is it a significant setback? As long as everyone is paying attention - and you should, for your out of turn actions - it runs smoothly.
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# ¿ Aug 7, 2014 16:07 |
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treeboy posted:i've not played 3e, only 3.5, but this is very much not my experience over the last couple years of playing a 3.5 campaign. 4e combat would sometimes take entire sessions and still not be completed. We've had one combat in 18 months in 3.5 that lasted that long and it was a big boss fight culminating that section of the game. I love 4e, but combat can, and often does, get very very slow for very real reasons beyond people just not paying attention (which is also a huge issue the system does little to address) I dunno what to tell you.
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# ¿ Aug 7, 2014 16:24 |
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ProfessorProf posted:Yeah, the difference between Advantage and +3.325 is that Advantage can't allow you to do anything you couldn't have done already. 3e and 4e have precisely one way to prevent experts from failing easy checks - getting the bonus so high that failure falls off the RNG. With Advantage, you can do similar without mathematically eliminating less skilled characters from participating in challenges. It's a much cleaner and better way to represent reliability, imo, and one of the only parts I really like.
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# ¿ Aug 7, 2014 20:59 |
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Gort posted:It's still rubbish that half-casters don't get unique spells, they just get a sub-set of wizard spells.
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# ¿ Aug 7, 2014 21:02 |
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Jack the Lad posted:To be fair that crit is 22d6+5 for an average of 82 damage.
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# ¿ Aug 7, 2014 21:15 |
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Gort posted:Would it break anything for advantage plus advantage to equal "roll 3d20, pick highest", and advantage plus advantage plus disadvantage equalling "roll 2d20, pick highest"?
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# ¿ Aug 7, 2014 23:20 |
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S.J. posted:Well I'm at work and we've got the PHB here.
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# ¿ Aug 8, 2014 02:33 |
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Hey guys, great news!! I bet you missed 36d20 rats, didn't you? I bet you were kinda relieved and kinda disappointed it wasn't a thing to mock 5e for anymore. I know my feelings were mixed. Well, it's back. For kobolds. Now, it's 36d20 kobolds. http://dnd.wizards.com/products/tabletop-games/rpg-products/hoard-dragon-queen
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# ¿ Aug 9, 2014 04:58 |
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Oh also! Check the Mage. Look at his spell list. Now, quick! Which of these spells are reactions or bonus actions?
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# ¿ Aug 9, 2014 05:05 |
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eth0.n posted:I do love how they made a big deal about how bad minor actions were, and they didn't want to include them.
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# ¿ Aug 9, 2014 05:15 |
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MonsterEnvy posted:They do just not with spells. Just learn what the spells do, write them down or buy the spell cards when they come out. If you can't be bothered with that or even the looking the spells up then don't use the monster. And I'll do you one better and not play the game!
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# ¿ Aug 9, 2014 05:45 |
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treeboy posted:allow me before people jump in an tell you to kill yourself or something equally sensible I just don't want to deal with that. With that said, I think the thread gets way too negative at times. It's a better game than 3.x or PF, I'd play it if offered, and I'm trying to keep an open mind for the DMG. I just don't know why I'd play it instead of 4e or RC right now.
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# ¿ Aug 9, 2014 20:38 |
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LuiCypher posted:Wait wait wait... Where have I been that I have not heard about about 4E Dark Sun?! The only downside is that a 4e DM is largely on their own for conversions, but fortunately that's easy in 4e.
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# ¿ Aug 10, 2014 00:16 |
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Tiny Chalupa posted:Also...WTF is up with the release schedule? Players book August. DM guide not until November I was hearing?!??! I mean I guess we can use the adventure book to figure out encounters and tweak from there but I really hope that isn't the release plan :/
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# ¿ Aug 10, 2014 20:13 |
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seebs posted:This right here, this is why the game has gone to hell. Lunch is when I do 99% of all my rpg prep time.
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# ¿ Aug 11, 2014 00:01 |
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Effectronica posted:Pathfinder is not an example of modern game design. Why would a marginal set of adjustments to a design from more than a decade ago be considered modern?
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# ¿ Aug 11, 2014 02:31 |
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Zombies' Downfall posted:why do some people prefer 3.5 to Pathfinder? Also, there's cool poo poo like Bo9S. And despite being around for more time, it's less bloated than pf.
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# ¿ Aug 11, 2014 04:03 |
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ProfessorCirno posted:In 4e it's easier to homebrew monsters because 4e monsters honestly have relatively simplistic math and few connected moving parts. This doesn't apply if your imagination has been damaged and you can't homebrew with pure creativity and instead need a full class an attribute system to slog through, of course. I never want to give up the ease of DMing 4e. That's 5e's major obstacle for winning me over. Well, that and "martial characters with options and the ability to direct the flow of the game as much as wizards."
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# ¿ Aug 11, 2014 16:28 |
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seebs posted:Okay, assume he has the 108 skeletons available to use to animate. At that point, great, he's got a huge supply of skeletons... now what? He's got no higher level spells (because he blew them on animating his army), and skeletons are not super powerful, and they are light on things like maneuverability. Do they have decent to-hit numbers?
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# ¿ Aug 11, 2014 23:23 |
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thespaceinvader posted:gently caress me, after the goodness of 4e, this just looks like seriously, if there's ONE THING that everyone agreed was good it was 4e monster blocks, they're so USABLE. This is just a mess. An army of 100 shortbow-wielding skeletons led by a 20th-level necromancer can kill the Tarrasque in 9 rounds, assuming they can get enough Magic Weapon spells cast. And the tarrasque can kill 3 buff skeletons every round!
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# ¿ Aug 12, 2014 02:52 |
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seebs posted:Pretty much this. So, for instance, if you decide to just charge off after something way bigger than you, you're likely to get smacked, because that's what would happen, etc. Adventurers are killing poo poo all the time. I'm not buying "dead bodies" to be in short supply.
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# ¿ Aug 12, 2014 19:04 |
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seebs posted:How long do I have to go looking?
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# ¿ Aug 12, 2014 20:17 |
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Jack the Lad posted:
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# ¿ Aug 12, 2014 20:38 |
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# ¿ May 14, 2024 19:12 |
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So has anyone tweeted about skelly hordes at Mearls and let him tell you it's up to the DM to fix their lovely rules yet?
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# ¿ Aug 13, 2014 03:46 |