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Iunnrais
Jul 25, 2007

It's gaelic.
Anyone revamping Skills / Skill Challenges so they aren't so binary? A skill challenge should preferably be as interesting as combat, or be able to take the position of an opponent in combat, requiring an equivalent level of effort (so you could have minion/standard/elite/solo skill obstacles).

But what could replace the tactical aspects of movement and positioning from combat into a skill challenge? How can a skill challenge "scatter" to avoid "AOE"? Or have an equivalent element that is entirely different but as interesting? Is this even a reasonable thing to ask of a skill system?

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Iunnrais
Jul 25, 2007

It's gaelic.

wallawallawingwang posted:

How do these ratings look? Am I missing anything obvious?
Tier 6: Dominated, Dying, Unconscious
Tier 5: Surprised, Stunned, Helpless
Tier 4: Petrified, Dazed, Blinded, Removed from Play
Tier 3: Restrained, Weakened, Prone
Tier 2: Immobilized
Tier 1: Slowed, Marked (regular, not marked w/defender punishment), grabbed
Tier 0: Deafened

Why is Surprised and Stunned rated as a higher tier than Petrified, Dazed, Blinded, Removed from Play? Helpless, yes, I can see that being worse than Petrified etc, but Surprised and Stunned?

Why is Blinded equal to Removed from Play? I'd stick it alongside Restrained.

Flanked should be rated somewhere on here.

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