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S.J.
May 19, 2008

Just who the hell do you think we are?

Are you going to keep all 6 stats though?

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S.J.
May 19, 2008

Just who the hell do you think we are?

Whenever you damage [group of monsters, or an individual monster that is part of a group] you get a colored or numbered token, where the color or number is tied to that particular group of monsters (for similar monsters all acting at the same time) or individually significant monsters like solos or w/e. Defenders can 'mark' that particular monster or group of monsters in order to gain an extra token for every marked monster. AoE attacks gain you a number of tokens equal to the number of damaged monsters + 1 for each group of monsters.

When it's a monsters turn to activate, that monster/group of monsters attempts to attack the person who has the highest number of associated tokens.

You can include specialist monsters that ignore aggro and go after whoever the DM wishes, but in order to do so, on that monsters activation, one of the PCs at the table gets to give up at least one of his aggro tokens.

S.J. fucked around with this message at 02:40 on Jul 8, 2014

S.J.
May 19, 2008

Just who the hell do you think we are?

Gau posted:

I'm not entirely certain; I was thinking of futzing with them for a bit and then I wondered what was to gain by doing so. I was thinking that I could do something like "Choose INT or DEX to be your primary stat, set it at 18. Choose any stat to be your secondary stat, set at 16." and then roll the rest in a manner similar to Gamma World.

Any particular reason you wouldn't just reduce them to their modifier, rather than keeping the 12/14/16/etc?

I'm asking because a sci-fi 4e is basically my dream game, so I might be doing this more :v:

S.J.
May 19, 2008

Just who the hell do you think we are?

Gau posted:

Absolutely no reason not to do that; I misunderstood your question (I thought you were asking if I was keeping the existing six abilities). Please ask questions so that I don't let something stupid slip through and retard my entire game.

I have wanted sci-fi 4E for years, ever since I thought about bringing Saga Edition Star Wars up to the 4E standard. My initial picture for this game was "what if the Enterprise took a company of Colonial Marines to explore Pandora?"

No you're fine - the first question was more of a question about whether or not you would keep the 6 abilities or reduce it to 3/4, the second question was separate.

S.J.
May 19, 2008

Just who the hell do you think we are?

SageNytell posted:

I'm now getting errors trying to access Erebus, 'the file is invalid or has been deleted'.

Sucks because I was shooting the link to my group, and I only downloaded it to my home computer.

I just downloaded it no problem. Did you actually open the link provided and click the download button there?

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