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Rexides posted:[*]No out of turn actions. This covers anything from opportunity attacks to moving to buffing etc. Basically no player should ever interrupt another player's (or the DM's) turn to fiddle with his powers. Isn't the fighter's ability to immediately smack a marked creature who doesn't attack them kind of key to their usefulness? It's certainly one of the most rewarding things to be able to say "Not in my house!"
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# ¿ Jul 6, 2014 16:50 |
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# ¿ May 16, 2024 21:43 |
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MadScientistWorking posted:I said this in another thread but really 13th Age isn't missing much from 4E that can't be added back into the game. Certainly if you want to be all properly OGL about it, the Archmage SRD is a good framework for reintroducing certain elements associated with 4th, like recoveries/surges and per-battle powers and so on.
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# ¿ Jul 6, 2014 16:52 |