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Man, am I in!
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# ¿ Jul 4, 2014 04:29 |
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# ¿ May 16, 2024 17:59 |
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Countblanc posted:You're all going to have big shoes to fill. No, in this thread we're trying to make good games. Probably gonna go a bit more traditional - 4e-as-I'd-like-it. Keep the concept of discrete key worded powers, but change all the little stuff that annoyed the hell out of me.
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# ¿ Jul 4, 2014 22:20 |
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I'm not the judge, obviously, but 13A really isn't much like 4e mechanically. Like, I guess it is inasmuch as it has a d20 and attack rolls, but it's a lot closer to 3.5.
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# ¿ Jul 6, 2014 13:52 |
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Gonna obviate all this by just making an aggro system
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# ¿ Jul 7, 2014 03:39 |
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Roll under stats in the D&D standard range is elegant, but unless you change the way you do other checks, it'll feel a little odd to mix roll-under with roll-add-over.
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# ¿ Jul 9, 2014 04:35 |
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Attack rolls, for one, unless you convert those to roll-unders as well (you'd have to rework how attack bonus & defenses work, but it probably wouldn't be too hard).
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# ¿ Jul 9, 2014 17:38 |
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Right - alternately, you can add the defense to your roll (which is mathematically the same as subtracting from the target) if you don't want to include subtraction.
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# ¿ Jul 9, 2014 18:35 |
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# ¿ May 16, 2024 17:59 |
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wallawallawingwang posted:Is anyone else oscillating between doing a modest rules cleanup and just using 4e as a base for something totally different? Personally, I'm still trying to figure out a comfortable boundary between "4e-based" and not 4e. Like, what makes 4e 4e, if you get my drift.
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# ¿ Jul 10, 2014 17:51 |