|
Mathfinder Here are some principles that are often cited as ways to build on 4e's design trajectory:
The name of the game here is unification and streamlining. Maybe also some flattening. Something that might go over well would be a "conversion guide," a set of rules that can take existing 4e content and make it usable in your own heartbreaker, much like how there's a straightforward formula to update old monsters to Monster Manual 3 math. Because most 4e content already conforms to fairly consistent numeric ranges, this might actually work. I'll probably have something of substance to contribute later, but for now I'll start by telling everybody else what to do.
|
# ¿ Jul 4, 2014 05:54 |
|
|
# ¿ May 16, 2024 15:20 |
|
Choose a number of eligible enemies to "threaten" each turn. (Powers and class features determine eligibility.) Roll attacks against each of them on your turn, but don't announce the results. Instead, write them down and put the paper face-down. On the threatened enemies' turn, if they do the thing that would provoke the attack, turn it right-side up and see if it hits and if so how much damage is taken. This is an awful rule. Clean it up.
|
# ¿ Jul 7, 2014 00:23 |
|
Rexides posted:Does this refer to my rule? Cause it's nothing like that. No, the rule I came up with in that same post was the one that was awful and needed cleanup.
|
# ¿ Jul 7, 2014 08:23 |