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potatocubed
Jul 26, 2012

*rathian noises*
Hnngh.

I've been kicking around an idea for a 4e-based MechWarrior-style game for a while, but I really don't have time for another pet project.

gently caress it, sign me up. Worse comes to worst, I'll just fail to deliver.

...also, either this version of IE or the SA forum software autocorrects mechwarrior to MechWarrior, which I wasn't expecting.

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potatocubed
Jul 26, 2012

*rathian noises*

Misandu posted:

I've always figured it'd be pretty easy. Highest damage attack becomes the High Score. By default, enemies attack the target who has the High Score. Tank characters receive a damage bonus when they aren't currently the High Score holder, and maybe have some abilities that allow them to reset the score to 0 or automatically take it over at a certain amount.

That actually sounds really clever - simple and effective. I'm probably going to ignore it for my entry and stick with mechanics closer to basic 4e because I am a total hack. :v:

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