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I've made a bare bones levels 1-10 D&D based of the Gamma World ruleset. I've gotta type up some words about combat and actual character creation, but it's a functional game right now. What's going on with this poo poo:
Yeah, so look forward to that. I'll try to write it so you won't need any knowledge of the GW rules. I'll post it as a google doc some time this coming week.
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# ¿ Jul 4, 2014 19:18 |
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# ¿ May 16, 2024 20:47 |
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I plan on cribbing whole chunks of 4e that will be altered for the slightly different system. Is this cool?
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# ¿ Jul 4, 2014 22:06 |
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Covok posted:I don't really follow. If you mean your using a derivative system of 4e or borrowing alot of 4e then that is allowed. I'm using the Gamma World system, itself a stripped down derivative of 4e. You answered my question dead on without really knowing what I was asking, so kudos.
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# ¿ Jul 5, 2014 01:40 |
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Thoughts on "roll under" abilities in place of skills? They fill the same rolls anyway in the framework, in some sense. Strong guy does strong stuff 90% of the time.
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# ¿ Jul 9, 2014 04:22 |
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What else would you make checks for? Outside of skill checks, I can't really think of anything. Using roll under for abilities is a pretty elegant system that actually makes ability scores significant.
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# ¿ Jul 9, 2014 16:30 |
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Does anything else? I can only think of saves, and roll under ability (con or whatever) would work pretty darn well for that. I am referring only to death saves, because any other saves suck. Save or X abilities do too.
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# ¿ Jul 9, 2014 17:48 |
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# ¿ May 16, 2024 20:47 |
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I'm just gonna slap fantasy over gamma world and do a really half assed job. Whats a better name, Basic 4E, or Gamma Dragons?
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# ¿ Jul 10, 2014 18:12 |