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MM3 on a bussiness card is a blessing — is there a similar kind of "spine" that describes player character math (expected values to hit, damage, defenses, etc)? I was planing to keep things compatible with existing 4e material (mainly monsters, to be honest) — the plan would be to simplify stuff on the players side (DTAS, no feats, smaller number of available powers, maybe fewer levels like 13th Age and Gamma World)
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# ¿ Jul 8, 2014 00:54 |
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# ¿ May 16, 2024 22:17 |
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neonchameleon posted:(a) DW style playbooks
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# ¿ Jul 8, 2014 14:45 |
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This is beautiful.
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# ¿ Jul 13, 2014 03:12 |
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Is the Holy Warrior public? Google says I need to ask you permission to access it.
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# ¿ Jul 17, 2014 01:26 |
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dog kisser posted:sprites for each character class/level/sex combo Apparently only female sprites have midriff-exposing outfits. Why do game sprites always need to conform to its creator's blatant lack of fashion sense and stupid, retrograde ideas regarding gender and clothing? "It's a world of fantasy where anything* can happen!" *Only for values of anything that are aligned with heterosexist patriarchy
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# ¿ Jul 23, 2014 13:19 |
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# ¿ May 16, 2024 22:17 |
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neonchameleon posted:For the Ranger would people like or hate it if I mixed stupid trick arrows like boxing gloves and boomerangs in with the poisons, turnip heads, incendiaries, and rope cutters? (No need at all to take a boxing glove unless you want to). It sounds similar (fluff-wise, at least) to SBBQ's Archer class, which is worth taking a look, IMO. (It seems sort of a martial controller, since the arrows do not impose status effects directly; instead, it functions in a way that's similar to a fighter's mark — if the target moves, or doesn't move, or attacks someone o designate, etc., it takes punishing damage.)
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# ¿ Aug 1, 2014 12:05 |