|
I dunno if I'll have the time to get this done by the end of the month, but I've got sort of the basic ideas hashed out:
|
# ¿ Jul 11, 2014 07:10 |
|
|
# ¿ May 16, 2024 14:10 |
|
So as a short update: Went with the six stats as pseudo-classes. Having numbers for everything and making all distributions equally valid is just not going to work. So instead of rolling for numbers the character picks one of Strength, Intelligence or Charisma and one of Dexterity, Constitution or Wisdom. The first three are considered to be active abilities and the second three passive. Powers can have 1-6 different stat-based effects. Characters using the power get the additional effects based on their stats. Sort of an abstract example would be: Shield Bash 1 [W] damage Str: Push target one square away from you Cha: Ally adjacent to you or target can shift one square Dex: May use this just before an adjacent enemy attacks an ally. Wis: May use this instead of making a basic attack when an ability would let you make an extra basic attack. So a Str+Dex character might knock an enemy back just before it attacks their ally. A Cha+Wis character might use the opening a warlord-type ally provides to help another ally to retreat. An Int+Con character really shouldn't bother with this ability, but it's more obvious than 4e.
|
# ¿ Jul 16, 2014 17:14 |
|
At this point it's pretty clear it's not going to be finished in time due to work.
|
# ¿ Jul 29, 2014 12:44 |