Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Hakkesshu
Nov 4, 2009


I do like SH 1 a whole lot, but I never thought it was very scary. I played it after 2 and 3, though.

Adbot
ADBOT LOVES YOU

Vakal
May 11, 2008
Silent Hill: The Room gets a lot of crap at times (most of it warranted) but it still is probably my favorite entry in the series since the original.

Most of this is due to the first person exploration of the room itself and finding all the haunting and other creepy poo poo.

Hakkesshu
Nov 4, 2009


The Room is a really lovely-rear end awful terrible loving game to play, but I still think it has the best writing and some of the best atmosphere in the series. Walter Sullivan is an incredible character.

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


All the parts of Silent Hill 4 that take place in the apartment are so well done they almost carry the rest of the game. Using a first person perspective for the first time to force you into that space, and then slowly taking away your feelings of safety throughout the game was masterful. I don't remember any other parts of the game though.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

RightClickSaveAs posted:

All the parts of Silent Hill 4 that take place in the apartment are so well done they almost carry the rest of the game. Using a first person perspective for the first time to force you into that space, and then slowly taking away your feelings of safety throughout the game was masterful. I don't remember any other parts of the game though.

Unfortunately I'll always remember running through the game twice, except the second time now with a AI escort whose total health affects what ending you get. :smithicide:

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

What's everyone's opinion on Siren? Despite the completely godawful voice acting that game always freaked me out enough that I never got very far in it. Well, that, and the fact that it seemed like some levels needed to be played absolutely perfectly to have half a chance to survive. The enemies were all pseudo-zombies that couldn't be killed but retained some basic level of intellect so they'd be doing chores or keeping watch or whatever, and the gimmick was that you could "sightjack" them to see and hear from their perspective.

This always seemed to lead to one of two things happening: either you sightjacked a zombie right at the second he saw you, which on a lot of levels was enough in and of itself to get your rear end killed, or you sightjacked a companion NPC and freaked out because holy poo poo they're right behind me!!

It also had some wonky system where to progress you had to replay levels and get different (often bizarre) objectives accomplished, but I never got far enough in the game to really have to mess with that.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown
You know, it's strange, but I think my favorite horror game of all time is one that isn't even scary. In fact, some people might not even consider it a horror game at all. It's a freeware indie title called Yume Nikki.



The game stars Madotsuki, a girl who for unknown (but highly speculated) reasons refuses to leave her bedroom. She's also been having strange dreams, hence the title of the game ("Yume Nikki" being Japanese for "dream diary.") The majority of gameplay sees you exploring her highly abstract and surreal dreamworld whenever she goes to sleep. Along the way, you get items called "effects" which let you change shape. Some are these effects functional, but many aren't, much like the various rooms through which you'll stumble trying to find your way around Madotsuki's increasingly unsettling psyche.



Like I said, the game isn't particularly scary. It has (almost) no jump scares and (almost) no combat to speak of. However, the pure surrealism of the game makes the whole experience consistently and effectively unnerving. The simple, occasionally almost childish art style has you constantly questioning just what the hell you're looking at. And it's all just thematically consistent enough to make you think there might be meaning in the madness...but good luck nailing it down.

I've always found aggressive surrealism highly unsettling, and I've never felt that many horror games have capitalized on that angle. Yume Nikki nails it hard. It's totally free and you can download it off the wiki. It's a game everyone should play, even if horror games aren't normally your thing.

PrivRyan
Aug 3, 2012

This rock smells like stone.
The Forest was a huge letdown. Somewhat atmospheric sure, but open world horror game was a bit of a stretch. After the first hour or so, it kinda gets old.

Genocyber
Jun 4, 2012

If we're discussing RPG maker horror games, I highly recommend Ib. You can't really make a game scary with something like RPG maker, but Ib does the next best thing by making it sad and melancholic (and a tad disturbing at parts). Also has an excellent soundtrack.

Midnight Pooptrain
Oct 13, 2012

2001's Father of the Year
I played Darkness Within and thought it was ok, at least up until the point I quit for reasons unrelated to its quality.

Shimrra Jamaane
Aug 10, 2007

Obscure to all except those well-versed in Yuuzhan Vong lore.
Limbo of the Lost was the scariest game ever released. Here was its pulse pounding ending sequence.

https://www.youtube.com/watch?v=sI0UQ1jPyaE

Shimrra Jamaane fucked around with this message at 06:54 on Jul 11, 2014

Mom with a blog
Jul 15, 2009

Comedy is basically self-deprecation.
Stubbs the Zombie, guys. That game is terrifying.

"NOW HOW WILL I PLAY THE PIANO?!"

oriongates
Mar 14, 2013

Validate Me!


Vakal posted:

Silent Hill: The Room gets a lot of crap at times (most of it warranted) but it still is probably my favorite entry in the series since the original.

Most of this is due to the first person exploration of the room itself and finding all the haunting and other creepy poo poo.

I do include the Room in the "best" silent hill games, before the decline began. It's certainly not my favorite of the first four, but I respect that it tried something new (well, to be fair it wasn't meant to be a silent hill game at all) and I loved the design of some of the dreamworlds and the encounters in the apartment itself were very cool.

It's biggest problems were purely technical. A bad combat system is par for the course with silent hill, but the limited inventory was annoying as hell and the enemy programming was pretty crap. Most monsters were way too passive and basically stood there letting you beat them to death and one monster (the twins) would often charge right towards you, turn around and savagely attack the empty space behind itself.

The greatest sin was the sounds. The first 3 games had terrific sound work. The Room had some of the crappiest monster sounds in any video game. The snake-dogs just made the generic "big cat snarl" sound, the monkeys just sounded like you were in the zoo (and it's not like monkeys can't make some disturbing noises if they want to). And of course...


...burping nurses.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Vakal posted:

Silent Hill: The Room gets a lot of crap at times (most of it warranted) but it still is probably my favorite entry in the series since the original.

Most of this is due to the first person exploration of the room itself and finding all the haunting and other creepy poo poo.

2 and the Room are my favorites. I dunno why, but the Room really connected with me and scared the hell out of me. I think it was the whole 'being chased by poo poo you can't kill' element.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

folgore posted:

I see Scratches was mentioned. I finally got around to playing that game a couple weeks ago and was not impressed. The atmosphere is admittedly well done, but what most fans of Scratches fail to mention is that the game suffers from some seriously archaic and lovely puzzle design. I found actually playing the game to be an utter chore and lost interest in finishing it. If you can put up with bad puzzles or don't mind using a walkthrough to experience the spooky atmosphere then go crazy.

I had the same experience. There's rarely any good indication of what you need to do next, and since puzzle-related items have an unpleasant habit of being invisible until you need them (a la the basement key) you're looking at a lot of tracking back and forth through the awkwardly navigated rooms.

At the same time, it really was atmospheric as Hell. It felt lonely at the best of times, and going downstairs to check the fuses and furnace somehow managed to evoke the quiet terror I often felt alone in a basement when I was younger. But having to putz around and call your agent in order to trigger whatever comes next always left me cold after the first day or so. The game got in the way.

Insonix
Dec 5, 2007

DON'T BET ON ME.
I'm surprised no one mentioned caffeine.

http://youtu.be/Llcg8LOxiKs

quote:

Caffeine is a visually stunning Sci-Fi Horror Adventure game where you awaken as a young boy to find yourself seemingly alone on a space station.

It was being funded via indiegogo and I don't really know when it's getting released, but the dev is constantly updating stuff on his moddb page.

There's a demo there.

Rapman the Cook
Aug 24, 2013

by Ralp

Rocketlex posted:

Yume Nikki.

It's a game everyone should play, even if horror games aren't normally your thing.

Its initially fun to just adventure around the rooms and see the crazy stuff. But after that fun has passed it becomes tiresome and tedious, as it is impossible to complete without reading a walkthrough and even then its a lot more walking around basically lost.


Insonix posted:

I'm surprised no one mentioned caffeine.

Really?

Spacedad
Sep 11, 2001

We go play orbital catch around the curvature of the earth, son.
I think the biggest problem with a lot of horror games (the ones that are very seriously attempting to be scary) is that too many of them are rational, when the biggest strength horror games have is when they drag you deep into a feeling of being in a totally irrational fever dream. I think a lot of them cling far too much to the structure of a linear game where you are meant to do things that make sense, such as solving puzzles or defeating enemies. Or even where you can just plain 'die' and then respawn from your save.

Real nightmares don't have that linearity to them - they might have the illusion of structure, but that structure breaks down and warps. Rather than merely get killed by an enemy encounter or something, you instead feel you are faced with the terrible prospect of having your soul scraped across by the claws of the nightmare experience. Even getting 'killed' shouldn't be a way out - you instead just tumble into another nasty point of the nightmare.

Fingerless Gloves
May 21, 2011

... aaand also go away and don't come back
While Scratches keeps getting mentioned I think the biggest change I would change for it is to redo the CG in the ending. There's nothing scarier than being attacked by a Gollum from the Money for Nothing video.

I've recently started playing Betrayer, and while it isn't exactly horror, it does the thing which most horror games struggle with - Making you able to fight, but not making you too powerful or capable. You need to stalk the enemies and take them out stealthily with your bow, one by one, otherwise they all swarm you. There's nothing worse than hearing the DONG from the arrow bouncing off armour and then seeing 6 ghost conquistadors running after you growling like bears, then running out of arrows and having your musket and flintlock being halfway reloaded.

Also it has a really nice art style, with everything being black and white with the interactable things being bright scarlet. Or you can put colour on and the game is just straight up pretty.

Also in the night time it basically turns into Nightime Hyrule Field which is always fun.

Dreadwroth
Dec 12, 2009

by R. Guyovich
Yeah sorry, that Caffene game looks like it's just a bunch of spooky shadow people and jump scares. Boring.

Morpheus
Apr 18, 2008

My favourite little monsters
The best part of Silent Hill 4 for me was when you finally unlock your apartment door. You're exhausted, you've been through hell, and finally you've reached your goal. And then...you step outside, and find yourself in a nightmarish version of the apartment building - you're still trapped, and now there's no hope of a way out.

It's just such a perfect horror moment, of all hope taken away from you, of the light at the end of the tunnel simply being a train. Even though the game itself wasn't that good (gently caress those ghosts), that one moment is probably one of my favourites in the series.

Mindblast
Jun 28, 2006

Moving at the speed of death.


Ryoshi posted:

What's everyone's opinion on Siren?

Siren is one of the few games that really tensed me up (I'm one of those weirdos who can stand games but not movies). the Z-tv tool is just as good at helping you as it is at making you paranoid. How many are around you? Where are they on the map? What are they d- oh god this one sounds disgusting and its really close to the ground what is up with that?

Mechanic-wise I'm divided on the game. The idea of characters helping one another progress through the game with seemingly arbitrary actions is neat, however it also means you are locked in a cycle until you have done enough secondary missions to switch the outcomes to the point that you can move on to the next set.

The ps3 remake was alright. Quite a few people feel the original is better, and for good reasons, but it's not all bad. They managed to nail the core gameplay and atmosphere, in particular the recreation of certain scenes are fantastic in HD. Horror games are a genre where graphics can and often do matter, something the remake does well in my opinion.

Hakkesshu
Nov 4, 2009


I always wanted to love the PS3 Siren, because it's such an effective horror game, and one of the most visually impressive ever made, but there's so much trial and error in those games that I find them pretty insufferable to actually play.

oriongates
Mar 14, 2013

Validate Me!


Spacedad posted:

I think the biggest problem with a lot of horror games (the ones that are very seriously attempting to be scary) is that too many of them are rational, when the biggest strength horror games have is when they drag you deep into a feeling of being in a totally irrational fever dream. I think a lot of them cling far too much to the structure of a linear game where you are meant to do things that make sense, such as solving puzzles or defeating enemies. Or even where you can just plain 'die' and then respawn from your save.

Real nightmares don't have that linearity to them - they might have the illusion of structure, but that structure breaks down and warps. Rather than merely get killed by an enemy encounter or something, you instead feel you are faced with the terrible prospect of having your soul scraped across by the claws of the nightmare experience. Even getting 'killed' shouldn't be a way out - you instead just tumble into another nasty point of the nightmare.

There's a few that try and capture that, which is something I always enjoy because I find surreal horror to be one of my favorite types. Deadly Premonition certainly went the surreal route and it was at it's most fun when no one was making any goddamn sense. However, it didn't really produce much in the "fear" category. The monsters were a bit repetitive and combat became easy too quickly with the ability to acquire infinite ammo weaponry fairly early in the game. Not to mention the painful vehicle sections. However, still found it fun even if not scary.

Lone Survivor also tries to do this as well and does a much better job. Many encounters are nonsensical and dreamlike, shifting to new scenes and characters without warning. Of course, inevitably there is structure underneath but when it's going strong it does give you a great feeling of bizzare unlogic.

RightClickSaveAs
Mar 1, 2001

Tiny animals under glass... Smaller than sand...


Spacedad posted:

I think the biggest problem with a lot of horror games (the ones that are very seriously attempting to be scary) is that too many of them are rational, when the biggest strength horror games have is when they drag you deep into a feeling of being in a totally irrational fever dream. I think a lot of them cling far too much to the structure of a linear game where you are meant to do things that make sense, such as solving puzzles or defeating enemies. Or even where you can just plain 'die' and then respawn from your save.

Real nightmares don't have that linearity to them - they might have the illusion of structure, but that structure breaks down and warps. Rather than merely get killed by an enemy encounter or something, you instead feel you are faced with the terrible prospect of having your soul scraped across by the claws of the nightmare experience. Even getting 'killed' shouldn't be a way out - you instead just tumble into another nasty point of the nightmare.
To plug Neverending Nightmares yet again, that's exactly what he's aiming to do with that game. There's a couple places where your objective is to use an item, like the axe in the Kickstarter demo, but there aren't puzzles or combat. Progressing through the game just gets you deeper into worse nightmares, and the death system is handled really well too, you just "wake up" to a slightly earlier point in the nightmare.

The Silent Hill games did that really well too, especially in 2 where James keeps running into these random weirdos and having bizarre conversations, although I was never sure how much of that was due to translation issues.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Spacedad posted:

I think the biggest problem with a lot of horror games (the ones that are very seriously attempting to be scary) is that too many of them are rational, when the biggest strength horror games have is when they drag you deep into a feeling of being in a totally irrational fever dream. I think a lot of them cling far too much to the structure of a linear game where you are meant to do things that make sense, such as solving puzzles or defeating enemies. Or even where you can just plain 'die' and then respawn from your save.

Real nightmares don't have that linearity to them - they might have the illusion of structure, but that structure breaks down and warps. Rather than merely get killed by an enemy encounter or something, you instead feel you are faced with the terrible prospect of having your soul scraped across by the claws of the nightmare experience. Even getting 'killed' shouldn't be a way out - you instead just tumble into another nasty point of the nightmare.

One game I can think of that did this very well was a 2d flash puzzle game called suteF. That was unsettling, rather than actively scary, but it managed to play its weird nightmare-logic very well.

Gay Horney
Feb 10, 2013

by Reene
I am a big fan of horror games and scary media in general but apparently my opinions are wrong--my favorite silent hill game is Homecoming and I prefer the REmake to the original.
With that being said the scariest game I've ever played is Dark Souls, at least for the first ten or so hours. More than any other game since Fatal Frame it gave me a feeling of sheer dread while playing and really captured what I love about horror media. It's that gut feeling of "fuuuuck I don't want to go down there oh no I don't want to know what's going to happen next agh" that makes you want to turn off the game or movie or close the book. Once you figure out the flow of the game and get sufficiently well armed (and ruin it for yourself with guides, to an extent, but that's what the game gets for being so loving unfair) that feeling evaporates but that was a drat good horror experience for a while. Am I crazy or did anyone else pick that up?

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Sharzak posted:

With that being said the scariest game I've ever played is Dark Souls, at least for the first ten or so hours. More than any other game since Fatal Frame it gave me a feeling of sheer dread while playing and really captured what I love about horror media. It's that gut feeling of "fuuuuck I don't want to go down there oh no I don't want to know what's going to happen next agh" that makes you want to turn off the game or movie or close the book. Once you figure out the flow of the game and get sufficiently well armed (and ruin it for yourself with guides, to an extent, but that's what the game gets for being so loving unfair) that feeling evaporates but that was a drat good horror experience for a while. Am I crazy or did anyone else pick that up?

When the very first Demons souls thread on SA showed up that's what I thought the game was going to be. Tower of Latria gets brought up a lot in how to make a really unwelcoming environment for good reason. I think medieval horror is vastly underused in games since a lot of what makes pre-modern stuff scary is usually just how little a protagonist can ever know about what's really going on.

Hakkesshu
Nov 4, 2009


I'd definitely classify Demon's Souls as a survival horror game as much it is an RPG. Dark Souls not as much, but there's still great levels of tension there, and it has a pretty thick atmosphere based around death and decay.

Bloodborne looks to be much more of a horror game than either one, though.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Hakkesshu posted:

I'd definitely classify Demon's Souls as a survival horror game as much it is an RPG. Dark Souls not as much, but there's still great levels of tension there, and it has a pretty thick atmosphere based around death and decay.

Bloodborne looks to be much more of a horror game than either one, though.

Victorian Era horror too, which we don't have enough of! There's stuff that looks like werewolves and a lot of the environment designs just screams London.

Also catacombs.

JordanKai
Aug 19, 2011

Get high and think of me.


Ineffiable posted:

Victorian Era horror too, which we don't have enough of!

The Order: 1886 looks like it might end up having some pretty scary sections. :shobon:

Lets! Get! Weird!
Aug 18, 2012

Black King Bazinga
That game looks really bad though.

al-azad
May 28, 2009



The Souls games never got to me but I played King's Field (From Software's first game and the precursor to Souls) for the first time last year and for an ugly, clunky, slow PS1 dungeon crawl it hit all the right notes. You start practically naked on a dark island. You're not told what to do or where to go. There's no map (yet), no friendly NPCs, no friendly areas to rest. The first monster you encounter is the huge kraken.



You see its glowing red eyes first before the entire thing comes into view. It will kill you in one hit if you approach it. It just stands there, looming over you, daring you to loving steal its dragon crystal. You even have to maneuver past it to reach the other side of the island and it'll follow you slowly, taking ineffectual swipes as you try to walk past.

The entirety of King's Field is like this. Even when you get a bunch of items and spells the game will always remind you of your mortality by throwing a deadlier trap or bigger monster your way. There are a few NPCs, all literally faceless, that walk around like stiff marionettes and tell you cryptic clues. Stuff about a ghostly king, an apocalypse dragon, elemental lords, and fire ghosts. The levels are huge so one moment you're walking through an abandoned fortress then you fall through a trap door and you're in the cavern of giant termites.

Nothing makes sense in this world but people actually live here and that's what makes it scary. The world design is like an old school Dungeons & Dragons nightmare dungeon. Everything is hostile but just on the periphery of darkness are small pockets of civilization. For a game that runs at like 5 frames per second it's really haunting.

I recommend Arx Fatalis as well. It's ugly, poorly written, and clunky to play but the atmosphere is loving thick. Rat-men assassins stalk you in the dark, giant loving spiders prowl the caves, there's a segment with an immortal shadow beast chasing you throughout, one dungeon is probably the creepiest cultist hideout I've ever seen in a video game. There's even a spell where you can summon a demon. Unlike most games the demon is actually gross and twisted like a Lovecraftian nightmare.



There's a great sidequest straight out of Ultima 7 where cultists kidnap a 10 year old girl to sacrifice to summon a demon. You can watch the ritual from the shadows and the demon just slaughters all the cultists then floats around menacingly until it detects you.

al-azad fucked around with this message at 22:01 on Jul 11, 2014

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

PrivRyan posted:

The Forest was a huge letdown. Somewhat atmospheric sure, but open world horror game was a bit of a stretch. After the first hour or so, it kinda gets old.

The Forest is currently in version 0.03 or something and just hit early access a few weeks ago. It's far, far too early to judge it yet. There's only an hour or so of content as it is.

What is there looks quite promising however.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Brackhar posted:

The Forest is currently in version 0.03 or something and just hit early access a few weeks ago. It's far, far too early to judge it yet. There's only an hour or so of content as it is.

What is there looks quite promising however.

If they are selling it, its early enough to judge it.

Vakal
May 11, 2008

oriongates posted:


The greatest sin was the sounds. The first 3 games had terrific sound work. The Room had some of the crappiest monster sounds in any video game. The snake-dogs just made the generic "big cat snarl" sound, the monkeys just sounded like you were in the zoo (and it's not like monkeys can't make some disturbing noises if they want to). And of course....

The funny thing is that all those silly animal noises are in the official trailer, yet someone how they come off more creepy than they have any right to: https://www.youtube.com/watch?v=cIZlIQKquNk


Also while on the topic of SH 4's trailers - The extended version is better than the game itself: https://www.youtube.com/watch?v=bKfdpwl5Vtc

Why couldn't we get a low-budget Silent Hill movie shot in that sort of style?

Genocyber
Jun 4, 2012

al-azad posted:

The Souls games never got to me but I played King's Field (From Software's first game and the precursor to Souls)

Second game. The first was the JP only King's Field (US King's field is actually King's Field II) which is even shittier looking.

If you liked KF2 I high suggest checking out KF3 and even moreso KF4: The Ancient City and Shadow Tower Abyss (both of which are ps2 games). KF4 plays just as clunky but actually looks pretty good, and is just as atmospheric. Shadow Tower Abyss only has a fan translation so you'd need to emulate it, but it's even more atmospheric and has a much greater survival bent, since you have more limited supplied and your weapons can break (at least until you get to the point where you're mowing everything down with a grenade launcher).

IShallRiseAgain posted:

If they are selling it, its early enough to judge it.

To judge it as the extremely early alpha it is, yes. You can't judge it like it's a finished product tho.

Lets! Get! Weird!
Aug 18, 2012

Black King Bazinga
I don't know why but I always found shittier looking games like King's Field or things trying to be more retro looking creepier than attempts at realism/really high end graphics we have in more modern games (though it doesn't help that I can't think of a single good horror game in years). It's probably because it gives everything an otherwordly feel and causes you to imagine how things "actually" look.

Hakkesshu
Nov 4, 2009


If you like lovely-looking scary games you should play Ecstatica. It's a pre-Resident Evil fixed camera angle/tank control adventure game where you run around a deserted village and are being hunted by this werewolf through large stretches of the game. You can die right the start by tripping over a rock running away from it, it's awesome.

Adbot
ADBOT LOVES YOU

AngryRobotsInc
Aug 2, 2011

For lovely looking retro games, I don't really think it was meant to be a horror game, so to speak, but LSD: Dream Emulator for the PSX (Japan only) is one of the most unsettling games I've ever played. You're just wandering around in surreal settings, where bumping into drat near anything sends you to some other bizarre place. The soundtrack is a bunch of patterns, played with different tones almost every time they're played.

Example: https://www.youtube.com/watch?v=wQ_xoosIrQo

The graphics have different textures they can use in some areas, some of which really contribute to the feeling of "Not right!" the game gives off.




You'll also randomly run into the Gray Man, a guy in a grey trench coat and hat, who floats toward you with no animation, and instantly ends the session if he gets too close.


I can't really do that great of a job describing it, but it seriously wigs me the hell out with this sense of suspense and dread whenever I play it.

AngryRobotsInc fucked around with this message at 00:50 on Jul 12, 2014

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply