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Tired Moritz posted:whatever happened to that PT clone game? The very pretty one that was made by a few people? The one that got cancelled then revived again? If so I'm curious about that one too.
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# ? Jul 12, 2017 02:14 |
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# ? Jun 1, 2024 00:22 |
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Also Parasite Eve is near and dear to me because both games have perfectly reasonable reasons why the protagonist is alone all game and most of the supporting cast is reasonable, competent, and helpful to the degree that they can help.
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# ? Jul 12, 2017 02:15 |
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A. Beaverhausen posted:The one that got cancelled then revived again? If so I'm curious about that one too. yeah, that one. Very curious if it's still alive or dead.
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# ? Jul 12, 2017 02:17 |
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Is that the one where the house gets all moldy and wet and you hear "I see you" and "I'm coming to get you" very clearly before the monsters arrive? I think there was also Allison Road which also had a really lovely promo game called like Passing Allison Road and that might have gotten the whole project cancelled but I could see them reviving it...
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# ? Jul 12, 2017 02:29 |
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Jukebox Hero posted:Is that the one where the house gets all moldy and wet and you hear "I see you" and "I'm coming to get you" very clearly before the monsters arrive? Yeah allison road from all I can tell is dead.
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# ? Jul 12, 2017 04:56 |
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A. Beaverhausen posted:Yeah allison road from all I can tell is dead. I didn't realize they lost the publisher they picked up after starting the Kickstarter. Looks like it's sort of a side project now. Inner Chains I'm waiting on more patches for, after the first one I don't hate it, and it sets up a really weird world that's fun to just experience, but there is still some basic functionality missing. At least you can adjust a few graphics options now, it was unplayable due to framerate issues before.
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# ? Jul 12, 2017 05:28 |
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Jukebox Hero posted:Everyone with any interest in horror games needs to play Parasite Eve. Probably the sequel too but I don't remember it as well. The 3rd Birthday not so much. Whatever you do, whatever you might be curious about, do not play The 3rd Birthday. Don't even go look it up to spoil yourself because you don't ever intend to play the game. You will be happier this way. Much, much happier.
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# ? Jul 12, 2017 13:28 |
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To make it even easier, 3rd Birthday is very much the Other M of Parasite Eve. "Petit shared many points of criticism with Parish, also noting that Aya's portrayal of "one-part action hero, one-part submissive sex object" was wrong for a lead character, and that Aya's in-combat vocals were not suited to the game's situations. Reed referred to Aya as "[a] sighing, whimpering lead character"."
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# ? Jul 12, 2017 13:48 |
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Note that the original Aya Brea was an enormous badass. Introverted and thoughtful, but her response to something insane setting Carnegie Hall on fire while attending an opera was to charge it and try to arrest it. Also, weirdly, everyone in PE is like, a sane age. The main character is 25, having been in the NYPD for a couple years out of college and just made Detective, etc. The main plot is bonkers but a lot of the stuff surrounding it is surprisingly sane. Night10194 fucked around with this message at 13:54 on Jul 12, 2017 |
# ? Jul 12, 2017 13:52 |
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Parasite Eve will forever have a place in my heart for the scene where a bunch of mutated freaks with sword arms walk out of their sci fi bunker to kill Aya and her military support arrives just in time to
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# ? Jul 12, 2017 14:52 |
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Jukebox Hero posted:Parasite Eve will forever have a place in my heart for the scene where a bunch of mutated freaks with sword arms walk out of their sci fi bunker to kill Aya and her military support arrives just in time to In general the people supporting Aya are intelligent and competent at their jobs, they just don't have super powers and some of the biggest threats are creatures humans just can't get close to without bursting into flames. And in those cases, people are pretty willing to accept that yes, the tiny Japanese American supercop is the only one who can handle this, we should give her an M249, and AS12, and point her towards the problem.
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# ? Jul 12, 2017 14:55 |
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Night10194 posted:In general the people supporting Aya are intelligent and competent at their jobs, they just don't have super powers and some of the biggest threats are creatures humans just can't get close to without bursting into flames. And in those cases, people are pretty willing to accept that yes, the tiny Japanese American supercop is the only one who can handle this, we should give her an M249, and AS12, and point her towards the problem. "Hello Ms. Brea. Oh, you need ammo? We have boxes of the stuff. Literal truckloads of it. No, you don't have to pay, that's ridiculous."
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# ? Jul 12, 2017 14:57 |
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Oxxidation posted:"Hello Ms. Brea. Oh, you need ammo? We have boxes of the stuff. Literal truckloads of it. No, you don't have to pay, that's ridiculous." Or the time the cops are like 'Well, this is insane, but it looks like you could be right about the crazy monster lady and we need to take your word seriously since you're a competent detective, plus this could kill an awful lot of people if you're right.' rather than immediately doubting everything. I love both PE games for being games with a ridiculous premise played completely straight, where most of the characters are taking the situation totally seriously and giving it their all in surprisingly believable ways. Except Madigan, he's a doofus.
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# ? Jul 12, 2017 15:00 |
loga mira posted:So it's kind of like Tex-mex of horror games. They should use jazz fusion for soundtrack. I'm being too much of an rear end in a top hat over this. They could've chosen to make an interesting looking game, but they picked the boringest most obvious stuff to copy, who cares ultimately. If the game is good it won't matter. Jukebox Hero posted:Everyone with any interest in horror games needs to play Parasite Eve. Probably the sequel too but I don't remember it as well. The 3rd Birthday not so much.
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# ? Jul 12, 2017 15:49 |
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Oxxidation posted:"Hello Ms. Brea. Oh, you need ammo? We have boxes of the stuff. Literal truckloads of it. No, you don't have to pay, that's ridiculous." What about Wayne
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# ? Jul 12, 2017 15:54 |
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One thing PE 2 did really well for an RE esque tank control game was give you solid ways to switch targets and a clear indication of who you're aiming at. Older REs could've really used that.
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# ? Jul 12, 2017 16:35 |
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Skyscraper posted:Anyone who has an interest in JRPG design needs to play Parasite Eve. I keep wanting them to make another game, even if it isn't mitochondria-related, just for the actual game mechanics, which worked really well and (as far as I know) haven't been duplicated. Vagrant Story has a similar ish system but it's all swords and stuff no guns. I guess you get crossbows.
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# ? Jul 12, 2017 16:39 |
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RightClickSaveAs posted:They announced last year it's back on, but there isn't much news in a while: http://www.ign.com/articles/2016/08/22/allison-road-pt-spiritual-successor-revived They're last update was November on Facebook, seems like it's dead which sucks.
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# ? Jul 12, 2017 16:46 |
Sakurazuka posted:Vagrant Story has a similar ish system but it's all swords and stuff no guns. I guess you get crossbows.
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# ? Jul 12, 2017 17:25 |
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Also it's really funny to imagine a police detective quietly building a shotgun into a repeating incendiary corrosive grenade cannon so she can fight a reanimated t-rex.
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# ? Jul 12, 2017 17:36 |
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I feel like I'm the only person who didn't like Parasite Eve. I played it for the first time a few years ago, and though I found some elements of it pretty interesting, overall the entire thing just fell flat. The story was bad and poorly-written/translated (except for the partner, I remember him being pretty cool). The gameplay was neat, though there were a number of 'gotchas' in the gun customization that could screw you over if you did them. Would've like to see a game with more emphasis on that sort of stuff in the game, though. Also, the final boss is the loving worst, as is the section after it, which is just the developer giving a middle finger to the player each and every time they die. It must've been a really impressive game when it came out, but these days, ehhhh. But I think that's just me, since everybody else seems to really enjoy it.
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# ? Jul 12, 2017 17:39 |
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Hated PE because of the final boss, namely the section after where it can corner and insta kill you.
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# ? Jul 12, 2017 17:51 |
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I never played Parasite Eve, but my little brother did. I remember watching him play through that ending chase scene over and over and over and over and over and over and over again until he was literally weeping with frustration. Good times.
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# ? Jul 12, 2017 17:56 |
Dandywalken posted:Hated PE because of the final boss, namely the section after where it can corner and insta kill you. I had no problem with it, but that was 100% due to multiple people telling me how bad the final boss was and how to beat it.
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# ? Jul 12, 2017 18:11 |
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Skyscraper posted:I had no problem with it, but that was 100% due to multiple people telling me how bad the final boss was and how to beat it. Yes, because that is 100% the only, and I mean literally the only way, to do that section without any problems. There are no telltale signs, nothing to keep track of, no tricks or anything. If you do not look up a step-by-step guide on where to go and what to do after beating the final boss, you will die and have to fight it again. Oops! Turned left instead of right. Dead. Oops! Tried to save. Dead. (this one is particularly spiteful because Aya acts like a loving moron) Oops! At this turn you turned right instead of left. Dead. Oops! Didn't run off the ladder the instant the scene loaded. Dead. And every single time, you get to fight the last boss again. Holy poo poo what a terrible idea, why would anyone think it's good to put this in a game?
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# ? Jul 12, 2017 18:19 |
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Dandywalken posted:Hated PE because of the final boss, namely the section after where it can corner and insta kill you. That last save point is the best troll in videogame history lol
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# ? Jul 12, 2017 18:22 |
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Morpheus posted:Yes, because that is 100% the only, and I mean literally the only way, to do that section without any problems. There are no telltale signs, nothing to keep track of, no tricks or anything. If you do not look up a step-by-step guide on where to go and what to do after beating the final boss, you will die and have to fight it again. sounds like the ending of fatal frame 2. gently caress I never beat that game
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# ? Jul 12, 2017 19:06 |
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Tired Moritz posted:sounds like the ending of fatal frame 2. Hell yeah, you better believe I used a guide for that part. Oh Fatal Frame 2, loving Mayu. That whole game was basically her fault. A. Beaverhausen fucked around with this message at 19:43 on Jul 12, 2017 |
# ? Jul 12, 2017 19:18 |
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A. Beaverhausen posted:Hell yeah, you better believe I used a guise foe that part. Oh Fatal Frame 2, loving Mayu. That whole game was basically her fault. Talking about fault in Fatal Frame games, what about FF5. So much of the tension in that game is hosed when the protagonists can walk out of the spooky place (in this case, a mountain) as they please, and then for some loving reason they keep going back. "Hm. I should return to the mountain to find this out." How about you loving stay away from ghost-rear end mountain or at the very least come back when it's the middle of the goddamn day you inebriate
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# ? Jul 12, 2017 19:42 |
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Yeah, I had just finished playing a peculiar horror adventure title for the PS1 called 'The Note' and the basic premise was that you were going into a spooky mansion to fight demons to free these kids. The thing was, instead of finding necessary resources around the mansion you would have to leave and head to the nearby hamlet to refill on bullets or healing items....the thing is that it gets to a point in the game where you have to think "Why am I even going back?". I mean granted the demons are going to murder the kids but otherwise they aren't super malevolent or trying to take over the world, and probably if no one stumbled into their spooky, disused mansion they wouldn't cause a fuss. But nope, you just keep going back and funding this small town by looting gold teeth out of corpses or finding quarters inside of harpies.
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# ? Jul 12, 2017 20:36 |
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Morpheus posted:Talking about fault in Fatal Frame games, what about FF5. So much of the tension in that game is hosed when the protagonists can walk out of the spooky place (in this case, a mountain) as they please, and then for some loving reason they keep going back. The premise worked much better in Fatal Frame 3, at least that game had you haunted by ghosts in a spooky dream mansion every time the protagonists fell asleep, Freddy Kruger style. Or even Silent Hill 4 for all its faults, did it right. Where your safe place was also a prison of sorts and it then becomes actively hostile to the player in the second half.
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# ? Jul 12, 2017 21:46 |
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Oh yeah in FF3 that situation is scary - the thought that every night you return to a place that you can not escape from, where you can die in, that's spooky. The thought of choosing to return to the haunted locale is just...well it was one of a few issues with that game. I'd also like the FF games to stop using multiple protagonists, especially if they share upgrade points.
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# ? Jul 13, 2017 03:09 |
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Morpheus posted:Talking about fault in Fatal Frame games, what about FF5. So much of the tension in that game is hosed when the protagonists can walk out of the spooky place (in this case, a mountain) as they please, and then for some loving reason they keep going back. You mean aside from The shop being no safer than the mountain? Also you can kinda infer that going up during the day means they won't get any answers if there's no ghosts.
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# ? Jul 13, 2017 07:10 |
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Related, has any game made horror work during the daytime? Not like, say, STALKER's feeling of dread but actual outright horror. The beginning of Resi 7 doesn't count because they blanket out all the light sources.
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# ? Jul 13, 2017 07:27 |
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Feeling like a videogame savant now because I beat the escape from the final boss bits of PE1 and FF2 without a guide. I died once in PE because of that trolltastic save though.
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# ? Jul 13, 2017 07:34 |
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noonwraiths in the witcher series kind of?
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# ? Jul 13, 2017 07:36 |
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poptart_fairy posted:Related, has any game made horror work during the daytime? Not like, say, STALKER's feeling of dread but actual outright horror. The beginning of Resi 7 doesn't count because they blanket out all the light sources. I feel like this is a bit obvious, but Silent Hill? The really scary parts are at night but the foggy sections are still pretty unnerving. Resident Evil 5 managed a pretty cool daytime horror atmosphere for at least several minutes.
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# ? Jul 13, 2017 07:41 |
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poptart_fairy posted:Related, has any game made horror work during the daytime? Not like, say, STALKER's feeling of dread but actual outright horror. The beginning of Resi 7 doesn't count because they blanket out all the light sources. All I can think of is Firewatch's daytime sections when you know someone is out there watching you. But that's just really creepy dread again.
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# ? Jul 13, 2017 10:51 |
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the only good thing about ff5 is that the cute dude doesn't die at the end
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# ? Jul 13, 2017 11:13 |
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# ? Jun 1, 2024 00:22 |
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The_Doctor posted:All I can think of is Firewatch's daytime sections when you know someone is out there watching you. But that's just really creepy dread again. If they had just cut the part where you find the science equipment and the files talking about mind control I really would have loved that game. As it is, I liked it but man as a result of that bit the whole ending just sorta fell flat for me
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# ? Jul 13, 2017 11:25 |