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ScreenDoorThrillr
Jun 23, 2023

Neddy Seagoon posted:

The answer is always both, and if it fails the market data will say Nobody Likes [Franchise] rather than Nobody Liked [Tangent Spinoff], Make New Mainstream Entry Instead.

It's why people get upset when companies do this (:goonsay: petulant whining not included), because it's often hard to get across that you DO want more, just more like the original.

Your feints should be able to pivot into real attacks at a moments notice

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Evil Kit
May 29, 2013

I'm viable ladies.

This is a horror game.

https://store.steampowered.com/app/2747780/Dishwashing_Simulator/


It's had more tension just playing it for about an hour than a lot of horror games out there. I haven't even seen an enemy yet or died.


Also you get to wash dishes.

Hibbloes
Jun 9, 2007
Yo

Has anyone played https://store.steampowered.com/app/2006140/Withering_Rooms/

It looks really neat but i wanna get a outside view from the steam reviews, and i have seen absolutely no news of it anywhere besides the blurb in the new games thread. Anyone here got a take? I think it looks really neat based on the trailers...

Hibbloes
Jun 9, 2007
Yo

Okay i went out and bought it. so far im having a great time.

the game reminds me of the coma 2 with a lot more player agency and a gothic sheen. the combat is a fittingly slower paced than the usual metroidvania, but the thing that really draws me in is the variety the player has. you have a array of craftable spells that grant a heap of buffs and abilities- damage bolts, summonable allies, and hp restoratives/shields. in addition you have a bundle of usual material world supplies, distractions, and weapons that you can toss and craft. the game has strong clock tower vibes, with the player being able to distract and hide tougher stalker type enemies, but they too can be felled with your weapons and spells if you dedicate yourself to combat and the ability to set up traps and distractions feels like a great way to get started on a tougher enemy. you can even put a little english on your combat- the strong windup attack carries you forward a bit, but if you swing the other direction at the last moment you lose the momentum, letting you not carry the attack past the enemy in front of you. the roguelike design of the game seems really appropriate- you can die and the game will shuffle rooms around floors and rez the enemies, but your plot progression items and major equipment are all saved so death doesnt feel too stinging, and you permanently up your stats with enemy drops.

the game has a haunting mechanic where spells and enemies fill up a curse-o-meter, and as that jacks up you see the environment go from regular turn of the century spooky to silent hill meets castelvania style. getting cursed also gives you some benefits, however i wont spoil anything there. the game's mood is well set by the soundtrack, with some rooms being silent besides the creak of wood under footsteps, and others cranking up the weird reverb and screams and you enter weirder areas (although i particular loved a unusually goofy tune that plays for one of the characters).

im not terribly far in yet- i beat the first boss, and am getting into the next biome area (helpfully, the game tells you what items would be useful in the area im venturing into via a little shopping list). its been a great time so far, and my brief foray into the next area started with some terrified running and flailing. ive avoided any mention of the plot, but suffice to say its weird- if the great opening doesnt catch your eye, id be surprised.

Arkage
Aug 10, 2008

Things fall apart;
the centre cannot hold
Got the AITD collectors edition because I'm such a fanboy of the original PC game. Was simultaneously my first horror game, my first introduction to lovecraft style horror, and first legitimate PC gaming experience (other than playing Doom at 5 FPS). I like the statues that came with the collectors edition, they go fairly well with my OG PC box and feelies. Haven't started it yet as I finished up my Rebirth plat literally last night after playing the game straight for over a month, and I still need to finish Separate Ways DLC.

However I'm really looking forward to it despite middling reviews. From what I've skimmed it goes hard on lore/texts (as did the OG), has crappy combat (as did the OG), and people are baffled by the end game boss (as it's the same one as the OG). What could I not love?

Arkage fucked around with this message at 01:39 on Apr 8, 2024

Lakbay
Dec 14, 2006

My eye...MY EYE!!!

Hibbloes posted:

Okay i went out and bought it. so far im having a great time.

the game reminds me of the coma 2 with a lot more player agency and a gothic sheen. the combat is a fittingly slower paced than the usual metroidvania, but the thing that really draws me in is the variety the player has. you have a array of craftable spells that grant a heap of buffs and abilities- damage bolts, summonable allies, and hp restoratives/shields. in addition you have a bundle of usual material world supplies, distractions, and weapons that you can toss and craft. the game has strong clock tower vibes, with the player being able to distract and hide tougher stalker type enemies, but they too can be felled with your weapons and spells if you dedicate yourself to combat and the ability to set up traps and distractions feels like a great way to get started on a tougher enemy. you can even put a little english on your combat- the strong windup attack carries you forward a bit, but if you swing the other direction at the last moment you lose the momentum, letting you not carry the attack past the enemy in front of you. the roguelike design of the game seems really appropriate- you can die and the game will shuffle rooms around floors and rez the enemies, but your plot progression items and major equipment are all saved so death doesnt feel too stinging, and you permanently up your stats with enemy drops.

the game has a haunting mechanic where spells and enemies fill up a curse-o-meter, and as that jacks up you see the environment go from regular turn of the century spooky to silent hill meets castelvania style. getting cursed also gives you some benefits, however i wont spoil anything there. the game's mood is well set by the soundtrack, with some rooms being silent besides the creak of wood under footsteps, and others cranking up the weird reverb and screams and you enter weirder areas (although i particular loved a unusually goofy tune that plays for one of the characters).

im not terribly far in yet- i beat the first boss, and am getting into the next biome area (helpfully, the game tells you what items would be useful in the area im venturing into via a little shopping list). its been a great time so far, and my brief foray into the next area started with some terrified running and flailing. ive avoided any mention of the plot, but suffice to say its weird- if the great opening doesnt catch your eye, id be surprised.

The game is also really big for these types of games, I'm about 18 hours in and I still have at least two biomes that I know of that I can explore, plus some other spoilery stuff I can do

ImpAtom
May 24, 2007

Hibbloes posted:

Okay i went out and bought it. so far im having a great time.

the game reminds me of the coma 2 with a lot more player agency and a gothic sheen. the combat is a fittingly slower paced than the usual metroidvania, but the thing that really draws me in is the variety the player has. you have a array of craftable spells that grant a heap of buffs and abilities- damage bolts, summonable allies, and hp restoratives/shields. in addition you have a bundle of usual material world supplies, distractions, and weapons that you can toss and craft. the game has strong clock tower vibes, with the player being able to distract and hide tougher stalker type enemies, but they too can be felled with your weapons and spells if you dedicate yourself to combat and the ability to set up traps and distractions feels like a great way to get started on a tougher enemy. you can even put a little english on your combat- the strong windup attack carries you forward a bit, but if you swing the other direction at the last moment you lose the momentum, letting you not carry the attack past the enemy in front of you. the roguelike design of the game seems really appropriate- you can die and the game will shuffle rooms around floors and rez the enemies, but your plot progression items and major equipment are all saved so death doesnt feel too stinging, and you permanently up your stats with enemy drops.

the game has a haunting mechanic where spells and enemies fill up a curse-o-meter, and as that jacks up you see the environment go from regular turn of the century spooky to silent hill meets castelvania style. getting cursed also gives you some benefits, however i wont spoil anything there. the game's mood is well set by the soundtrack, with some rooms being silent besides the creak of wood under footsteps, and others cranking up the weird reverb and screams and you enter weirder areas (although i particular loved a unusually goofy tune that plays for one of the characters).

im not terribly far in yet- i beat the first boss, and am getting into the next biome area (helpfully, the game tells you what items would be useful in the area im venturing into via a little shopping list). its been a great time so far, and my brief foray into the next area started with some terrified running and flailing. ive avoided any mention of the plot, but suffice to say its weird- if the great opening doesnt catch your eye, id be surprised.

Is it jumpscare heavy at all or more unsettling/creepy?

Hibbloes
Jun 9, 2007
Yo

ImpAtom posted:

Is it jumpscare heavy at all or more unsettling/creepy?

id say more gloomy and horror themed than outright scary or creepy. there's definitely a few that could be classified jump scares but since theres a curse world essentially you always know theres gonna be things messing with you environmentally in that version. a character actually addresses the issue of the design of the "horror house" in what i thought was a neat conversation as well. on a gameplay level you tend to have lots of options available and the difficulty seems to be more along the lines of being overwhelmed by a combat encounter, either through being outmatched or having more company than you thought, versus a "weighing of the resources" type of tension.

Carmant
Nov 23, 2015


Treadmill? What's that? Is that some kind of cake?


Hibbloes posted:

Has anyone played https://store.steampowered.com/app/2006140/Withering_Rooms/

It looks really neat but i wanna get a outside view from the steam reviews, and i have seen absolutely no news of it anywhere besides the blurb in the new games thread. Anyone here got a take? I think it looks really neat based on the trailers...

It’s great but it does the survival horror thing where it throws some pretty insane encounters at you towards the end of the game that can get frustrating. I will say I haven’t actually died outside of a boss room yet, which means I haven’t experienced any of the roguelike elements and can’t comment on those. Resources are fairly abundant and it’s not that hard to keep yourself alive, even there are an overwhelming number of things coming at you.

Morpheus
Apr 18, 2008

My favourite little monsters
I just played the new content on Lethal Company and oh boy there is nothing quite like strolling through a graveyard of mechs and then having three of them immediately activate and start firing rockets at you. Jesus christ I thought I was going to have a heart attack, I don't think I've ever been so jumpscared.

My friend later said "I just switched to you when you got inside the building and all I heard was whimpering"

Lil Swamp Booger Baby
Aug 1, 1981

I started the new Alone in the Dark and there are two things that already make it worth it to me. The first is the music, which is insanely good to the point that it's one of the best OSTs I've heard, the second is the sound design which is absolutely top tier. Playing this game with good headphones rules, you go into a bathroom and hear old clanking pipes, water dripping, trickling, the ticking of a clock, the wind blowing against the window. The whole tapestry of sound is rich as a mfer.

The graphics aren't very high fidelity, but there's good art design, area design, and color use in the game. The lighting is especially impressive, not necessarily in a technical way, but more so how they use color and well positioned lighting and shadow to give each room its own sense of ambiance and personality. It's a game that nails the sleepy haze of a hot summer in the deep bayou where everything is eerie.

I get a lot of Gabriel Knight vibes from this too, (goat without horns) with it going into the voodoo aspects.
Def a clunker to play, but as a mood piece it succeeds very well, the story is good thus far and I love the VO for the written notes. The atmosphere is just great in general.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



I wanted to come in here and gush about it too. I never played this when it came out so it's like playing a resident evil or silent hill for the first time.

Mr. Lobe
Feb 23, 2007

... Dry bones...


I also think the characters are generally quite fun and pretty well realized in it

Mr. Lobe fucked around with this message at 10:08 on Apr 19, 2024

Mindblast
Jun 28, 2006

Moving at the speed of death.


:hmmyes: that sounds nice. Will give this a go sometime.

Dr. Video Games 0135
May 20, 2003

That's gonna be a zoinks from me, Scoob
Just snagged it on Amazon for $40 (PS5). It's rough around the edges for sure but it scratches an itch for some slower-paced exploratory horror, and yeah the sound design is rad

edit: The jazzy soundtrack and the mansion give some definite 7th Guest vibes

Dr. Video Games 0135 fucked around with this message at 14:39 on Apr 19, 2024

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



https://twitter.com/atendentedeshop/status/1783874723903869220?t=AZSUxMqfrud-xJeM3CDElg&s=19

What's this game

davidspackage
May 16, 2007

Nap Ghost

Looks like Momo's Liminal Pool VHS Aesthetic 8

Arkage
Aug 10, 2008

Things fall apart;
the centre cannot hold

Lil Swamp Booger Baby posted:

I started the new Alone in the Dark and there are two things that already make it worth it to me. The first is the music, which is insanely good to the point that it's one of the best OSTs I've heard, the second is the sound design which is absolutely top tier. Playing this game with good headphones rules, you go into a bathroom and hear old clanking pipes, water dripping, trickling, the ticking of a clock, the wind blowing against the window. The whole tapestry of sound is rich as a mfer.

The graphics aren't very high fidelity, but there's good art design, area design, and color use in the game. The lighting is especially impressive, not necessarily in a technical way, but more so how they use color and well positioned lighting and shadow to give each room its own sense of ambiance and personality. It's a game that nails the sleepy haze of a hot summer in the deep bayou where everything is eerie.

I get a lot of Gabriel Knight vibes from this too, (goat without horns) with it going into the voodoo aspects.
Def a clunker to play, but as a mood piece it succeeds very well, the story is good thus far and I love the VO for the written notes. The atmosphere is just great in general.

While the jazz portions of the OST are very good, the orchestrated portions are absolute mediocre synth trash.

Pigbuster
Sep 12, 2010

Fun Shoe

That specific game is The Classrooms. I love how that guy keeps continuously owning himself by looking back at the momo worm at the exact scariest moments possible.

There have been a number of games based on Jared Pike's Dream Pools, including one that just came out, appropriately named POOLS. That one's notable for having zero monsters or scares, it's just purely about exploring eerie spaces. And also you can ride the water slides, which is a confoundingly rare feature for games set in a place with very many waterslides.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Worth noting that if you like CYOAs and werewolves, “Book of Hungry Names” slaps hard

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

I feel pretty finished with Withering Rooms after getting 3/4 endings(skipped the normal "bad" ending), and feeling a bit conflicted. Overall I really like the game, but part of that is that some of it's many systems just don't work or are irrelevant. For example what made me wary of the game, was the core idea of the layout changing every night, but everything is still on the same floor and except for special cases only connects from the main corridor of that floor so it never really mattered, and so was a better experience for me than if it was more involved. It's also not actually very much like clock tower, because stealth and fleeing stop mattering almost immediately, because you need corpse parts for upgrades so you kill them and so have nothing to sneak by.

So really it's less of a Roguelike Clock Tower and more of a sideview normal survival horror, with really good atmosphere.
First horror game in years decade to actually disturb my sleep.

Nestharken
Mar 23, 2006

The bird of Hermes is my name, eating my wings to make me tame.

Pigbuster posted:

There have been a number of games based on Jared Pike's Dream Pools, including one that just came out, appropriately named POOLS. That one's notable for having zero monsters or scares, it's just purely about exploring eerie spaces. And also you can ride the water slides, which is a confoundingly rare feature for games set in a place with very many waterslides.

I played through this one the other night and enjoyed it a lot, although $9 might have been a bit much for a game that's juuuust long enough to go over the refund window. Then again, my perception of value in video games has been permanently broken by Vampire Survivors, and I'm not sure if the gameplay would stay interesting for a lot longer. Definitely play it with headphones on; the sound design is a big part of the experience.

In addition to headphones, I was playing it with the lights off, and during an especially dark part, one of the smart light bulbs in the corner of my vision randomly decided to enter pairing mode and started blinking. A+ timing, I nearly jumped out of my chair.

Pope Corky the IX
Dec 18, 2006

What are you looking at?
I started playing Dead Island 2 a few weeks ago and I've been enjoying it. Still haven't tried multiplayer yet.

MockingQuantum
Jan 20, 2012



what is with all the pool-related horror games? is pool core an actual thing? am I being trolled by the horror game internet? I mean, I guess it's not that big a leap from the other millennial-centric horror flavors that seem to go in waves (dead malls, boring night jobs turning into horror games, suburban house exploration horror, liminal everything) but this one strikes me as more tongue-in-cheek than the rest, for some reason

Sakurazuka
Jan 24, 2004

NANI?

Dunno why there's a bunch suddenly but it seems a fairly natural setting, fear of water + stuff lots of people experienced as a child + they're already kind of weird liminal spaces normally?

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
In System Shock 2 I always got more creeped out by Hydroponics than any other level, and part of that was there was loads of water even though there was never anything in it it seemed like there MIGHT be.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



MockingQuantum posted:

what is with all the pool-related horror games? is pool core an actual thing? am I being trolled by the horror game internet? I mean, I guess it's not that big a leap from the other millennial-centric horror flavors that seem to go in waves (dead malls, boring night jobs turning into horror games, suburban house exploration horror, liminal everything) but this one strikes me as more tongue-in-cheek than the rest, for some reason

I was very confused by this at first, I was imagining things like a haunted eight ball, or ghosts jumping up behind you while you're trying to line up a shot.

Vermain
Sep 5, 2006



MockingQuantum posted:

what is with all the pool-related horror games? is pool core an actual thing? am I being trolled by the horror game internet? I mean, I guess it's not that big a leap from the other millennial-centric horror flavors that seem to go in waves (dead malls, boring night jobs turning into horror games, suburban house exploration horror, liminal everything) but this one strikes me as more tongue-in-cheek than the rest, for some reason

the poolrooms were a backrooms-adjacent trend that started picking up steam after kane pixels made the latter popular; i think jared pike's renders were the first big springboard for the idea (the spiral staircase shows up constantly in other poolrooms works), with various kane-inspired poolrooms exploration videos following after that. there's been a few indie titles like anemoiapolis and dreamcore that were early adopters of the aesthetic, but i think it's largely been the viral success of MyHouse.wad and now POOLS that tuned people in to the idea and spawned a whole host of imitators

TurkeyFried
Oct 9, 2012

:thunk:

Captain Hygiene posted:

I was very confused by this at first, I was imagining things like a haunted eight ball, or ghosts jumping up behind you while you're trying to line up a shot.

https://marketplace.secondlife.com/p/Haunted-BilliardPool-Table/12952663

Pseudohog
Apr 4, 2007

Captain Hygiene posted:

I was very confused by this at first, I was imagining things like a haunted eight ball, or ghosts jumping up behind you while you're trying to line up a shot.

https://store.steampowered.com/app/2873750/Pool_of_Madness/

MockingQuantum
Jan 20, 2012



Captain Hygiene posted:

I was very confused by this at first, I was imagining things like a haunted eight ball, or ghosts jumping up behind you while you're trying to line up a shot.

ngl I would love more games that look like basic unassuming games like pool (billiards) or various simulators but are secretly horror games, but that's the sort of thing that I'm sure would get spoiled immediately these days and kind of ruin the experience. I just have nostalgia from an early internet era where there were all kinds of urban legends of "haunted" video games or "hacked" cartridges and would love a game that simulates that experience in a cool way but I have no idea how you pull that off in an age where horror games are probably mostly marketed through YT & Twitch, much less the difficulty of marketing a game like that in the first place. I'm not sure how you'd even target the intended audience with a secret horror game, lol

MockingQuantum fucked around with this message at 17:36 on Apr 29, 2024

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I'm tickled by the idea of paying on a haunted table with a skellyman, but I legit want to find out more about the Lovecraftian one.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Knee-deep pools of water are all well and good til look over there that bit of water is churning, almost as though there were something long and snake-like moving through it.

Also if you’ve ever been in an enclosed space with chemically treated water features then you remember the vaguely unpleasant smell and how happy you were to eventually escape it. Well guess what, now you can’t. Also it takes a lot of effort to move and there’s no place to sit down

Meowywitch
Jan 14, 2010

I can't swim and water kills you

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Basic Chunnel posted:


Also if you’ve ever been in an enclosed space with chemically treated water features then you remember the vaguely unpleasant smell and how happy you were to eventually escape it. Well guess what, now you can’t. Also it takes a lot of effort to move and there’s no place to sit down

The Sims, truly the greatest horror game of all

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I'm all for lo-fi horrorscapes and all, but come on. Now we're down to pools?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

It’s just one of those unfortunate confluences in which the nightmare quality of the unheimlich naturally gets its juice from the uniformity / featurelessness / mindless propagation of objects and places, and how all of those qualities really lend themselves to gluts of readymade horror which squeeze all that uncanniness back into familiarity and away from the weird power they originally possessed.

Lil Swamp Booger Baby
Aug 1, 1981

The liminal space stuff has definitely reached a point of becoming kind of dull and overexposed. I also think the backrooms/pool poo poo has been done too much. I'd love something like a dream house where rooms are never the same when you re-enter them and the geography alters almost imperceptibly, and there's actual stuff inside of it like weird dream logic books where turning a page makes it so that text changes permanently or surreal TV shows on a TV barely making sense - but that would require an actual budget over modeling and texturing basic environments.

MockingQuantum
Jan 20, 2012



yeah the real answer to why there's so many of these pool & backroom games boils down to them being fairly unsettling open-ended concepts that are extremely easy to find or make assets for. It doesn't help that because there's a low bar to entry for making these kinds of games, there's not the requirement to have a really killer or unique approach to the idea to justify the time to actually make the game, lol.

Which in theory isn't a bad thing, I feel like there's room in indie horror for a game that does the same thing that every other game is doing, but with one interesting twist or added aspect that kind of sets it apart. I can't think of a good example off the top of my head, though.

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Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Plainly presented Liminal spaces are sort of like Enbseries in that you very quickly realize they make for good screenshots and little else. But it’s not hard to put a little bit of juice back into them with decent sound design. You can make a little Frictional game. The problem’s how you build on or complicate that concept to make it interesting once the initial thrill of a chase wears off.

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