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Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
SH1 is so drat good. I don't think there's anything quite like it. It's mega-linear and gets action towards the end but you might like Call of Cthulhu: Dark Corners of the Earth (PC/XBox). I'd very strongly recommend Thief 1 if you haven't played it yet also. It's not technically a horror game but it definitely goes there more than you'd expect and I am extremely tense.

Oh Fatal Frame is so loving good. Is 4 as bad as people say? I still need to actually play it.

It's not as scary but I like Kuon a lot. The From Software game that's Resident Evil 2 but in feudal Japan.

Neo Rasa fucked around with this message at 13:28 on Jul 9, 2014

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Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
The opening in general of that game when you get gutted by the little kids is still one of the best openings for any horror game. The build up is incredible for the time.

The best thing about those shadowy toddlers is how they don't interact with or hurt you at all throughout the game, EXCEPT AT THE END so it's a huge shock even though they're not particularly threatening.

Thief is such a weird game, I mean it's an amazing game, one of my favorites ever but I'm surprised it even got made the way it did. My favorite levels in it are the ones where you're sneaking around crypts and this really awesome one where you have to slink around an abandoned chunk of the city avoiding monsters with tons of different hidden places and paths through the level. Except everything in the game can kill you in like two hits and you're weak as hell so it gets really awesome.

The lockpicking happens in real time so there's a lot of points where you're looking behind you while picking something hoping the lock pops before some slow moving thing catches up with you. It's more of a noir game than anything but it really feels like Silent Hill: Extremely Lethal Edition at times with it's droning soundtrack and where the story goes.

Also the sound the zombies make in that game. I mean I had to be hospitalized once because of something with my lungs and man, if you told me they actually punctured someone's lung and recorded the person dying for the decaying zombie sound effects I'd believe it.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
King's Field series and From Software's adventure games in general own so hard. I'm gonna edit in an effort post I made about them a while ago:
If you have a PS3, it will play PS1 disks so you can easily get the US KF1 and 2. King's Field: The Ancient City is easy to find but only came out on PS2 so you'd either need an emulator, a PS2 or a backwards compatible PS3.

All of the games in the series are long out of print but still very very cheap to get the actual disks of if you want. But at the same time they're all waaaay out of print in the US and not sold anywhere so, you konw.

It's a seriously great series. People are turned off by the pacing, and they do move really slow but it's great to play From's dungeon crawlers in order and see things gradually evolve, split up into a few franchises in the early PS2/XBox days, and then coalesce back into the ultimate games that are Demon's/Dark Souls.

If it makes any difference, in the US:
KF1: Takes place on one huge island, cool music and stuff, is VERY difficult in the beginning but gets much easier as it goes on. Pretty good translation for early PS1. This came out a little less than a year after the first King's Field game in Japan and is a MASSIVE improvement in every way. That original King's Field in Japan by the way? Fully 3D world before Quake AND before Terminator: Future Shock, sorry PC master race. :)

KF2: A bit more linear, but has larger outdoor areas and bleaker story. Has that same feel as the start of Demon's Souls where you really feel like you start out on the edge of regular human civilization and go further off into more and more ancient ruins. This game is great because it has TONS of secret rooms and little alcoves with various weapons and stuff in it. Also I love a game that starts the game play with a song as forlorn as this game does along with that blood red skybox. Also like Demon's/Dark Souls in that stuff you happen to see in the skybox like big castles/etc. are places you actually end up going to and are all places appropriately.

King's Field: The Ancient City: This one is cool because it gives much better feedback to your attacks and finally has tons of flinching animations, different sound effects for all the weapons and so on. Weirdly chill soundtrack given the very bleak nature of the setting but it works. The coolest thing in the game is the central massive underground tower you return to often. It feels like such an accomplishment every time you unlock another chunk of this or get to descend further into another level of the world. Definitely the inspiration of the Nexus in Demon's Souls. There's a great part where as you descend the tower you get closer to the water line. If you fall you drop quite far and if you scramble back out onto part of the tower in time, you realize you just fell into the second half of the game. :aaaaa: You can still backtrack though no worries, both KF2 and Ancient City have a Lord Vessel-esque set of items you get later on in the game.

You might dig these also:

Shadow Tower and Shadow Tower Abyss:
These are probably the closest pre-Demon's Souls games to Demon's Souls. A first person dungeon crawler where you travel around a staircase to entrances to different worlds. You don't technically level up your stats everything's dependent on your gear which you upgrade with demon's souls. Abyss is amazing because it's the same thing but with firearms and dismemberment also. The original Shadow Tower is a late PS1 game, its graphics are sparser than King's Field but actually hold up really well for PS1 and it did get a US release. Abyss has a good fan translation check it out.

Otogi and Otogi 2:
These are pretty unique in gaming. The combat is almost like Dynasty Warriors at times in that you fight gigantic hordes of monsters that are exploding and flying everywhere every time you attack. You're actually very fragile yourself though, you have to master dodging and timing everything right, and all your weapons have very subtle changes on your attack speed, jumping height. Enemies are weak against attacks that are blunt, slashing, fire, etc. The atmosphere though is literally Dark Souls but with Japanese mythology. REALLY cool soundtracks too.

Finally, everything can be destroyed, like you can hit a living statue enemy so hard that it flies into a column and collapses a building on you and everything else, an enemy can be behind a three foot thick stone wall and you can just smash through it and destroy them in like two seconds any time. It's incredible for the time it came out. The second Otogi is one of the most :black101: games ever made because it has five playable characters including a living tree, a wolf man who dual wields swords and wrist blades, and a woman with a scythe and pet crows that can basically fly. From Software completely knocked these out of the park. They have that same feel of the Souls games where everything is foreboding and stuff WILL kill you in three or four hits, but you feel like a total badass at all times because every time you take any action stuff is shattered and destroyed on a huge scale. OF COURSE they're only available on the original XBox. :(

Eternal Ring:
This one is much more basic than KF or Demon's Souls, but if you dig stuff like Ultima Underworld or Arx Fatalis I would definitely check it out. It's sort of like babby's first From Software game in some ways, but it has a pretty fun fantasy setting and has a decent amount of towns and NPCs to interact with and stuff in it too. The focus of the game is upgrading/making various rings to give you abilities. Pretty good for a launch game but more of a straight fantasy title. It does however scratch the King's Field itch.

Echo Night: These games are raaaad. I don't want to spoil the stories too much, but I'll focus on Echo Night: Beyond on PS2. Basically it takes place in the near future, you're on a passenger space shuttle to the moon to meet your fiance. The ship crashes and you spend the game fixing stuff and navigating the massive wrecked ship trying to figure out what's up. You do this by learning about and helping out the ghosts of everyone who died in the crash. There's no combat, the danger is from malicious ghosts you have to run away from before your heart rate increases so much that you die. It's almost closer to those games like Stanley Parable or Gone Home but with enough actual gaming that it would still easily avoid those "is it a game or not" arguments that the internet loves today. The original on PS1 and Beyond both came out in the US and are pretty


Speaking of King's Field, maybe some music goon can find more information about this:

“Sound Kid’s Corp.” the group responsible for the music in KF2 and our KF1, also did the sound effects work for the racing game Burnout (2001) as well as the music for the Takashi Miike film Full Metal Yakuza (1997). These are their only credits. This creates a weird intersection. Did celebrated composer Chu Ishikawa (Tetsuo the Iron Man etc.) do music for King’s Field? He was a regular composer of Miike's films at the time. If not then who is Sound Kid’s Corp. and what else did the people who were part of the group work on that would make them only use this name for a game from 1994, a movie from 1997, and a game from 2001?

No seriously, as an example this movie Chu Ishikawa scored is from 1989 but its music is literally 90sdungeoncrawler.wav http://www.youtube.com/watch?v=4z10AlFDQfY

Listen to this track he did for Tokyo Fist in 1995: https://www.youtube.com/watch?v=pAQyFq5Xdo8 , slow it down a bit and it sounds like... King's Field 2 from a year earlier: https://www.youtube.com/watch?v=MDapXvnjAhI

I mean he/his group Der Eisenfrost definitely had an influential sound on Japanese game developers. You can really really clearly hear it in most of SNK's stuff in the late eighties and early nineties as an example as well as a lot of early 90s Japanese horror and cyberpunk games like Shin Megami Tensei, X-GIRL, Clock Tower, and of course Silent Hill 1 itself.

AngryRobotsInc posted:

For lovely looking retro games, I don't really think it was meant to be a horror game, so to speak, but LSD: Dream Emulator for the PSX (Japan only) is one of the most unsettling games I've ever played.

I can't really do that great of a job describing it, but it seriously wigs me the hell out with this sense of suspense and dread whenever I play it.

I'm a big fan of this release myself, I think I even "beat" the game as I got one of those looping FMVs that went on for like five minutes straight. To give the game some context, it was actually not a game in and of itself but rather a companion to a book. I forget the name of the person but basically this guy kept a dream journal for ten years and the book is a compilation of his dreams and what he and others think about them, the game is an abstracted compilation of all of his dream experiences thrown together. You can also control where you go to an extent, there's a pattern to what color the screen fades to when you change dreams and you can game this by learning what stuff to bump into, when to run off a ledge, etc.

Also for outdated retro games, I'm surprised at the vibe Shin Megami Tensei 1 still has today. There's an English iOS port of the Japan only GBA port that has a few minor quality of life improvements but the game really is rad and it holds up pretty well. It's also worth playing if you played SMT4/Soul Hackers/Nocturne since, while SMT1 wasn't the first game in the franchise it was definitely the one that set the tone for the series from then on.


Kaboom Dragoon posted:

It has its problems, but, unsurprisingly, everyone blew them out of proportion. I think people were more sore about the VAs being changed (despite the fact that the new guys are perfectly fine and you can use the original voices with SH2 if it really disturbs you that much) than anything, but for what it's worth, I've played both games - original and HD - and never found much to complain about.

The SH2 voices weren't that good though, they were too, uh, meta? Like every line was super weighted to get the ~~~true fans~~~ to nod sagely with each line. SH2's acting is actually pretty good for its intentional awkwardness and offness. The new voice acting tries too hard to be "serious" and just comes off as mediocre to me. That 360 release really was shameful though, that was not blown out of proportion. The back of the game box has shots from the PC version of the game, the initial 360 release literally did not have textures for water and for a lot of the ground tiles as well as tons of sound glitches, it was very very poorly done.

If you played it on PS3, it was much better on there (and all the textures were intact) and they also released a patch a few weeks after it was released that fixed almost all of the issues making it a good release. That 360 version on launch though was abominable and its reputation is not overblown at all. I mean large chunks of SH3 on the 360 had no fog. Remember Konami allowed anyone who bought it to mail them their copy and get any other Konami game they still had in print/in stock rather than even bother spending money to patch it at first. Its status as a trash port is well deserved.

I think they did eventually patch it but it was total garbage for some time and was so bad it made both the 360 AND PS3 versions flop. This was also not far away from Downpour's extremely glitchy PS3 release which, again, while patched like two months later, was almost unplayable in its initial release for many PS3 owners. Not "it locks up now and then" but straight up entire rooms don't load up, you walked through a wall by mistake levels of how was this even released bad.

tldr; If you want to get the HD re-releases get the PS3 version.

Neo Rasa fucked around with this message at 17:28 on Jul 13, 2014

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

al-azad posted:

Which actually got a Japanese exclusive PS1 release with fully 3D models.

It also got yet another remix of the soundtrack too, pleasant surprise when that one arrived in the mail. Weirdly late port though, not actually coming out til 1997. Japanese audiences lucked out with those ports of all the classic Wizardry games, Ultima installments, they got so much cool stuff there we didn't. I think partly because of how much more gaming was already a major computer thing there in general. So when consoles got really big in the early nineties PC gaming dropped big time there instead of going in a different direction like in the US. All these PC98 devs jumped on them ASAP.

I mean like the PC Engine CD there was especially unprecedented. I mean its library was the equivalent of if say Dragon Age 1/2 came out on the PS4 in Japan only on one disk but with completely redrawn art/everything and a new soundtrack instead of how ports like that are done now. It was also cool to import because a lot of them had some basic English menus or an English language choice like Sorcerianor the Wizardry 3/4 compilation.

I really miss like, 1992 through 1997 of RPG development because the genre hadn't quite homogenized its controls and aesthetics so you got so many crazy settings, systems and soundtracks from both the US and Japan.

I love Underworld and Arx Fatalis, King's Field etc. so much. Shin Megami Tensei too even if that one is grid movement/turn based, I think those are three of the most atmospheric first person series ever made. Like I hate "FPS" usually but I love a focused, well done first person game.

Anyways getting back to horror, I wish there were more moody first person games with that level of atmosphere of KF and such coming out today.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Dino Crisis 1 is rad as hell. I like 2 but it's more of a straight action game (though oddly the original has fully 3D environments while the sequel uses pre-rendered backgrounds).

I have to second PC88/98 horror games. That's a huge goldmine of stuff that no one in this hemisphere has really played extensively yet. Though I understand the hesitation. There's a thin line on that system between "game where you see a boob for one screen like 2/3 in" and "game that literally becomes porn from 2/3 of the way in to the end" so it's easy to waste time. I have a complete dump of stuff and been going through them bit by bit and there is definitely some crazy stuff in there. Once you get past the infinite softporn and Ys ripoffs there's a lot of unusually structured quality. It's also made difficult since in the wake of Armitage/Cyber City/Ghost in the Shell there were a ton of cyberpunk games with titles that would make you think they were total trash but are not. Like I still can't believe a game with a title as stupid as "Heart Heat Girls" and such lame character designs is a legit awesome cyberpunk detective game that approaches Snatcher.

One cool one I'm too stupid to recall the name one was a serial killer mystery game where all the crime scenes and victims were digitized photos of people they set up for it instead of the PC98's regular graphics. It was subtly unnerving just based on all the graphics being just a bit higher quality than what's on the back of a milk carton.

Neo Rasa fucked around with this message at 23:16 on Jul 13, 2014

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Brackhar posted:

Where did you find your copy? I was looking online for a good seller just last night.

It will be around $35 if you want to get the game complete off Amazon in good shape. It's also available on the Japanese PSN if you can read it/don't mind using a faq. The original Japanese King's Field IS too primitive for most to enjoy now (I still love it because I'm a From Software addict hehee) but KF and KF2 both have that awesome abstract surreal quality shared with DOOM and Quake I. If you just want the disk itself it's much cheaper.

The Ancient City is just awesome, it actually has really nice texture work. They could have made the character models/enemies more detailed by they opted for excellent scenery instead which I think was the right choice. It also has some incredible moments like when you first enter this really beautiful forest area on one side of a mountain after journeying through some really deep dank stuff infested with xenomorphs.

Doom 64 is great but man Quake I caught lightning in a bottle. That game really is sinister in all ways. I love Doom 64's soundtrack though, it's a major part of why the game is so good. Also each track in the game is like seven minutes long which is crazy for game music.

Y'all fans need to get the soundtracks for Quake 64 and Quake II on the N64. They both have completely different soundtracks with a much larger number of songs...done in the same style as Doom 64!!!!!!!

There's very little Chu Ishikawa/Akira Yamaoka styled game music outside of the early nineties so it's a must listen. Quake 64 is a pretty good port in general honestly for the technology and the time, it was impressive.


Doom 3's problem is that there's too many points where you're trapped in a single not big space to fight stuff so it gets old fast. Also they made some VERY good "horror game" type enemies like the cherubs and those short dudes with the long arms and claws that teleport short distances but barely used them. It's interesting when you look at the unused monsters and some of the ones exclusive to Doom 3 and Resurrection of Evil I guess they were sort of going for a bird demon motif for everything but then changed their minds to spidery stuff (the redesigned imps and various spider bosses) but then they didn't use arachnids or anything from Doom/Doom 2 even though they at least did concept renders of them.

Neo Rasa fucked around with this message at 02:49 on Jul 15, 2014

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Morpheus posted:

Speaking of Quake, I remember a while ago playing it in some sort of pod; I had never played Quake before, and this was, I think, in the late 90s. Basically this 'pod' had you sit down in a large seat, with movement and action buttons build into the armrests, completely soundproof with surround sound and a screen that basically eclipsed your vision. Fun thing is that this was during a quiet period of the day at the arcade where it was set up, and I guess the attendant didn't care, so my 15 minutes of play eventually turned into an hour or so without any interruption. Pretty freaky. Would loving love that setup with something modern.

http://www.arcade-museum.com/game_detail.php?game_id=9188 Sounds like one of these things but set up in one of the old Battletech Center cabinets. :D They were designed to be linked together for massive tournaments and such. There was a Quake III and Half-Life 2 ones also. It wasn't in a full pod but I wish a game as :black101: as T-Mek could exist again in such a state.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Suffering 1 is awesome I loved it. Midway was really on a roll there briefly. Though IIRC Stan Winston only worked on the boss designs for Suffering 2. I did like that Suffering 2 had slight acknowledgement of how you ended Suffering 1 though.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Seems extremely similar to Murdered: Soul Suspect, I'm down.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
You could get the PC ports really cheap, IIRC you just tap forward+attack for the hard attack.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

redreader posted:

So those are recommended versions over ps2? I read up on the ps3 hd ports and apparently they're awful. So the pc ones are ok? (thanks for the input everyone! )

2 and 3 at least can be a pain to get working properly but they look and sound great if you do. The Room and Homecoming came out on PC also but I never tried them.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Also the sound design for SH1 was completely out of control for the time, loving amazing. The story's vagueness works for me though, the back story you get via the files is a much more brazen take on Twin Peaks than future games. The little subplots that don't really go anywhere are there for that reason (like the Indian drug runner), the way the other world is described, they're all just things taken from various Twin Peaks episodes.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

The Cheshire Cat posted:

I think the lovely VA in the Silent Hill games is part of what contributes to their atmosphere, which is why it stuck around well after they had the budget to do better. All the really stilted delivery just contributes to the sense of things being off in a David Lynch sort of way.

SH1 had it because of budget/game voice acting sucking in general* but in SH2 this was a specific choice. They also had a much older (than the character) woman voice and motion capture Angela also to make her seem off too. SH3 and 4's VA though is just oddly bland outside of some of Heather's lines.





*Obviously stuff like Metal Gear Solid, Legacy of Kain and other examples were already around but game voice acting, in general, still wasn't considered a thing you put any real effort into at the time.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Accordion Man posted:

I liked Douglas' too, he sounded like an old man that got completely worn down by life to the point where he barely gives a poo poo anymore.

I still can't believe they didn't somehow get this character into one of the movies and have him played by Donald Sutherland. It'd be like if The Terminator was a video game character first and then in the movie they used anyone other than Arnold.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
The drop in quality in every way from Manhunt to Manhunt 2 is incredible. I love Manhunt so much. I still can't believe how bad Manhunt 2 is in all ways.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
I like the mobile Dead Space game just because you play as the one Unitologist in the universe that actually realizes that their religion turns people into murderous monster machines.

iOS Degeneration actually is pretty fun because it's basically a simpler RE4. There's an iOS port of "RE4" but it's a horrible horrible iteration of the game's content because it was originally made for much weaker phones not long after RE4 itself was originally released. There's an iOS "Silent Hill" but it's a godawful waste of time that I can't even believe was released.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Accordion Man posted:

Lisa Trevor is also pretty cool.

The best part about Lisa Trevor is if you read the files Wesker had her "destroyed" but this is later revealed to mean given a cabin to hang out in and basically able to chill and go or do whatever.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Like the Ashford dad/Nosferatu I guess. In a post Code Veronica world they had to have some aspect of decadent Euro-trash from an 80s Joe D'Amato movie in every game.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Accordion Man posted:

Lisa is actually nigh invulnerable because she keeps regenerating. If I'm not mistaken it was elaborated that Nemesis was actually created from her DNA in supplementary material.

Yeah Wesker says outright that this is what happened in the "Wesker's Report" files which were on REmake/N64 RE2/etc.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Holy poo poo remember when Resident Evil 4 was going to be seven disks long and take place entirely in the Paris research facility?

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

catlord posted:

I completely missed that. When was that supposed to be?

It was like the earliest earliest earliest rumor/iteration being talked about like right before Code Veronica's trailers and stuff debuted.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Aahahaha sorry but that owns. Reminds me of the Grim Reaper in Gauntlet or the explosive death that would occur if you waste too much time in beat'em ups.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Hundreds of games have something like this, I think my favorite instance of it is in Magician Lord on the Neo Geo. Take too long and this weird looking Lovecraftian horror thing slowly floats towards you through all obstructions until you either beat the level or it touches you and you die instantly.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Butt Ghost posted:

Bubble Bobble was terrifying. Don't even get me started on the sequel.

"HURRY!!"

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
http://lparchive.org/Resident-Evil-Dead-Aim/Update%201/

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
The current direction of discussion makes me feel old because people have said "it's a good game it just doesn't feel like Silent Hill." when Silent Hill 2 came out. Repeat forever with each successive game. It's not called Silent Hill for no reason, it's called Silent Hill because like a year ago Kojima said he's love to do something with Silent Hill, he's the only guy at Konami worth a drat so he got his wish, this is now Silent Hill. Other Silent Hill games still exist and still own.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
The subway in general is a small part of the game but very intense.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Niggurath posted:

Yes, it's leaps and bounds better than letting people dupe you into thinking that charm makes up for a tedious and ugly game.

Someone talked about modding the combat scenes to be drastically shorter or just removed completely from the PC port, did anything ever come of that?

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Cardiovorax posted:

Ha, I guess that explains that. I wasn't trying to accuse anyone of plagiarism, though, just agreeing that the games do have quite a lot in common. Seems like there's a good reason why they do. :v:

I am surprised at the number of people though that, even being knowledgeable of this game's creator, think "this game plays more like The Last of Us than classic RE" is a reason to be worried about the game being bad. As if a game that plays like The Last of Us/RE4 directed by the guy who created Resident Evil/RE4/Devil may Cry/etc. is somehow a cause for alarm.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
I'm not really expecting the game to be incredible myself though I am excited for its release. Just when the TGS footage first appeared there was this mini-reverberation across the internet of "man it's just a Last of Us ripoff I though this was gonna be a real original game" out of nowhere. I was just saying that I didn't understand why this would even be a thought people would have when there are actual things to talk about like the ghost mechanic possibly sucking, the framerate, the way ammo seems kind of scarce so you have to actually use those traps/hide from some things. A genre game from a major publisher is superficially like another game from a major publisher isn't really big news.

I didn't mean to start a thread exclusive witchhunt where people track down individual posts trying to prove whether someone is sufficiently critical enough or not of the game. Sorry folks.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

Niggurath posted:

I think we can all agree though that it's really piss poor marketing to have 'definitely not actors' getting scared at a television to show you how super scary a game is. Between that, and the super bored guy being poo poo at the game, I don't know who they have handling their marketing.

Bethesda marketing's only settings are absurd levels of hype everywhere for what will be the greatest game in all of game history or quietly shoved out to die so this doesn't surprise me. I feel like they didn't think anyone would be interested in Evil Within at all and scrambled to get anything together at all in the past few months when people took an interest in it at E3. It also had a shaky release date (it was originally set for September last year, then briefly for PS4 launch) so they probably didn't want to commit to a huge campaign for something not guaranteed to be a mega-hit like a new Elder Scrolls.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
I'm still really impressed that they were able to take an engine that can run locked at 60FPS on PS3 and make it look this choppy.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Agreed, one of the many reasons RE4 is so amazing* is because of how perfectly balanced the combat is. There's save points you have to reach before you stop playing, though they're not to rare and the game will give you checkpoints within a session. They also make Leon kind of a glass canon, especially on a first play through since killing the enemies is not the difficult part of combat. The combat's challenge is more about positioning and situational awareness as there are several enemy types that can kill you with one hit,** if you don't hear the chainsaw revving up you'll probably get decapitated from behind, etc. Last of Us made good on this and while I know "technically" it's more of a third person shooter I still think of it as a great evolution of RE4's basic structure.

Dead Space 1 and 2 are about as much horror as System Shock 2, like I do consider them horror games even if the primary form of interaction with the environment is destroying hordes of monsters. The relative fragility of the main character, I feel, plays more of a part in the tension than the actual number of enemies defeated. I feel like both DS1 and 2 toed that line successfully, 3 is just crap though, even as an action game.

*It's notable that the best horror games recently, Dead Space and Last of Us, both cribbed heavily from RE4.

**The best one of these will always be the boomerang scythe decapitation because it's so rare and ridiculously out of nowhere compared to any of the others, I can't even find it on Youtube to show it.

Neo Rasa fucked around with this message at 20:43 on Sep 29, 2014

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

YES! RE4 has some gory deaths but I just cracked up laughing when that happened to me because it was on like my billionth playthrough of the game and I had never seen it before. I think it's only possible when your life is at 1/3 or less?

woodenchicken posted:

Haha I just remembered that AvP 2001 limited you to five saves per level.
That game was basically a perfect horror experience.

The vanilla 1999 release limited you...to NONE. :3: The coolest thing about that game was how the the enemy placement was randomized JUST ENOUGH that you had to be super careful every time you played.

Resident Evil 4 definitely starts out pretty tense and is legit. It's, in my opinion, nuanced in how expertly knowledgeable the developers are of the themes and tropes of Italian exploitation movies from the 80s and how they would so effortlessly cram homages from a ton of different sources into one whole. It's literally what one of those movies would be if the film's director was given a a hundred million dollars and not like $100,000.


On top of that, I love that RE4 has an Alien 3 section. Like it's not a section where a creature that looks like the Alien chases you. It's a section where the soundtrack and lighting are suddenly in imitation of Alien 3 and everything and you can defeat the enemy by shattering it. Also the woman impaled with the pitchfork followed by you vaulting over knee high obstacles as a village full of crazies starts storming after you, I mean it CAN'T be coincidence.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

blackguy32 posted:

Re4 straight up makes the game easier whenever you die.

Yes, and harder as you do well, it's balanced just right to me though (which makes sense since they tweaked it slightly with each port).

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
The movies all own from 3 and on because they just said gently caress it and made them as ridiculous as possible. Apocalypse and the original are horrible because they tried to be serious.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Speaking of which, there was a PC-98 detective game of this ilk where you had to stop a serial killer from getting to the other characters. I just remember it being unusual because the portraits for the characters were all just straight up photographs, like not traced pixel art they just used photos of folks dressed like normal, then dead, saved, etc. for the ways the game would play out.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

RadicalR posted:

Hmmm, any chance you remember the name?

No, I tried the help us remember threads a while ago but no help and due to the difficulty of finding English language PC-98 support of any kind it's been extremely difficult to research. I still have to practice my French and try asking around Tokugawa Corporate and such.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Apparently the director initially wanted the entire cast to be female, Sean Bean and the sheriff/janitor scenes were a late addition. I think it's part of why so much of the movie's story is explained in a five minute lecture/montage at the end. But then apparently Revelations is even worse about having the whole plot explained with words in one big chunk.


Haunting Ground can be annoying at first as you get a feel for how the thing chasing you behaves and how the game works but in general. I think that turned a lot of people off from it but I like it a lot.

Neo Rasa fucked around with this message at 17:48 on Oct 7, 2014

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Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:
Fatal Frame 1 is so loving amazing, 2 is incredible too.

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