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Five Nights is one of the few games where the cheap, crappy nature of the models works in its favour.
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# ¿ Aug 17, 2014 15:45 |
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# ¿ May 19, 2024 21:56 |
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Cardiovorax posted:Those HarshlyCritical videos really make Freddy's look loving tense. That guy doesn't startle easily, but man does he freak out every time the robots get him. The first time Bonnie appears his sudden and fist raising cracked me up like a loving idiot. He's not so above getting scared after all.
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# ¿ Aug 21, 2014 15:18 |
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The best Markiplier video. https://www.youtube.com/watch?v=P51uplvbkwY
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# ¿ Aug 22, 2014 14:37 |
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Markiplier's a lot like the Angry Videogame Nerd to me - his gimmick is kind of annoying, but when he's allowed to just talk and play and discuss things he's absolutely fantastic to listen to. I really, really wish I had the sort of enthusiasm he carries himself with; it's endearing in a silly way.
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# ¿ Aug 22, 2014 20:11 |
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Heavy Lobster posted:You shouldn't be, Mark is ripped. Ab controllers will be the new Oculus Rift.
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# ¿ Aug 23, 2014 17:58 |
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Mr E posted:That's why for the most part I like HarshyCritical. He usually has genuine reactions and makes fun or a game for trying something dumb. He's such a prissy little poo poo in the comment section of his videos though. Cannot take any sort of criticism whatsoever.
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# ¿ Sep 1, 2014 19:40 |
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Pathologic was the one with the creepy bird/plague doctor guys that stood in front of the homes of 'essential' NPCs that had died, right?
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# ¿ Sep 5, 2014 19:41 |
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Well she does share an explicit, on-screen kiss with another underage girl, so
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# ¿ Sep 7, 2014 17:35 |
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Yardbomb posted:I'll continue to recommend HarshlyCritical to people that want good playthroughs of (Usually shorter) horror stuff. The guy himself admits that some of his much older stuff is of eh quality for a few reasons, but a lot of his videos are him just being super about terrible indie horror games and it's great seeing the polar opposite reactions of people like PDP or Markiplier for once. He plays during the day with the lights on.
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# ¿ Sep 18, 2014 17:14 |
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# ¿ Sep 21, 2014 02:21 |
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Can you guys suggest any decent LPs of Fatal Frame? I don't have a Playstation unfortunately, so I'm unable to play them first hand.
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# ¿ Oct 6, 2014 23:43 |
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year199X posted:It takes place before and during the main game. You play as the guy that sent out the email that lured the reporter to the asylum. I would also say it's way more hosed than the main game. Yeah, there's a...certain sequence that puts the Strogg cutscene from Quake 4 to shame.
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# ¿ Oct 9, 2014 16:55 |
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I dunno, as someone who suffers from mental illness I don't really think 'wow, mental illness sure is being shown in a negative way' as some dude hurls a chainsaw through the lower portion of my spine. Sure, if they're trying to piggy back a 'real' illness into some sort of murderous psychopath diagnosis then I'm with you, but it always struck me as a bit of an odd thing to get hooked on.
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# ¿ Oct 19, 2014 12:31 |
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Yeah, it's difficult to understand why you think it's a destructive approach when you haven't explained your thinking behind it. As Hak says I don't think anyone who plays these games genuinely thinks someone that suffers mental illness is going to grab a chainsaw and disembowel anyone, or that a person admitted to an asylum is going to come out possessed by demons and waving a meat cleaver. Boring and lazy? Sure. Harmful to those who suffer? I dunno. I'm struggling to think of any actual damage games like Outlast have caused to support networks or the people attached to them, patient or not.
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# ¿ Oct 19, 2014 14:05 |
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Put like that I can see where peoples' issues come from, so thanks for that clarification. I guess I'm just stuck on the distinction between something being actively harmful, and something just being too lazy to doing anything positive. Fair few games I'm seeing nowadays do seem to be treating the mentally ill as victims of circumstance and exploitation, rather than inherently psychotic, so I suppose it's a step forward in that sense.
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# ¿ Oct 19, 2014 15:44 |
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Len posted:So whatever happened with that unkillable ghost that was going to make Evil Within a bad game? Were people just hitting panic buttons for no reason? He appears in a single chapter and can be hidden from. A lot of people in the main thread keep complaining about the difficulty and how they lost all their ammo, but I can only imagine they did this by staring at a wall and firing - non-stop - until they were dry.
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# ¿ Oct 20, 2014 10:43 |
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Yeah not gonna defend the one-hit kill stuff, but it's so weird seeing this many people complain about how resource starved they are. I really do not get how they're putting themselves into that situation so quickly.
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# ¿ Oct 20, 2014 10:49 |
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A one hit kill enemy which is heavily telegraphed and can be dealt with using the environment. I don't think goons really seem to get the Evil Within.
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# ¿ Oct 20, 2014 11:59 |
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Sure, but there's a difference between hating time pressure and throwing a fit because you're terrible at the game.
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# ¿ Oct 20, 2014 12:07 |
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None of them have actually answered my questions about it, instead they spill over into here complaining about the game.
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# ¿ Oct 20, 2014 12:12 |
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I'll probably wimp out and just watch an LP of this one, but I'll buy the game anyway. Unless it turns out the developer is an actual Nazi or something, he seems pretty cool and does everything(?) by his lonesome. Worth a few bucks.
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# ¿ Oct 22, 2014 11:20 |
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Following instructions: fail. Getting raped by the wolf and limping away bloody and injured: success.
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# ¿ Oct 24, 2014 11:03 |
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Still can't see that mask as anything other than a really silly grin.
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# ¿ Oct 26, 2014 09:47 |
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Is there anything obtuse enough to ruin enjoyment of the game? Been hm'ing and ah'ing over getting it.
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# ¿ Oct 26, 2014 15:03 |
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Yeah, I think I'll be happy watching an LP of this one.
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# ¿ Nov 11, 2014 10:24 |
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If you can tolerate his gurning, Markiplier's doing a run (uploaded it just before the full game was out I think). I love this guy because he's so enthusiastic.
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# ¿ Nov 11, 2014 10:34 |
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The mask does not work like I thought it would! I thought it'd protect you from the old animatronics, while you just had to be calm around the new ones and let them do their thing - the nights changing their appearance to be more like the old (I've seen new Chica 'unbeaked' already...) making the distinction much harder as you juggle more poo poo. This has backfired.
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# ¿ Nov 11, 2014 11:27 |
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I keep getting killed on Night 2. I can handle Foxy and his buddies quite well, settling into a decent pattern, but then balloon boy shows up and all my planning goes to poo poo.
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# ¿ Nov 11, 2014 18:35 |
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I don't want to know how that...thing kills you. So far I've only seen Mangle draped across the prize room, staring intently at the camera. Gives me the goddamn heebie jeebies like nothing else.
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# ¿ Nov 11, 2014 21:08 |
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Haha, yeah, the final night. Holy poo poo. Holy poo poo. Major, major spoilers here: look at the date on your cheque then play Night 6. 1987.
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# ¿ Nov 12, 2014 00:24 |
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dijon du jour posted:It's a reference to "The Bite of '87". On one occasion the phone guy in the first game refers to an incident in 1987 when an animatronic bit off someone's frontal lobe. So that date on the paycheck pretty much confirms what the game has been hinting at ("Animatronics acting strangely towards staff" "Suddenly a new position has opened up on the day shift" "Someone snuck into the back and put on a golden Freddie costume and then...") which is that this game is a prequel and the game takes place during the infamous "Bite" and the missing children incident that began the restaurant's downward spiral. Yeah, it's not a hugely inventive thing but it's a neat addition and explains a lot. I think my only problem with the game is that it's more overtly supernatural than the first, but I guess it's not a huge stretch.
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# ¿ Nov 12, 2014 17:17 |
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Resturant management sim by day, survival horror by night.
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# ¿ Nov 12, 2014 19:38 |
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Slendy no, you're better than that.
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# ¿ Nov 13, 2014 03:55 |
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Morpheus posted:I just wish the plot was more coherent. It's not even discordant in a cool, insane kind of way. My friends and I are on, I think, Chapter 9, and there's little in the plot keeping us interested - it just seems like a random mishmash of locations with little or no reason to them at all. You're in a sewer! Now you're in a village! Now you're in some catacombs! Now you're back in the hospital! More caves! It makes a ton of sense!...once you finish the game unlock the model viewer, which gives detail on all the monsters and so on. I think they tried for a 'less is more' approach when it comes to story telling, but just ended up confusing the gently caress out of everyone instead.
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# ¿ Dec 18, 2014 14:37 |
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Fojar38 posted:For what it's worth both games have been surprisingly well designed for being developed by one dude so I dunno if it's fair to label him a cash-grubbing sellout yet. Props to the guy for realizing his creepy human animation skills were better suited to creepy animatronics. As long as he continues charging the same cheap price for his games I think he's cool. Dude clearly puts a lot of love into the products.
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# ¿ Jan 4, 2015 16:12 |
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al-azad posted:I'm certain the technique is intentional. He's all but said it is. I can't find the interview but his earlier games got flak for how creepy the animations for humans were, so he eventually settled on the idea of playing to his strengths and going down the route of animatronics.
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# ¿ Jan 9, 2015 20:07 |
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Huh, guy is/was a die hard Christian. Gotta say I didn't see that coming.
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# ¿ Jan 9, 2015 20:43 |
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FNAF2 has been described pretty accurately as a plate spinning simulator. You have to keep a music box cranked, keep track of animatronics and "flash" certain ones so they'll get stunned and back off, juggle the use of your mask (Foxy ignores it and the tolerance level other animatronics have for the delay between them being in the room and you putting it on gets smaller and smaller...) and so on. It's a much more hectic, much harder, game than its predecessor. Was pretty good thinking to have a lot of the story dished up through death screens. RadicalR posted:Yeah, they should've slid down. Oh well. And lock people in when the power is knocked out during a fire?
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# ¿ Jan 18, 2015 17:53 |
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Gann Jerrod posted:FNAF 3 trailer is out: https://www.youtube.com/watch?v=sXI5CGY4i-Y. Looks like it will be set in a Freddy Fazbear's themed haunted house. Looks like he's crossed straight into outright horror now.
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# ¿ Jan 27, 2015 03:15 |
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# ¿ May 19, 2024 21:56 |
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Fojar38 posted:The market has already been flooded with half-assed FNaF rip-offs so it's good that he can still make the real deal distinguishable. Seriously. Just look at the many clones that have popped up. Say what you want about the developer, but you can tell when Scott's behind something - the jump in quality and care is huge.
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# ¿ Jan 28, 2015 04:59 |