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Spacedad posted:I think the biggest problem with a lot of horror games (the ones that are very seriously attempting to be scary) is that too many of them are rational, when the biggest strength horror games have is when they drag you deep into a feeling of being in a totally irrational fever dream. I think a lot of them cling far too much to the structure of a linear game where you are meant to do things that make sense, such as solving puzzles or defeating enemies. Or even where you can just plain 'die' and then respawn from your save. One game I can think of that did this very well was a 2d flash puzzle game called suteF. That was unsettling, rather than actively scary, but it managed to play its weird nightmare-logic very well.
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# ¿ Jul 11, 2014 15:05 |
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# ¿ Apr 27, 2024 10:21 |