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Dead Space 2 overplayed it's hand a bit. I remember reading an interview with one of the developers prior to the game coming out where he stated that DS1 was super-tense pretty much the whole time because of how small the Ishimura was, and that DS2 would have long 'down' sections, to further accentuate the suspense when it did occur. Of course, when it came out, DS2 ended up being like DS1 except on board a huge-rear end space station.
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# ¿ Aug 21, 2014 03:14 |
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# ¿ May 19, 2024 22:35 |
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Holy poo poo this looks awesome.
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# ¿ Aug 26, 2014 18:02 |
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From the gameplay footage it looks like ghostydude just teleports in and gooses you, which is a lot less tense than a trackable, towering dahaka or something.
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# ¿ Sep 28, 2014 22:22 |
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woodenchicken posted:Haha I just remembered that AvP 2001 limited you to five saves per level. Didn't the aliens actually hunt you throughout the level? Like, they started in a random location and would then track you down?
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# ¿ Sep 30, 2014 15:12 |
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A Jacob's Ladder remake with Steven Soderburgh directing and Cronenburg doing the practical effects is probs the closest any movie would come to being a "Silent Hill" movie. But that's a pipe dream.
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# ¿ Oct 8, 2014 00:18 |
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adamantium|wang posted:Considering we live in a world where the single best videogame movie in existence is Mortal Kombat, I have to agree with this post. This is truth.
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# ¿ Oct 8, 2014 14:27 |
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So how long until it's shut down for infringement?
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# ¿ Oct 8, 2014 18:35 |
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A. Beaverhausen posted:Five nights at Freddies is a game a really respect, but I can't play it because it's just jump scares. I'm a huge pussy with jump scares which is why I much prefer the Silent Hill brand of horror. That being said, if Junji Ito is actually working on silent hills I'll be all over that poo poo. Wait, what? Junji Ito and Silent Hills? Where did you hear that?
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# ¿ Oct 22, 2014 04:13 |
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Siren's setting was fantastically creepy and awesome, and the basic mechanic of having to track enemies using their own sight while avoiding them was high tension personified. The lack of a centralized, continuous narrative/play through and the reliance on replaying the same episodes over and over again really hurt it, though. It wasn't in this thread, but whoever said that Siren was SH's true successor was spot on.
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# ¿ Nov 17, 2014 18:05 |
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Yodzilla posted:I never played The Dark Eye but I distinctly remember seeing ads for it in magazines back in the day, you don't forget visuals like that. I should watch an LP or something. Was it an arcade shooter? Carnival comes to mind.
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# ¿ Mar 25, 2015 16:33 |
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dijon du jour posted:Okay, I know this looks bad, and knowing Konami it probably is, but I just had a thought. No, Konami are vindictive shits and are pulling PT to spite Kojima.
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# ¿ May 6, 2015 15:45 |
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Viewtiful Jew posted:About that... "This video is no longer available due to a copyright claim made by Konami Digital Entertainment Co. Ltd." Jesus Christ, this is surpassing Capcom levels of dickishness.
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# ¿ May 11, 2015 17:59 |
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Heroic Yoshimitsu posted:This might be a weird thing to ask, but are there any good horror game lpers? Like, people who play or show off horror games without going into (fake) screaming fits when doing so. Getting scared is fine and all, and even having a facecam isn't the end of the world (for me anyway), but it seems like most videos showing off horror games go the markiplier route, which I don't like that much. Check out HarshlyCritical on yt. Pretty much a normal dude playing games.
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# ¿ Aug 2, 2015 21:19 |
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Firstborn posted:AH well. Worth a shot. I can always consume some media where someone is shooting a vampire in the face with a musket or machine gun or something. Nosferatu is on Steam, it's allegedly pretty spooky.
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# ¿ Jan 22, 2016 16:46 |
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Regarde Aduck posted:Japans hatred of Europe, even in this digital age, is unacceptable and racist. Once the refugee crisis is done with their time is up. I agree, Japanese developers need to stop making reverse control schemes that can't be changed by the (Western) player.
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# ¿ Mar 19, 2016 17:59 |
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DS3 spoilers - I'm confused on where all that biomass came from for those necromorph moons around Earth in the ending
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# ¿ Aug 15, 2016 15:05 |
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DS3 - the more I think about it the lazier that ending gets. Poof, all life ends right now, by these ravenous living moons that somehow live for millions of years without any sustenance? And they haven't ended all life before but now they defs are? I get that the series ended and they wanted to really end it but like, killing all life via deus ex machina seems extreme.
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# ¿ Aug 15, 2016 17:40 |
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Bert of the Forest posted:But seriously, what are some other good kid friendly horror stuff? Maximo: Ghosts to Glory for PS2 is basically a 3d Ghosts and Goblins that has some genuinely creepy/scary moments, but is mostly light-hearted fun. Jersey Devil for PS1 also comes to mind.
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# ¿ Sep 4, 2016 20:34 |
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Was anyone else dissatisfied with the last part of Inside? By the time I was the Blob I just wanted to eat those fuckers and metastasize into something even more horrifying and go on a good old rampage, but nooo, gotta die like a beached whale for ~Art~. At least let me kill the loving dogs, you smug Danish pricks
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# ¿ Nov 4, 2016 04:27 |
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Bulkiest Toaster posted:Days Gone. I think that game actually looks kind of cool if it delivers on the idea of being chased through an open world by hordes of infected like the trailer. It at least looks like a different take on a zombie game. That gameplay trailer made me irrationally angry. Why are you turning around randomly and wasting ammo and running in circles arrgghh
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# ¿ Jan 2, 2017 22:35 |
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The very first time the hands jump out in Eversion was great. Really, Eversion is pretty much entirely built on what you're talking about.
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# ¿ Mar 29, 2017 11:56 |
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Does Scorn have a plot out yet? Weirdly I'm getting strong Soul Reaver vibes out of it.
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# ¿ Jul 10, 2017 18:12 |
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Crabtree posted:Or something that would attack the mold itself. Like padded locks would be used against you, but if there was some anti-fungal chemical that would keep the molded and their spores away, that would actually be shelter. Sort of like the UV lamps in Dying Light?
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# ¿ Sep 14, 2017 23:58 |
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Jukebox Hero posted:Gone Home really stuck in my craw because it was always sold to me as a horror game about a stormy night and an abandoned, ransacked house Not to mention that it released at a twenty dollar price point for a 1-2 hour game.
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# ¿ Sep 18, 2017 13:20 |
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There was a rather infamous gif of a MLB game glitch where your custom dude got turned into an indescribable mass of tubes and holes that resembled flesh, smoke, and hair. And the animations still worked, so it blinked, somehow. I figure that's what HPL was going for.
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# ¿ Sep 24, 2017 07:41 |
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Bloodborne's true ending is a pretty brilliant inversion of lovecraftianism.
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# ¿ Sep 24, 2017 15:52 |
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Do game IPs run on the same copyright rules as movies, ie if you don't use the IP within a certain amount of time it reverts back to the original holder/ becomes public use?
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# ¿ Oct 19, 2017 14:49 |
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The best part of Dying Light is sitting in a safehouse at night and realising that only a dinky UV light stood between you and death
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# ¿ Oct 25, 2017 12:56 |
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al-azad posted:I'd say any time there's silenced followed by a loud noise. And I mean ear piercingly loud, like it registers in the red if you were measuring it. I haven't played imscared but watching streams there's a moment where you turn around and a dude is behind you but the audio cue indicating it's a scare isn't that loud. Sudden images or whatever isn't enough for a jump scare, what actually makes you jump is our natural instinct to be alerted to loud noises. It's a cheap trick in the same way raising your fist and hitting someone for flinching. Any sudden scare that makes you feel dumb and embarrassed, like, drat, that made me jump? is a jumpscare/catscare. Any sudden scare that resonates and stays with you is a terror proper.
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# ¿ Oct 26, 2017 01:12 |
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The only fertilizer for your crops... is the blood of your neighbors!!1!!
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# ¿ Feb 18, 2018 15:56 |
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# ¿ May 19, 2024 22:35 |
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Monoclinic posted:I finally played through Dead Space, after years of having it sit in my Steam library. It looks pretty good at high res + high fps, for a 2008 game. Someone (Mandalore?) made the comparison to the Alien movies and its spot-on: DS2 is DS1 but bigger and better (and louder), DS3 is a studio-muddled mess with some good bits in it.
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# ¿ Oct 25, 2021 00:31 |