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Oxxidation posted:The second phone call says if you don't check on the Pirate Cove puppet he's gonna getcha. Your fault for not paying attention. Correct me if i'm wrong but doesn't looking at pirates cove before you are supposed to auto trigger it, then it switches to keep an eye on it?
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# ¿ Aug 21, 2014 00:32 |
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# ¿ May 19, 2024 19:47 |
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Theres a difference between the nature of a video game and dead space's "These are spooky things, they are spooky but you can shoot them to make them less spooky". I don't play many horro games and am a coward when it comes to them but in dead space everything is a logistical "How can I kill these guys" problem, I feel powerful.
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# ¿ Aug 21, 2014 01:48 |
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Improbable Lobster posted:Takes place in a strip club version of Freddy's, sold exclusively through furaffinity That certainly would be a step up in horror.
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# ¿ Jan 4, 2015 04:29 |
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AGirlWonder posted:So if Five Nights at Freddy's 2 takes place both before and in a different location from the first game, then why is it even haunted? Because it looks like the murders took place at the smaller location. I'm assuming it's really simple and I'm just not getting it. black text about FNAF 2 Spoilers The original event that caused possessed Animatronics was way back when the place was just a single location, they then upbranded to the FNAF2 place when they went franchise then downgraded after bad stuff happened and re opened at the smaller place for the first game (old place, different from the "Original" location). There are alot of murders in the backstory of the games.
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# ¿ Jul 19, 2015 03:07 |
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This is what happens when you mix a very minimalist (some might say sparse) setting with the internet, people fill in the blanks and get attached to what they fill in as it becomes the talking point of the work for them. Like what is there to talk about in FNAF apart from weird theories based upon each game's small hints and clues?
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# ¿ Jul 25, 2015 02:51 |
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al-azad posted:The wiki is probably the best resource, I don't know if anyone has written a comprehensive guide. I've only played the first game but spoiler if there's actually someone out there who gives a poo poo: Following on from this the optimal set of actions to beat FNAF1 is Check right, close if animatronic there, shut left door, open camera to check on foxy, repeat Or at least that is how I remember you beat 20/20/20/20
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# ¿ Jul 30, 2015 08:15 |
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Ekster posted:I understand the complaint that Alien: Isolation dragged on for too long towards the end but I have no idea what people are talking about when they complain about the Alien's AI. The problem with Alien Isolation's AI is most people tend to play games where you are facing an nigh unstoppable threat as carefully as possible, taking their time and waiting. Alien isolation punishes that without explicitly telling you, the AI hovering and returning if you stand still for too long isn't well explained from what I remember of the game .
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# ¿ Sep 14, 2015 11:18 |
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Jsor posted:To some degree this is true of a lot of modern horror games, though. Hell, in Amnesia the game gets surprisingly easy just by running around like a coked up monkey. There's not too much wrong with programming horror AI assuming the player is playing like it's a horror game. Well the problem is the feedback mechanism, most people will see the Alien hovering around and getting closer and decide to double down on being Super slow and careful, which obviously makes it worse.
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# ¿ Sep 14, 2015 11:27 |
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unpacked robinhood posted:What's the health fisting thing in soma, is it their weird structure gel ? Why does the hand goes deeper as the game progresses ? Slight spoilers about a hidden "Puzzle" (non story) it is necessary to avoid all of them except the first to get the last piece of the code to unlock the archive with concept art etc
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# ¿ Sep 26, 2015 22:39 |
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Speedball posted:You're joking. If that was me, this is according to The reddit guy who found the code by unpacking the game files You can just copy the code from reddit if you don't want to go through the hassle.
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# ¿ Sep 27, 2015 00:17 |
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Bogart posted:I'm never going to play these games. Just tell me what the crazy endings are. Every challenge except last Ennard is walking about in the skin suit, having a fun time, everyone loves him... and then things start rotting and people are less and less happy as he grows purple, more scared even. Then he breaks down... but he can't die
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# ¿ Dec 9, 2016 22:26 |
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Yardbomb posted:Dead Space was never really scary to me so I never got the huge gripe of them getting progressively less so myself Dead space to me had good scary atmosphere.. outside of combat, I remember being really creeper out by the medical wing before enemies showed up and my brain kicked into shooting mode.
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# ¿ Jan 16, 2017 13:21 |
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veni veni veni posted:Half of the reason I have any interest in that game is that I want to see if it's as offensive as people make it out be or if it's just goons being goons and missing the point so they can be mad about things* https://www.youtube.com/watch?v=Ske2ddvQqbg Chip and voidburger did a stream of it if you want to watch
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# ¿ Jun 16, 2021 09:11 |
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Pollyanna posted:Finished as much as I can find in Signalis. Game good, IMO. I am very glad I played it for endings, play differently or do a scavenger hunt with an arg (you are not finding this one without a guide?. play on the harder difficulty for at least one achievement
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# ¿ Dec 2, 2022 02:43 |
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Pollyanna posted:"Play differently"? What, like go really fast or something? Hmm...I wonder how fast I can complete this game now, actually. It's very hard to go into more detail without just explaining how the systems work. 3 endings are playstyle related and 1 are related to the previous spoiler. I believe there are no ending specific achievements.
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# ¿ Dec 2, 2022 02:54 |
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# ¿ May 19, 2024 19:47 |
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Pollyanna posted:drat, okay. Is this all something I’d be expected to figure out on my own? Not really Play Style endings are basicslly 3 scores which each have a variety of ways to make them go up. The arg ending is decoding sounds into images to find items that have no prompt to pick them up.
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# ¿ Dec 2, 2022 04:29 |