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Hah. Read through the thread just in time to run into this. A little learning is a terrible thing, indeed. Trying to narrow down a text to the "message" and just "the message" is something you are generally disabused of during your first year of BA in [Some Sort] Literature. Fiction doesn't work that way. We've known that as far back as when Plato was condemning it for not working that way and Aristotle was writing up the rules to encourage better integration. We've dispatched "what did the Poet mean" as the primary means of analysis well back in the early 20th century, over a hundred years ago. I can handle smug. I've been told I'm personally insufferably smug in general, and exceptionally smug when I'm right about something (hey, you may have noticed something about this post. Kudos!). I can handle malformed ideas - we all have a few, as no one can know everything, nor withhold judgement one everything they don't know. It's the combination - a babies grin as he displays his brand new poop drawing all over the wall in an adults voice - that's rather annoying. But hey. That's juuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuust my opinion, backed by millennia of literary analysis. Xander77 fucked around with this message at 18:13 on Aug 18, 2014 |
# ¿ Aug 18, 2014 18:10 |
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# ¿ May 11, 2024 06:41 |
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Your video is private. Edit: Lt. Danger posted:
I don't think there's anywhere on these forums you get to go "here's my Personally, I think that's one of the better things about these forums as a whole. Lt. Danger posted:Now, of course, people are happy to appropriate my analysis and declare that yes, of course ME3 is about intergenerational conflict! Of course it is. Xander77 fucked around with this message at 22:12 on Aug 20, 2014 |
# ¿ Aug 20, 2014 22:07 |
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Lt. Danger posted:
Though to be fair, if your entire posting career, starting with the NWN2 LP was building towards this, I'll be genuinely impressed. Lt. Danger posted:
For another, if you genuinely think the Assassin trilogy is superior to the Ships of Magic, you are objectively bad at reading, QED
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# ¿ Aug 20, 2014 22:37 |
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Lt. Danger posted:What I mean by this (and I do say this in the video) is that I'm deliberately adopting a specific way of looking at things for the purposes of creating this reading. But by all means, keep backpedaling.
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# ¿ Aug 20, 2014 22:53 |
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Let's be serious for a moment. The actual theme of Mass Effect 3 is a thought experiment confirming the superiority of objectivist morality. After two games which lured the player into complacency with the assumption that the world has a place for shades of grey, every single conflict is revealed to be a black and white as the infamous Ditko card trick. Furthermore, though you thought that heroes could deviate ever so slightly from the true path in the name of expediency, every Renegade decision you've previously made comes back to bite you, much like the Renegade option in every galactic conflict turns out to be outright wrong. There is the path of the angels and the path of devils, and nothing - nothing - in between. Recommending Spoiler Warning to anyone for any reason is the greatest troll of all. StrifeHira posted:I'd wager this was something on the design team's mind when setting up both mechanics and story, so Shepard, the player, was kept away from the Reapers (at least, the bigger, kilometer-sized ones) for as long as possible. Covok posted:Doesn't some of your statement become moot when you consider Shepard and two other squadmates were able to take down a reaper using their normal equipment in Mass Effect 2? I mean, once you do that, it's hard to undo the effect. We killed a reaper, with collector minions, just using normal weapons, why can't the galaxy beat them with ships? Xander77 fucked around with this message at 00:13 on Aug 21, 2014 |
# ¿ Aug 21, 2014 00:08 |
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Geostomp posted:I agree. One of many problems about this game's premise is that it can't seem to decide if it wants to be about a war against a powerful, but not unstoppable, threat or the galaxy being devoured by eldritch monsters from beyond the veil. Listen and... do what? I realize that being singled out as the Cassandra by inept politicians is an intrinsic part of the genre, but we've just had it hammered into our skulls that "conventional methods are useless", in order to sell us on the Catalyst. But since we didn't get anything on the Catalyst before this game (and I agree that that's no necessarily a problem with ME2, as each game may as well be taken on its own. It's a problem with ME3 ), the whole thing is revealed a blindly following the trope with little concern for the overall logic. McKilligan posted:I agree with the points that Cerberus enemies are more fun to fight against, but that's also an example of the narrative and gameplay not reinforcing one another. The shooty enemies are more varied and more fun to fight against than the cyborg space demons, why not just have a game that focused more on that? On the one hand, Bioware was always adept at... drawing inspiration from other sources... and they are, indeed, fairly fun to fight even outside multiplayer. On the other hand, their design rather fails to hide their origin, and they stick out of the overall game aesthetic. They feel as though they belong in the generic 21st century multiplayer shooter from which they were drawn.
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# ¿ Aug 21, 2014 06:04 |
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Iamblikhos posted:Come now, you know that's not true. However, you may want to keep watching the LP to see how many of the things that were depicted as morally grey in ME1-2 are now purely black. Lt. Danger posted:What do people think about the conversation on Virmire and at the end of the Earth prologue being clues by Bioware on how to understand the game - that the genophage, the quarians and Cerberus are more important than the Reapers? Is that convincing? In addition to the above, the Reaper threat ends up displacing, subsuming and (maybe, possibly, arguably) allegorically representing the above conflicts - and that's also convincing and coherent? Nah, I'll have to disagree with that one. Edit - In general, you should settle on one reading of how important ME1 and 2 are to the themes of ME3. You're oscillating between waving the previous installments aside and relying on them for support. Xander77 fucked around with this message at 09:16 on Aug 21, 2014 |
# ¿ Aug 21, 2014 09:10 |
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Lt. Danger posted:I think it's very important that these things aren't purely black. Let's talk about the big three - Cerberus, the Genophage and the Geth conflict. Compare and contrast ME2 and ME3. There are, of course, a great many more minor moments where you are explicitly rewarded for Paragon actions. Offhand, I can think of one Paragon decision that ends with a minor negative consequence. (Unless we're saving this for later?) Xander77 fucked around with this message at 10:28 on Aug 21, 2014 |
# ¿ Aug 21, 2014 10:11 |
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Lt. Danger posted:
quote:The actual theme of Mass Effect 3 is a thought experiment confirming the superiority of objectivist morality. After two games which lured the player into complacency with the assumption that the world has a place for shades of grey, every single conflict is revealed to be a black and white as the infamous Ditko card trick. Furthermore, though you thought that heroes could deviate ever so slightly from the true path in the name of expediency, every Renegade decision you've previously made comes back to bite you, much like the Renegade option in every galactic conflict turns out to be outright wrong. There is the path of the angels and the path of devils, and nothing - nothing - in between. Neruz posted:You could argue that the presence of the Reapers actually removes the ethical dilemma part of the Genophage; the Krogen are needed to fight the Reapers. We don't want them, we need them. Without the Krogen the Reapers will win (note that this is how it is presented in the game), as such any ethical dilemma arguably takes the back seat to the reality that we need more Krogen fighting the Reapers right now. It doesn't matter if the Genophage was a good idea or a bad idea; it is actively impeding our ability to fight the Reapers and thus it must go regardless of any moral issues. (Kinda get the feeling that the Krogan will be replaced by propah Turian Tommy's should a victory parade ever take place)
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# ¿ Aug 21, 2014 10:32 |
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Lt. Danger posted:Is this really what's important here? (This thread is also the first place where I've heard the Turian moon consistently referred to as... not Palaven or whatever) Xander77 fucked around with this message at 12:53 on Aug 21, 2014 |
# ¿ Aug 21, 2014 12:50 |
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2house2fly posted:"this isnt about strategy or tactics! We fight or we die!" Fire Warrior posted:“Answer me! How do you fight this?” Now, as remarked above, these speeches tend towards sentimentalism and hollow platitudes at the best of times. This particular speech, though, comes out of nowhere and is neither set up nor expanded upon. As Lt. Danger mentioned, Bioware is pretty good about coalescing common tropes into a mostly cohesive whole, and they tend to assume that the viewers are familiar enough with genre fiction that expanding upon every single detail is unnecessary. Efficient writing, Mortal Kombat style. Unfortunately, a bit too much is skipped over in this case, and the players were mostly left behind. Arglebargle III posted:Ugh I may have to restart Mass Effect 2 simply because playing as an infiltrator is so excruciating. I picked it because it was the one class I haven't played. Watching Danger huddle behind cover and miss headshots is excruciating. Also, by comparison. Xander77 fucked around with this message at 16:08 on Aug 21, 2014 |
# ¿ Aug 21, 2014 15:55 |
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Arglebargle III posted:But hey, why bother with characterizing your antagonist over the next 40 hours when you can not do it in the last ten minutes of the game.
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# ¿ Aug 22, 2014 16:48 |
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Rogue0071 posted:ME3 is out on PC, it's just on Origin. vvvv :P Xander77 fucked around with this message at 18:26 on Aug 22, 2014 |
# ¿ Aug 22, 2014 18:17 |
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We know for a fact that Turians can't process rum due to their body chemistry, and Mass Effect: Refenestration mentions that their fleet abolished the practice of lashing shortly after the First Contact war. Therefore, the Turian fleet runs on sodomy and sodomy alone. QED. Edit - vvv. Yeah, I'm sure :wrex: was a smilie at some point. Xander77 fucked around with this message at 00:58 on Aug 23, 2014 |
# ¿ Aug 22, 2014 23:58 |
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Lt. Danger posted:My Shepard is incel so no romance, but I'll probably talk about it when we get to the shakier bits of the game.
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# ¿ Aug 24, 2014 20:43 |
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People just have the weirdest ideas about characters. See "space racist" for further details.
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# ¿ Aug 25, 2014 11:26 |
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A Curvy Goonette posted:They're supposed to be space Roma. ungulateman posted:Her fans. (Wasn't there a rimshotsuicide smilie?)
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# ¿ Aug 25, 2014 16:40 |
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The "perfect" Tuchanka ending, the culmination of two games worth of setup, is your reward for taking Shepard through the entire trilogy while making the right decisions. When you decide that your thematic analysis essentially ignores the interactions between Shepard and the other characters, you're kinda missing the point - Shepard as the agent of change that can lead the galaxy into a better future is a major theme, one of the tropes borrowed most wholesale from Star Trek / Campbell. The "golden" ending very much works in the context and is one of the few things in this all-too-cinematic game that function in a manner unique to gaming in general and the conclusion of a trilogy in particular. I am, however, actually looking forward to what you have to say about the Geth arc, and other priority missions, which are just as blatant about milking character drama for bathos - but based on an emotional connection you're unlikely to have. ... You realize you're basically describing remakes, right? Infinite syuzhet variations on the same fabula - telling the same story in different ways - is a function of game limitations, not an actual goal. It's a stage we're trying to pass, as there's very little of interest to be discovered there. ... Grunt has a fascinatingly Bioware plot arc. We have a typical A more traditional, nay even cliched story, would have had Grunt (possibly at Shepards prompting) demonstrating some virtue that a mere gun, something without a brain / soul / connection to the past could not. Or possibly convincing the krogan that there are other ways to measure someone's worth. Not that path for Bioware, master storytellers that they are. ... No, the signifier isn't the same as the signified, and the Reapers and the various generational conflicts aren't freely converted back and forth as equivalent. Call it symbolic logic 101. Or, if you'd like, the paradox of a set containing itself. quote:Samara will attempt suicide so that she won't have to execute her sole remaining daughter for having a predatory genetic condition. Live or die? She died as a Matriarch when her daughters turned out to be quote:Miranda can potentially die while rescuing her sister from Cerberus and her father, in the process giving us a lead that will take us to Cerberus HQ. Live or die? quote:[*]What's more important: the life of an Admiral or the lives of his crew? quote:Steve Cortez. Romance? Edit - Apparently I have even more stuff to say. Wah. For one thing, I believe it can't be emphasized enough that one brilliant bit of genuinely good writing and gameplay / player agency / storytelling integration is how an absolutely successful Shepard - Galactic Hero and savior of the galaxy - works in a satisfying thematic way. For another, though I already mentioned I disliked the way the game simplifies the fairly complex moral issues from the previous installments into simple black/white affairs, I believe that the golden ending is the least blatantly simplistic and moralizing of the lot. It feels like the result of Shepard's actions - player agency - and has a lot of thematic resonance. Meanwhile, claiming that the choice is that much harder when a brutish leader and a lack of moderating influence are at hand is basically just repeating the same strawman railed against in the video - "if they didn't have fancy sculptures, would they be less worthy of Xander77 fucked around with this message at 07:53 on Aug 26, 2014 |
# ¿ Aug 26, 2014 00:45 |
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What's a "heightmap"? It hasn't been so long since I played the game (and I kinda watched the video as well), but I completey forgot you move between different camps on Palaven, instead of going back to the same one (even though Garrus and his hilarious backwards jog were the highlight of the mission in my original playthrough). Oh yeah - Danger mentioned Raymond E Feist in one of the previous videos, but neglected to point out that the videogame Betrayal at Krondor (based on the series but not a specific book, IIRC) actually had a party that (ostensibly) didn't get along, what with one being a suspicious dirty dark elf and another being a kid who basically forced himself into the questline. The conflict only really manifests in a few cutscenes, but hey - some improvement. For that matter, most of the party in ME1 couldn't really stand each other - see elevator banter and the like. I guess everyone bonded over the course of three games (+ whatever spinoff media, obviously). The ME2 party members were also apparently supposed to have a bunch of confrontations that you'd only be able to defuse with enough magic persuasion points, but that Jack and Miranda's was the only one that made it into the finished game. Xander77 fucked around with this message at 16:46 on Aug 30, 2014 |
# ¿ Aug 30, 2014 16:16 |
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Raygereio posted:Tali and Legion also have a confrontation. Grunt and Mordin were at some point also supposed to have a confrontation about the Genophage, but it got cut. There's still some dialogue left of it in the files. Huh. Forgot about that. Was Thane supposed to have a go at Jacob for some reason as well? (A fierce competition over who has the best abs?) Zaeed vs Kasumi?
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# ¿ Aug 30, 2014 18:46 |
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I'm like 60% sure you have to talk / gun down the Vermire survivor regardless of what your playthrough was like. Taking certain actions beforehand might make it easier to talk them down, but I wouldn't even count on that. I let Ashley live if only because I was so tired of having to use the same few squadmates over and over. And then I never actually used her on a mission. No comments on Udina's big moment? I think I hinted above that it's one of the many instances of ME3 taking something that was complex in the previous installments and... to be as fair as possible... simplifying it a great deal. (And if they were going to turn Udina into a comic book villain, at least they could have given him in appropriately epic demise, instead of that wet fart) Mazerunner posted:Has anyone read the Mote in God's Eye by Niven and Pournelle? The ending (the humans are chilling out and looking at the barrier, while one the aliens, birth controlled and all, plays besides them) makes a lot more sense with a sequel in mind. Xander77 fucked around with this message at 16:14 on Sep 3, 2014 |
# ¿ Sep 3, 2014 16:06 |
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I wasn't sure what time, if any, was right to bitch about this, so might as well do so in the downtime before an update: Back in 2007, disguising loading with an elevator that had a fixed time of travel and therefore took interminably long even when your computer loaded the room within seconds, was... actually kinda stupid. Behind the times even by 2007 standards. Doing the same in 2013, after everyone bitched about you doing this in the original game is just pure Bioware. (gently caress the war-room exit scanner is what I'm saying)
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# ¿ Sep 6, 2014 04:21 |
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Arglebargle III posted:The war room scanner is like 1.5 seconds.
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# ¿ Sep 6, 2014 14:28 |
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Arglebargle III posted:I liked the reaper honking noise, just not when the synth horns did it as part of the soundtrack. In fact i liked the piano in ME3's soundtrack a lot. Unfortunately the ME3 theme involved both piano and synth horn honks.
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# ¿ Sep 18, 2014 06:14 |
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And if the WotW remake was a movie anyone cared about, much less bothered to steal from, I would certainly have referred to them as "War of the Worlds horns".
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# ¿ Sep 18, 2014 10:43 |
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Lt. Danger posted:
Aria is sort of annoying in ME2, and moderately so in ME3, provided you just leave her to hang around in her club and be cooler than you. If you actually purchase all the DLC though... (presumably the people who bought it would be interested in Aria being cool, which... fair enough, but still) (I was about to remark on the coincidence of having Clauda Black as her voice actor... but turns out that isn't actually the case. Odd.) ... I don't quite follow some of the complaints about CRPG romances. Not to echo Patrick's "I'm paying 60 currency units, so you better get down and start pandering right now" arguments... but a lot of heroic videogame stories are rather explicitly about wish fulfillment. As to the issue of your videogame NPC romance partners being... videogame NPC's - with pre-programmed reactions that can be gamed... Well, yeah? ... And? Those are the interactions you have in a typical CRPG. Are we worried that children playing these games are being presented with a wrong model to base their romantic interactions upon? They're also being presented with the wrong model of bluffing people, influencing them, haggling, and human interaction in general.
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# ¿ Sep 21, 2014 15:09 |
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The first example that comes to mind is Jerome K Jerome's (or Robert Heinlein's, whatever) Christmas Kitten. To elaborate - the kitten is a few weeks old, all alone, stuck in an abandoned building. It's snowing outside, the kitten is hungry and confused about being abandoned. Besides all that, something mangled its right paw. Worse things yet await that poor little furball in the near future. Now. I (and Jerome's / Heinlein's writer character) am quite aware of the fact I'm making a crass and cynical effort to squeeze some tears out of you. And yet, just writing this out makes me a bit verklempt. The same thing can be done with... actually, skip the hypotheticals, and lets go straight for the obvious example - the death of not!Grunt. A bit of sappy piano music, a bit of slowmotion, some noble sacrifice, and you might well tear up for this no-name NPC that didn't even get the minor development accorded to not!Mordin. Can't quite get the same calculated effect with humor. And I'm saying that as a desperately unfunny person who's been using (quote unquote) humor as a defense mechanism for a few decades now. Lt. Danger posted:Well, one part of Sawyer's (and my) argument is that stories should be about more than just wish fulfilment, and wish fulfilment isn't a particularly worthy goal for a story, for a writer or an audience. I've never played DA2, nor am I going to, but I've been given the impression that the player character and her friends gently caress up everything they ever touch, and having a romance just contributes to loving things up even more rather than playing into a happy ending. Torchlighter posted:
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# ¿ Sep 21, 2014 19:27 |
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Lt. Danger posted:Part 14: Setting
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# ¿ Sep 27, 2014 13:55 |
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Can we agree that that the game is militaristic to the point of fetishizing military service? Can we also agree that a counterpoint to that worship of big manly men of action is a disdain for short-sighted politicians and their petty concerns about stuff like "what people want/need"? Note that this is something drawn from the current climate and other shooty games (the next Call of Duty and all that) rather than the classic sci-fi that Mass Effect ostensibly draws inspiration from - that media usually went in the opposite direction of casting military men as blundering oafs and the intelligentsia as the protagonists that must overcome entrenched "charge!" stupidity. ... And skipping everything in between... one of the major foundational... stones, I guess? For fascist ideology is the eliding of differences within society as it unites under the single leader. If democracy is about acknowledging that different classes, populations and social strata have different, often conflicting, desires that should be haggled over in the democratic process, fascism is about denying that entirely. The "people" as a whole are a single organic being with a single organic will that will be directed by the leader - anyone claiming a different desire from what whole, much less imply that the leader is actually only working for the benefit of a small portions of the countries population is declared an enemy of the people. On a completely unrelated note, what did this thread unilaterally declare to be the best ending?
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# ¿ Sep 27, 2014 17:52 |
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Lt. Danger posted:One of the common suggested alternative storylines for ME3 is that it should just be about Shepard and company tooling around the galaxy, rallying everyone behind one banner and blasting the hell out of the Reapers with their united galactic fleet. I'd say that such a storyline would be 'fascist' - at least, more so than what we have here, where Shepard heals and transforms the galaxy spiritually in order to overcome the inevitable crisis that the Reapers represent. That, I'd hazard, is not fascist at all, though Willie Tomg may or may not agree. Enforced unity for the greater good is hella fascist though. Lt. Danger posted:Agreed, though I think the depiction of the quarian admirals does a lot to dispel this. I' not entirely fond of the Geth arc, particularly the conclusion, but what was done with the admiral characters between ME2 and 3 was more or less exactly what should have been done with Udina though. Willie Tomg posted:Originally that Mass Effect was a poor fit for being called "fascist" in the same way one could call the works of Robert Heinlen "fascist" but as this tangent goes on, increasingly that Xander77 fucked around with this message at 18:28 on Sep 27, 2014 |
# ¿ Sep 27, 2014 18:24 |
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Lt. Danger posted:Well, a lot of it is in how it's presented. Fascism is (intended to seem) a populist movement and takes ideas from all over the place. As others have said, cooperation isn't particularly fascist, but I'd suggest cooperation in the name of defeating a greater enemy is closer, and cooperation to defeat an enemy where the only dissenters are indoctrinated inhuman slaves is closer still. Xander77 fucked around with this message at 22:20 on Sep 28, 2014 |
# ¿ Sep 28, 2014 22:07 |
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"Intended" isn't necessarily a particularly good word when analyzing problematic content. However, I think that if you trace back the source of the problem, it all comes down to space-vampire (which is already something with a lot of intrinsic connections to exotic and dangerous sexuality) being combined with space-lesbian (as the only obvious in-universe race suited for the role). The content doesn't draw direct inspiration from "gay menace" narratives, if that helps. The biggest issue with that interpretation is the victim's diary specifically talking about Morinth being a "girl" rather than, say, "an alien". I can't quite locate the blog post at the moment, but I recently read a rather lovely one about Bioware not really understanding how sci-fi allegories work. Or how to put any kind of subtle message into the medium. (Kind like how you occasionally get "Shepard is a girl?!" moments, even though it really should be "Shepard is a human?!") (Edit: I don't actually recall a lot of examples of the last point offhand, but I do remember the blog post in question listing quite a few in Bioware writing in general)
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# ¿ Sep 29, 2014 09:04 |
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FullLeatherJacket posted:It's entirely pandering when it's in response to people bloo-hooing on the Bioware forums and the various social media hellscapes that the writers didn't bolt on an opportunity for male Shep to get his homoeroticism on, and that it's somehow an obligation on them to add this in for the <1% of the fanbase that would care in any way. It's not done for the benefit of the gameplay or the narrative, it's done purely as an indulgence for a tiny minority of people with nothing better to complain about, and maybe some good PR. Widestancer posted:How is Morinth "The Gay Menace" and how are the writers misogynistic?
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# ¿ Sep 29, 2014 21:41 |
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Blade_of_tyshalle posted:Yes, I see ... Also, note how her appearance coincides with the fatal confrontation between Liara and her mother. Kinda a shame that the Rachni queen speaks through a random Asari, rather than Benesia's corpse.
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# ¿ Sep 30, 2014 20:40 |
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Lt. Danger posted:
I get it - "generation conflict" isn't a word. But still. ... * Which it absolutely is Shepard, ME 2 posted:I love nailing asari. So ageless and superior -- then you get them, and they squeal like schoolgirls.
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# ¿ Oct 2, 2014 19:43 |
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Good lord, is that mission dull and point-free. Much like Joseph himself, really. "Intra-galactic" or just galactic. No just being pedantic - words having meanings is probably one of the main reasons you have trouble getting your points across, at least for me. "Anyone can enjoy it, which [qualifier] means no one can [another qualifier]". Qualified or not, that's one hell of a meaningless statement. Koan-like, really. Your videos are composed of this awkward jumble of actually interesting points, generic rambling and... stuff... like this. When describing a point of view you do not subscribe, is may be advisable to actually ask someone what the point of view is. If you still fail to understand it, just copy the answer outright, instead of making a half-informed summary that mashes together actual points and total irrelevant tangents. I'll be honest: "the problem fans had with the ending was because it was too sad - it killed characters and ended the setting" is a strawman I did not expect to hear here. I'm actually disappointed. You seem to forget that Bioware are fans of their game. In a "mature" or "non-insane" way, in which most authors are fans of their work, sure. But also in the "gigglesquee" "I want to nom her ears" way. There's no clear delineation here. (One of the issues with the ending breaking tone with the rest of the series is precisely because the regular team - the fans - weren't the ones who wrote it). ... I can never hate that Archer interaction. It's funnier than the entirety of its namefellow series. ... Edit - "Is this person writing for IGN correct about how" - NO. The answer to whatever follows is always NO, as evidenced by the fact that this person is writing for IGN. It's pretty much the equivalent of "this person on Fox news is making the allegation that-". Xander77 fucked around with this message at 01:05 on Oct 13, 2014 |
# ¿ Oct 13, 2014 00:36 |
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Let's be fair though - season 4 was rather poo poo. (Except for the Earth episodes and Prayer)
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# ¿ Oct 13, 2014 02:25 |
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Neruz posted:'Intra-galactic' would refer to things happening inside a single galaxy, which is correct for the setting as everything takes place inside a single galaxy. quote:"Anyone can enjoy it, which means no-one can" is a perfectly legitimate statement meaning that the thing in question has been carefully designed to be as inoffensive as possible and appeal to the lowest common denominator. All edges and corners have been removed, no risks are taken and everything is always balanced so that under no circumstances could anyone involved with the thing be hurt or offended. (Nevermind that in context the statement has a bunch of additional qualifiers around it just to dilute any possible message as completely as possible) Edit - presumably because the very first "I'm right, you're wrong, nah nah nah" video provoked such a fierce reaction. Which... is fine, sure. But you either avoid expressing "controversial" opinions altogether, or stand behind them when you do. Piling on qualifiers does nothing. Well, nothing positive, at least. Xander77 fucked around with this message at 05:06 on Oct 13, 2014 |
# ¿ Oct 13, 2014 05:01 |
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Neruz posted:Apologies, I appear to have misunderstood your post. What are you actually trying to refer to anyway? quote:I honestly have absolutely no idea what you are trying to say here. Apart from words.
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# ¿ Oct 13, 2014 05:21 |
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# ¿ May 11, 2024 06:41 |
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Yeah, I think this derail has ran its course. Let's agree to disagree. So... how about Jason's abs? Gigglesquee, am I right?
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# ¿ Oct 13, 2014 11:06 |