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Very few grand scale sci-fi stories end satisfyingly, and those that do tend to be celebrated as masterworks of the genre. David Brin's Uplift saga springs to mind. Dan Simmons' Hyperion novels have a great and touching ending. Then there's Dune, and all the books that shouldn't have been written after the first one. My point is that the story that the Mass Effect series tells is above and beyond most stories in the medium. Even if the ending was a bit lackluster, it's still rubbing shoulders in a genre that very few even attempt. For me, the actual ending of the series is the Citadel DLC, where you kick back with your space friends, drink a lot of space booze, and talk about that time you saved the space galaxy.
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# ¿ Jul 20, 2014 18:53 |
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# ¿ May 11, 2024 07:42 |
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Lt. Danger posted:This is canon. Good. gently caress them.
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# ¿ Jul 20, 2014 18:59 |
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Promontory posted:I haven't played the third game, but I think the problem with that scene is the developers assuming too much about your character. After two games most players probably had a pretty solid idea of what 'their' Shepard was like. Not all of them would care about some kid beyond 'well that sucks'. The kid's probably supposed to be a symbol of everyone on Earth, but I think it falls flat - there's no real emotional connection to Earth in Mass Effect games, since you're always off interacting with everything else in the galaxy. Yeah this is the problem. You can't spend two games establishing Shepard as either James T. Kirk or Jean-Luc Picard, and then have them freak out by some random kid dying. Neither would lose sleep over that. The whole thing just undermines the character in a really dumb way. If you're going to go with a super awesome space hero, then just run with it. Don't tell me 40 hours into the story, that they're actually really soft and vulnerable inside when it comes to kids.
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# ¿ Jul 28, 2014 13:02 |