|
Morroque posted:There's some animosity for Jacob too. He seemed nice enough that I didn't understand why at first - It's impossible to talk to Jacob with a female character in a normal tone of voice. If I recall right, they did record a neutral greeting for FemShep/Jacob, but for some weird reason it's not used until after the Suicide Mission. - He's often viewed as the most boring and bland character out of the whole ME cast. - If you for some unholy reason romance the guy, Jacob has one of the - if not the - silliest dialogue. The prize... - Additionally if you romance him, you're in a fun suprize when you come across him in ME3.
|
# ¿ Aug 25, 2014 15:51 |
|
|
# ¿ May 11, 2024 13:26 |
|
Automatic Slim posted:Samara Die. The reason Samara should die is because she has been living unwaveringly by a code for centuries. Sheppard is just a mayfly compared to her and a 30 second conversation is not going to convince someone so dedicated, fanatical, and rigid to change that. The human hero swiping away those arguments so easily with a grandiose, feel good speech seems "unrealistic" and downright condescending. Samara's mission talk: Shep doesn't give a speech. If you take the interrupt to stop Samara, all Shep does is grab Samara and go "WTF?". The daughter is the one who convinces Samara that she doesn't have to kill herself.
|
# ¿ Aug 26, 2014 09:34 |
|
Xander77 posted:The ME2 party members were also apparently supposed to have a bunch of confrontations that you'd only be able to defuse with enough magic persuasion points, but that Jack and Miranda's was the only one that made it into the finished game.
|
# ¿ Aug 30, 2014 18:37 |
|
Hitlers Gay Secret posted:Mordin dies in every playthrough I have unless I send him back to the ship with the crew. It doesn't matter if I did everything for him he will always die after the Reaper fight. I'm certain he's bugged.
|
# ¿ Sep 3, 2014 12:03 |
|
Arglebargle III posted:And so many texture issues, my god. Garrus's face isn't the only texture stuck on minimum resolution. Having a 2012 GPU with VRAM far beyond what was available on the 360 doesn't help texture pop-in much, and yet so much of it is tiny anyway. If you're game looks like this and this, instead of this and this, you can try forcing the game to use less blurry textures by messing around with some .ini settings. Also Garrus's face textures were bugged and permanently stuck in low lod mode at release. A dev posted on the old bioware forums that this couldn't be fixed because it would require a multi-gig patch. But then 1.02 did fix it, so... Morroque posted:Is the in-game gaffing worse this time around? I mean, the lighting. It seems that on the whole, the lights and shadows are duller and flatter than they were in the second game, where things were brighter but also had more constrasting shadows. Bad jokes aside, I think Bioware was trying to go for ME1's color scheme in ME3's Normandy with all the dark blue. Which following ME2's bright orange colours, would seem duller.
|
# ¿ Sep 8, 2014 10:30 |
|
Montegoraon posted:Maybe it was a bit of lazy writing, not giving Liara two different responses Heck, often Shep even says the exact same line no matter what option you picked and the only difference is a little paragon or renegade bonus depending on if you picked the top-left or top-right option.
|
# ¿ Sep 22, 2014 21:59 |
|
Hitlers Gay Secret posted:I didn't touch multiplayer until I finished the game and I had 100% galactic readiness. I know they tried to fear you into doing that but it was a load of bullshit. The Extended Cut DLC lowered all the EMS requirements and the other DLCs added a decent amount of war assets. So yeah, doing multiplayer isn't required unless you're doing a failShep run of sorts and still want to get the "best" ending. Raygereio fucked around with this message at 20:47 on Sep 27, 2014 |
# ¿ Sep 27, 2014 20:44 |
|
Neruz posted:Actually as you find out, I think in ME3? Maybe ME2, the Quarians have a lot of things to be ashamed about including their attempted genocide of the Geth which caused the rebellion in the first place. Then again, it seems everyone in the ME universe tends towards being an rear end in a top hat towards AIs (Citadel DLC scene)
|
# ¿ Oct 2, 2014 12:33 |
|
Neruz posted:I'm still not entirely convinced that it isn't in fact a piece of placeholder art that was forgotten about, thus never received a replacement and nobody noticed until it was too late.
|
# ¿ Oct 12, 2014 09:45 |
|
Lt. Danger posted:I'm not sure where 'floating junkyard' comes from. Not really "Powerful armada" material. ME3 handwaves it with the Quarians going "We've strapped guns on everything!".
|
# ¿ Nov 5, 2014 00:09 |
|
Until ME3 I don't think the Migrant Fleet was ever described as powerful. But I'll admit I might be remembering that wrong.Neruz posted:You're thinking in too human terms; until the Humans arrive Citadel Space tech has been pretty stable for the last ~1000 years. 300+ year old ships aren't as great as modern ships sure, but they're still huge and still have plenty of room to put guns on and there's way more of them than anyone else has because they're carrying around an entire world's population. Also the majority of the flotilla were supposed to be non-combat vessels. The idea that if you strap some guns to a really big ship that previously served as a nursery and to grow food inside, you'll somehow end up with an effective dreadnought-class ship is bit silly. And no: Shep saying "Wow, that's really stupid of you" didn't make it less silly for me. But then I suppose Mass Effect never really thought the whole space combat thing through.
|
# ¿ Nov 5, 2014 00:30 |
|
|
# ¿ May 11, 2024 13:26 |
|
Neruz posted:The Migrant Fleet isn't described as threatening but the codex often notes that it is a lot of ships and many of them are really big and thus the fleet as a whole is potentially quite potent. If I reinforce the chassis of a Volkswagen Beetle enough, I could duct-tape the turret of a M1 Abrams on top of it. But it's not going to move with anything resembling speed and will probably collapse after a single shot. Even a large number of these is not going to be a threat to a real tank in a straight up fight. If you manage to get the drop on the real tank, it might do some damage though. Which I suppose was the intention with Xen's weapon. But that makes the Quarian admirals mindbogglingly stupid for gambling that the Geth didn't develop a counter to Xen's weapon and putting the entirety of the Quarian species in danger. Like I said before: ME3 handwaves it all with the Quarians going "We've strapped guns on everything!" and by having Shep & Co call the Quarians idiots. I'll admit that I tend to have a low tolerance for holes like this. It doesn't make the entire story collapse around itself though. The setup for the situation here doesn't make whole lot of sense, but there are and will come worse things to bitch about. Raygereio fucked around with this message at 10:52 on Nov 5, 2014 |
# ¿ Nov 5, 2014 10:45 |