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TrampolineTales posted:The first one that comes to mind is Maverick Bird. Probably because the OP mentioned Flappy Bird. Either way, the game's basically Flappy Bird meets Super Hexagon (which makes sense, since the developer of this game MADE Super Hexagon). On a related note, Super Hexagon is a great game that's also very difficult at later levels. I was going to mention Super Hexagon myself. People get playtime anywhere from like 3hrs to 20hrs+ to beat it, which distills down to 6 minutes of successful gameplay.
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# ¿ Jul 22, 2014 22:03 |
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# ¿ May 22, 2024 08:33 |
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Uzi Suicide posted:6 min??? Nah, sorry. I mean there are 6 main levels and each makes you go a straight minute. So that all the hours you put in represent 6 minutes of success.
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# ¿ Jul 22, 2014 23:12 |
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Zesty Mordant posted:F-Zero GX Help me out on this video. You say it's a wall-less track, but it looks like he's bouncing of the side and getting a boost for it. Is there some glitch or mechanic he's exploiting? I can't figure it out.
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# ¿ Jul 24, 2014 19:50 |
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NmareBfly posted:Yeah, it's called.. um. Shift-boosting, I think? You go off the track for one frame then back on to get a speed boost. Just watch this. Watch this and have an existential crisis: Golly. I can't even fathom how you discover crazy things like that. It's just like the Zelda: OoT speed runs - where you sequence break, to get bugs, so you can drop them in a special spot, so that you can clip through a door, and then move just right to trick the game into thinking you're at Gannon, all within a few minutes of starting the game.
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# ¿ Jul 24, 2014 20:33 |
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Walton Simons posted:I love FTL but the final boss is the biggest double-hard boss in gaming I've ever known. Man, that mother ship would still be super hard with just 2 phases. At least that'd be more reasonable on Normal or something.
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# ¿ Jul 31, 2014 19:05 |