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Nethack, the first roguelike I ever played. It took me five years of play to to beat it, and that was with heavy wiki reference. Combine super high difficulty(at least early game) with random generation and a huge amount of complex gameplay mechanics and you get this shitshow: - You ate the wrong corpse to avoid starvation? Oops, you got poisoned and died. - You experimented with alchemy and mixed acid and water? Oops, it exploded and you died. - You tried zapping an unidentified wand to see what it does? Oops, it was a wand of lightning, and its blast bounced off the wall and killed you. - You picked up a basilisk corpse? Enjoy being a statue(yes, you're dead). - You safely picked up a basilisk corpse while wearing gloves? Well you better hope you don't try to walk down any stairs while encumbered, or you'll fall over and stone yourself. - You read a random scroll to identify it? Enjoy your permanent ball and chain to slow you down. There are better roguelikes, but nothing will take the place in my heart that Nethack has.
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# ¿ Jul 23, 2014 03:16 |
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# ¿ May 22, 2024 11:31 |