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Jobbo_Fett posted:D3 started out as a horrible mess because the item drops were utter poo poo and it had a P2W system with the auction house, not that that mattered since they didn't have (Do they even have it yet?) PVP system so everything was PVE. The game was so easy on normal difficulty that it really wasn't P2W at all. It was only P2W if you wanted to be some sort of elite Inferno running top tier player (for neckbeard reasons). Inferno was so loving hard at release that the only people who could beat Inferno Diablo were luck-based gimmick builds and people who found glitches, like the Wizard God Mode exploit or the glitch that allowed Barbarians to regain 8% of their health with every hit. But Blizzard did a pretty good job of slowly balancing the game into something playable, and from what I hear they even made the game pretty fun in the months leading up to the expansion. I've heard great things about the patch that rebalanced legendaries, making them actually pretty useful and fun and not completely useless
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# ¿ Sep 7, 2014 07:10 |
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# ¿ May 14, 2024 19:42 |
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D3 Inferno difficulty at release was basically that video, all the time, for any class without an enormous health buffer. Normal monsters would just instantly murder you if you bothered to venture beyond Act 1. They pretty quickly patched that down to where you'd still die easily, but not instantly
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# ¿ Sep 8, 2014 04:38 |
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Diablo 3 on Normal was a blast, especially if you chose to ignore the gearing aspect and just picked up things that happened to be upgrades. Most text could be skipped with a keyboard shortcut, and the few bits that couldn't be skipped were less than half a minute long
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# ¿ Sep 12, 2014 08:11 |