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President Ark
May 16, 2010

:iiam:

ThisIsNoZaku posted:

Diablo was originally meant to be a turn-based Rogue-like and early in development someone asked, "what if it was real time?"

There's definitely a lot of roguelike elements in the game. In addition to the cursed armor, there's also the shrines seen in later games which can have negative effects up to and including permanent stat decreases (and, conversely, stat increases), random "side dungeons" much like the branches seen in other roguelikes such as Crawl, a much bigger focus on character growth through dungeon diving as opposed to class skills (past the early game all three classes in D1 can wind up being practically identical depending on where you put stats/what you find), and if you're in singleplayer death flat-out kicks you out of the game, although if you have an earlier save you can still load that. I think you can even wear unidentified armor in some earlier versions of the game.

While it's generally credited with inventing/popularizing the action RPG genre the original Diablo would probably get labeled (incorrectly, depending on how pedantic you are) a roguelike if it came out today.

President Ark fucked around with this message at 16:13 on Jul 30, 2014

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