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The game's an almost-literal plate-spinning simulator for most of its missions, isn't it? Making sure nothing tips over too far one way or another, keeping everything balanced, then going into panic mode when things start going wrong. I really want to like the game, bur once I realised that, I had a hard time seeing it as anything else.
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# ¿ Jul 27, 2014 10:15 |
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# ¿ May 10, 2024 10:38 |