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Rookersh
Aug 19, 2010

Kaboom Dragoon posted:

The game's an almost-literal plate-spinning simulator for most of its missions, isn't it? Making sure nothing tips over too far one way or another, keeping everything balanced, then going into panic mode when things start going wrong.

I really want to like the game, bur once I realised that, I had a hard time seeing it as anything else.

Yeah.

The trick is most of the plates don't matter.

The other trick is they don't give you enough information to figure out the difference between far and too far.

Like Chapter 1? The hack boost doesn't matter. If you never put a single turn into the hack boost, you'll easily beat the scenario with all four hostages alive.

Chapter 2? Just Provoke back to back, then get medpacks. Rather then both your guys getting beat up every turn, only one guy gets beaten up per turn. I never even bothered using Confessions/Lies until the last few days, and I started at almost max health on Burden.

I haven't gotten further because I got bored, which I suppose says something about it, but I'm guessing every scenario going forward has a similar thing.

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