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Do not play on normal because it's really awful. I'm actually enjoying it on easy, but I also really enjoyed the flash game. But even then I've had to restart sometimes because I just got blindsided by something that either flat out killed me or set me back too far to recover - Jack dying so fast from the wall stretcher in Chapter 2 being the biggest one so far. Chapter 3 and 4 are also probably really lovely on normal, as well. Basically I think I have to agree that it's not a terribly good game, which is a shame because I think it's actually pretty interesting. But the difficulty doesn't work very well with the huge amounts of RNG, especially when you're often asked to interpret visual cues that aren't clear until you've already seen them (and probably died) once. Edit: Even on Easy, the first mission is way harder than the next three (I haven't finished Chapter 5 yet), so if you don't like it at first, just power through it and see if you like the rest of the game better. DoubleDonut fucked around with this message at 15:03 on Jul 25, 2014 |
# ¿ Jul 25, 2014 15:00 |
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# ¿ May 10, 2024 07:27 |
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Hostage moods seemed to go up and down basically at random from hack boosting/reinforcing security/boost charging. Or maybe some hostages are affected differently by different actions? Either way I would end up with one super-nervous guy and one super-relaxed guy really early and I'd end up sending the nervous guy to the break room only for him to try and strangle me two turns later. Basically every action affects every hostage which made it really frustrating to not lose at least two basically immediately.
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# ¿ Jul 25, 2014 17:59 |
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Yeah, as soon as I got to "The desert from Quest for Glory 2, but no Marx Brothers to tell you how many skareens everything is" I quit and haven't looked back. I don't really regret funding it because I'm okay with interesting, different games existing even if they're kind of lame like this one, I just wish it was actually enjoyable to play at all.
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# ¿ Jul 27, 2014 15:37 |