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DoubleDonut posted:Hostage moods seemed to go up and down basically at random from hack boosting/reinforcing security/boost charging. Or maybe some hostages are affected differently by different actions? Either way I would end up with one super-nervous guy and one super-relaxed guy really early and I'd end up sending the nervous guy to the break room only for him to try and strangle me two turns later. Basically every action affects every hostage which made it really frustrating to not lose at least two basically immediately. I, too, made the mistake yesterday of starting on 'Original' difficulty and losing repeatedly while juggling the 8+ variables(4 hostages, Hacking Percent, Security, Hack Boost, Guards). The hostages *seem* to have no equilibrium point: there's a [panic]<->[relax] spectrum and no stable midpoint. So if you've got them mostly panicking, they'll continue to panic. If you've got them mostly relaxing, they'll continue to relax. The problem is they all start at different points on this spectrum and not all actions are neutral. It's just really, really, really complicated variable juggling. I think my best attempt on Original was 70% hack progress but it just always spirals out of control. I'll try again on Easy today and see if it is any more fun.
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# ¿ Jul 25, 2014 19:03 |
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# ¿ May 10, 2024 05:38 |