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ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
The game would have been much better if they had done three things:

- Had the status of various characters showing over their head instead of having to go through two steps of dialog trees every turn to get the info
- In addition, had added some way to numerically get the hostage moods in the first chapter
- Made the game completely deterministic with no random elements. With how it is now, you can play perfectly but still get hosed over by the RNG

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