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Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:
This game sure sparked a lot of controversial opinions!

I pretty much agree with the majority of the goons who are saying that the gameplay sucks because of the lack of checkpoints and draconian difficulty that trows RNG into the mix as well.

The game would have been 100% better if there were no fail states and only consequences that carried over. But you know what? I kind of like it, although the game does make it very difficult to be likable.

If you are still trying to beat it, here are some chapter spoilers that will make your life easier (I didn't get to chapters 6 and 7 yet):

Chapter 1
Attacking the guards forces them back 3 steps, Negotiating with them freezes their position for 3 turns.
Charging the hack boost and reinforcing security relaxes the hostages.
Hostages that have been shot in the leg cant run away but will bleed out in 5-6 turns.
If you have 2 hostages who are completely opposite (super relaxed/super stressed), trade one of them for something.
Doing anything to the guy in the jacket will affect the entire group. Doing something to one of the hostages will affect the 2 nearby hostages as well.
Do not bother with the break room.
The best sequence of events from the start is Negotiate -> Charge boost -> Charge boost -> Charge boost -> Improve stability -> Attack -> Negotiate -> Deal with hostages as appropriate -> repeat
Chapter 2
You can split the damage by Provoking the torturers with different characters
The character on the chains can only be cranked once before dying
Medkits are the best thing to get from Liam for most situations
Torture sequence is Fists -> Hammer -> Teeth pull thing -> Heater crowbar -> Crank wheel -> Revolver -> Fists -> Crowbar -> Crank Wheel -> Axe
If you want to minmax everything, consider getting the Information for the crowbar, pain killers for the crank wheel and Information for the Revolver.
Revolver IS pure RNG BULLSHIT. Without lying or confessing, you need to endure 1/7, 1/6, 1/5, 1/7, 1/6 and 1/5 chances of death. You can skip 3 of those with information + thinking
Just Info+Lie or Confess for the Axe if you want Jack to keep his arm
Chapter 3
Getting the cure is a game of mastermind, except symbols cannot be repeated in a sequence. So you cannot have AAA or ABB but you can have ABC.
You will need to find 2 cures, one with 3 letters and one with 4.
Unstable mutagen only has an 11% chance of death, not 20%.
Sedatives restore a character to 100% after an hour of rest. They are way better than adrenaline.
Test your viruses on Donald, he is the most useless character in the room and has a quick recovery time.
Start by making 2 sedatives and THEN start the cure research. Make additional sedatives as they are used up.
Chapter 4
You don't need to cook the food. Nothing bad happens to characters who eat raw food, cooking it just improves morale.
Use the dog to hunt (60%). Don't spend bullets unless you have to.
Spears are awful but can help you out in a pinch.
Space wolves will only attack twice. Always keep 6 bullets in reserve.
Make one antidote at the start of the level in case Zenecz gets paralyzed.
Actual priorities are Fire -> Food -> Morale -> Radio -> Everything else.
Speeches are more effective than individual conversations. Fixing the radio also boosts morale.
The dog and Jack have the highest hunger resistances in the game.
Chapter 5
Check the mission status for the direction that you need to go in.
Since there is no diagonal movement, just move in one of the directions, then the other. If your directions is NE, move NORTH until the scanner tells you that you are moving away, then EAST.
The scanner TEXT is more important than the GRAPHIC
Don't bother with battle remains. Only dig for water if you are below 12 units.
Fighting patrols usually breaks even on magazine expenditure.
Avoid attacking camps EXCEPT when your men are at OK stamina or below. You will need the camp to rest. ALWAYS loot camps after attacking them
At the start of the game scout both directions that get you closer to the destination, then pick the route that has the least fighting.

Captain Gordon fucked around with this message at 00:33 on Jul 29, 2014

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