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closeted republican
Sep 9, 2005
dredwerkz or bust

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Bloodmobile
Jun 15, 2012
hahaaahahahhahahaahahahhahahahahahahahahahahahaha

rip quake posted:

his post is an active WIP

The next update will include a large number of gameplay changes, all of which are slated to be released prior to our Steam release. The vast majority of changes are being encapsulated within the new default ruleset, while the legacy style of play will remain available in a "classic" ruleset available via Create Match.

The goal of this release is to bring the game up to shape and slightly modernize some aspects to make the game more accessible, friendly, and enjoyable to new comers.

New Default Gameplay Ruleset

Players may now hold jump to continuously jump.
The minimum allowed time between jumps has been increased from 50ms to 100ms.
Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed.
When wielding the Gauntlet, ground movement speed is increased 6.25%.
Introduced Loadouts, allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (mg, sg, gl, pg).
Added the command "weapon toggle" to toggle between your Primary and Secondary weapons.
Unified weapon respawn time to 5 seconds across all gamemodes.
Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory.
Reduced ammo respawn time from 40 seconds to 10 seconds.
Added in-world item timers for "major" items, including armors, megahealth, power-ups, and medkit. Respawn timers blink once per second, and display one "pie piece" for every 5 seconds that has elapsed.
Items have taller pickup collision boxes, so that players will not miss items as they jump over them.
Power-up spawn indicators now appear when a power-up has spawned in the arena.
Enabled self-kills with an additional 1 second respawn penalty.
Railgun damage 80->90
Rocket splash damage 84->100
Gauntlet damage 50->75


Weapon Changes

Added new weapon, the Heavy Machinegun to act as a viable primary infinite range hitscan weapon with some but minor spread.
Lightning Gun now does 6 damage per cell across all rulesets, or 120 damage per second.


Public FFA Settings

New ruleset in full effect


Public Duel Settings

New ruleset in full effect


Public TDM Settings

New ruleset in full effect
Friendly-Fire disabled.
Power-up drops enabled.
Fraglimit 150
Timelimit 15
Teamsize 5 (no callvoting teamsize).


Public CA Settings

New ruleset enabled without loadouts (new physics, but 'all' weapons - classic ca + hmg)
Round Limit 7
Teamsize 5 (no callvoting teamsize).


Public CTF Settings

New ruleset enabled without loadouts (new physics, mg starter, in-world item timers, etc)
Timelimit 15
Teamsize 5 (no callvoting teamsize).


Public FT Settings

New ruleset in full effect
Timelimit 15
Teamsize 5 (no callvoting teamsize).


Public DOM Settings

New ruleset in full effect
Weapons drop for additional weapons.
Self damage enabled.
Timelimit 15
Teamsize 5 (no callvoting teamsize).


Public AD Settings

New ruleset in full effect
Weapons drop for additional weapons.
Timelimit 15
Teamsize 5 (no callvoting teamsize).


General Game Changes

Fixed the CHEATS ENABLED notification on the map loading screen from lagging behind its proper state.
Reduced the default amount of player movement bobbing.
Reduced the default amount of damage kick movement.
By default, don't show weapons you don't have in inventory on your weaponbar.
By default, bob major items when simpleitems are enabled.
Prevent broken shader image on crosshair '30', '60', '90', which would equate to crosshair "none" as the cycle repeats.
Bots now randomly select loadouts, when applicable.
Greatly reduced multiple pickups prediction errors.
Removed the option to move to FreeCam while dead in elimination based gametypes.


Create Match Features

Now support custom values of starting ammo in AD, CA, DOM, and RR.
Added optional Double Jump physics player movement mechanic.* (*Not yet actually on Create Match UI.)


Arena Changes

Removed Team Arena Runes from all maps.

Falsum
May 10, 2013

Crazy for the Bros
:stare:

:rip:

cinci zoo sniper
Mar 15, 2013




kalstrams posted:

:lol: I'll switch to UT if that happens.
:negative:
So, when the new Unreal Tournament is out?

stoutfish
Oct 8, 2012

by zen death robot

Bloodmobile posted:

hahaaahahahhahahaahahahhahahahahahahahahahahahaha

lol

stoutfish
Oct 8, 2012

by zen death robot
i mean, poo poo like holding jump is great but changing the base gameplay is lol as poo poo

01011001
Dec 26, 2012

Bloodmobile posted:

hahaaahahahhahahaahahahhahahahahahahahahahahahaha

laffo

Falsum
May 10, 2013

Crazy for the Bros

kalstrams posted:

So, when the new Unreal Tournament is out?

I'd be worried about the new UT, they're doing stupid poo poo like ~chasing the esports~ and thinking about engaging the spectators when designing the game, not engaging the players.

Bloodmobile
Jun 15, 2012
reflex is the only hope of a good arena fps ever coming out https://www.youtube.com/watch?v=Khf-kI7j9Eo

stoutfish
Oct 8, 2012

by zen death robot
fps is dead because there is no innovation, not because they aren't copying fifteen year old games

cinci zoo sniper
Mar 15, 2013




Falsum posted:

I'd be worried about the new UT, they're doing stupid poo poo like ~chasing the esports~ and thinking about engaging the spectators when designing the game, not engaging the players.
At least it's "fresh start" so changes are easier to take. Time will show, I guess. That Reflex video is quite cool, time to take a read about it I guess. Also

https://www.youtube.com/watch?v=FoYcjeHVbnI
https://www.youtube.com/watch?v=ZUcs_Cj-hIg

closeted republican
Sep 9, 2005

Falsum posted:

I'd be worried about the new UT, they're doing stupid poo poo like ~chasing the esports~ and thinking about engaging the spectators when designing the game, not engaging the players.

chasing esports morons is much better than loving LOADOUTS IN AN ARENA FPS

ill be joining kalstrams bc this is poo poo

Bloodmobile
Jun 15, 2012
why would you wait for ut 2014 to come out and be bad when theres an excellent and active goon ut2k4 server currently in existance

cinci zoo sniper
Mar 15, 2013




stoutfish posted:

fps is dead because there is no innovation, not because they aren't copying fifteen year old games
Innovation with sub-genre and redefining the sub-genre, even if particularly, are two different matters from my perspective.

Edit:

Bloodmobile posted:

why would you wait for ut 2014 to come out and be bad when theres an excellent and active goon ut2k4 server currently in existance
Well now I know it exists, have to find my UT 2004 now. Any thread with details or something in case I want to try?

cinci zoo sniper fucked around with this message at 22:46 on Aug 8, 2014

Bloodmobile
Jun 15, 2012
the stickied imp crew thread has the info

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

kalstrams posted:

Well now I know it exists, have to find my UT 2004 now. Any thread with details or something in case I want to try?

http://forums.somethingawful.com/showthread.php?threadid=3651830&pagenumber=1#post432414893

been pretty active every night the past week or so

cinci zoo sniper
Mar 15, 2013




Bloodmobile posted:

the stickied imp crew thread has the info

Fellis posted:

been pretty active every night the past week or so
Active time zone?

Bloodmobile
Jun 15, 2012
wherever prime time is 2 hours from now

cinci zoo sniper
Mar 15, 2013




Bloodmobile posted:

wherever prime time is 2 hours from now
No ideal but good enough. At least I'll remember how to shoot UT weapons.

qnqnx
Nov 14, 2010

Bloodmobile posted:

hahaaahahahhahahaahahahhahahahahahahahahahahahaha

what the flying gently caress

tips
Feb 16, 2011

One of the devs basically confirmed it too. rofl.

extremebuff
Jun 20, 2010

hey the whole point of this game is so that people can just play quake 3 again

let's change everything about it

Kazvall
Mar 20, 2009

Bobnumerotres posted:

hey the whole point of this game is so that people can just play quake 3 again

let's change everything about it

and it's like quake live has already been a thing for 5+ years

SPACE HOMOS
Jan 12, 2005

I guess killing quake 3 is a good way to tell me, a 30 year old, to stop playing video games.

Megafunk
Oct 19, 2010

YEAH!
2 weapon loadouts in loving quake?

Wormskull
Aug 23, 2009

Being a true gamer is a frigid hell.

Sir AIDS
Nov 5, 2013
Does anyone here want to host the Freddy Got Fingered stream for tonight's GBS LEt's Watch?

Zoq-Fot-Pik
Jun 27, 2008

Frungy!

Wormskull posted:

Being a true gamer is a frigid hell.

Wormskull
Aug 23, 2009

Sir AIDS posted:

Does anyone here want to host the Freddy Got Fingered stream for tonight's GBS LEt's Watch?

I dont know if Ill be able to join as Im at work but link it when it goes down please.

Wormskull
Aug 23, 2009

Can someone post the clip of snake yelling while shooting the machine gun in the laboratory.

Eye of Widesauron
Mar 29, 2014

Wormskull posted:

Being a true gamer is a frigid hell.

Sir AIDS
Nov 5, 2013

Wormskull posted:

Can someone post the clip of snake yelling while shooting the machine gun in the laboratory.

https://www.youtube.com/watch?v=nRBqLEmViy0

qnqnx
Nov 14, 2010

Wormskull posted:

Being a true gamer is a frigid hell.

01011001
Dec 26, 2012

Wormskull posted:

Being a true gamer is a frigid hell.

Justin Godscock
Oct 12, 2004

Listen here, funnyman!

Wormskull posted:

Being a true gamer is a frigid hell.

extremebuff
Jun 20, 2010

Wormskull posted:

Being a true gamer is a frigid hell.

5

extremebuff fucked around with this message at 09:52 on Aug 9, 2014

Borsche69
May 8, 2014

Bloodmobile posted:

hahaaahahahhahahaahahahhahahahahahahahahahahahaha

Sir AIDS
Nov 5, 2013

Bobnumerotres hosed around with this message at Aug 9, 2014 around 12:52 AM

Wormskull
Aug 23, 2009

Sir AIDS posted:

Bobnumerotres hosed around with this message at Aug 9, 2014 around 12:52 AM

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Wormskull
Aug 23, 2009

lmfao

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