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Bloodmobile
Jun 15, 2012
they do purge accounts if you dont log in for a few months, but you should uninstall immediately because they are going to ruin it according to a quote from a ql dev:

a man intent on ruining the quake legacy posted:

Sometime after that we will launch an update that for the first time in Quake Live's history, will bring about some big gameplay changes. We want to ensure that FPS fans who check out the game on Steam have more fun in their first match than the current gameplay systems allow. We're not talking too much about specific changes yet, especially since the changes need to be taken as one whole package in order to be effective, but we will be iterating internally over the next few weeks to see what works.

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Bloodmobile
Jun 15, 2012

Is it fascism yet posted:

it wont bring back gore because of germany being their main clientele

russia and former soviet states are the biggest quake nations. they wont bring back the gore because nobody really cares

Bloodmobile
Jun 15, 2012

closeted republican posted:

scandinavia and finland love them some quake as well. granted this is from what i know about q1 but it should apply to all the quakes


it doesnt really apply to quake live as much, seeing as how most of the scandinavian quake players are now in their 30s and 40s and started playing quake before there even was a quakeworld. quake 3 didnt really catch on because q1 players kept playing q1 and younger people all played cs which was insanely popular in the nordic region.

Bloodmobile
Jun 15, 2012

Hog Butcher posted:

it'd own if quake live added quake 1

good luck censoring all the pentagrams and gore from the map textures

Bloodmobile
Jun 15, 2012
that looks disgusting, heres how its supposed to look:

Bloodmobile
Jun 15, 2012

zen death robot posted:

i've been off the quake wagon for years now and this thread is making me want to pick up the habit again, gently caress you all

do it then come duel me u pussy

Bloodmobile
Jun 15, 2012

zen death robot posted:

Do you still only get a limited number of plays per day unless you buy an upgraded account or whatever it used to be?

free players get a tiny selection of maps that rotate monthly that usually has 1 ok map per game mode and the rest are total garbage. you can play these poo poo maps as much as you want

Bloodmobile
Jun 15, 2012

Is it fascism yet posted:

There's always a ffa Server or 2 Open in Germany where you will get fragged by Turks- with quad damage and good item Timings - in a matter of seconds

quad spawns every 2 minutes. if you have problems timing quad you probably have something wrong with the part of your brain that does very simple maths

Bloodmobile
Jun 15, 2012

qnqnx posted:

That if as soon you respawn you don't forget about tactics and only care about frags and sick frags. Which is not my case.


but quad frags are literally the sickest frags. ffa is boring if youre not just smearing everyone else across the walls

Bloodmobile
Jun 15, 2012
'this summer' is what the newspost said and even that can be interpreted as being the release window for the stuff they do before steam launch

Bloodmobile
Jun 15, 2012
hot tip: one word leak from a ql focus tester. its loadouts

rip quake

Bloodmobile
Jun 15, 2012
he does and he did that yesterday. i won

Bloodmobile
Jun 15, 2012

kalstrams posted:

Same as guy above said, loadouts do not make sense for QL, unless some new fancy dumb game mode.

pick from one of 5 almost identical rocket launchers you spawn with in ca or pick up off the ground in ffa. i can see it happen since theyre really trying to make it accessible to cod players

Bloodmobile
Jun 15, 2012

kalstrams posted:

:lol: I'll switch to UT if that happens.
:negative:

im sure you can still play ql classic for the low low monthly price of 5$

Bloodmobile
Jun 15, 2012
hahaaahahahhahahaahahahhahahahahahahahahahahahaha

rip quake posted:

his post is an active WIP

The next update will include a large number of gameplay changes, all of which are slated to be released prior to our Steam release. The vast majority of changes are being encapsulated within the new default ruleset, while the legacy style of play will remain available in a "classic" ruleset available via Create Match.

The goal of this release is to bring the game up to shape and slightly modernize some aspects to make the game more accessible, friendly, and enjoyable to new comers.

New Default Gameplay Ruleset

Players may now hold jump to continuously jump.
The minimum allowed time between jumps has been increased from 50ms to 100ms.
Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed.
When wielding the Gauntlet, ground movement speed is increased 6.25%.
Introduced Loadouts, allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (mg, sg, gl, pg).
Added the command "weapon toggle" to toggle between your Primary and Secondary weapons.
Unified weapon respawn time to 5 seconds across all gamemodes.
Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory.
Reduced ammo respawn time from 40 seconds to 10 seconds.
Added in-world item timers for "major" items, including armors, megahealth, power-ups, and medkit. Respawn timers blink once per second, and display one "pie piece" for every 5 seconds that has elapsed.
Items have taller pickup collision boxes, so that players will not miss items as they jump over them.
Power-up spawn indicators now appear when a power-up has spawned in the arena.
Enabled self-kills with an additional 1 second respawn penalty.
Railgun damage 80->90
Rocket splash damage 84->100
Gauntlet damage 50->75


Weapon Changes

Added new weapon, the Heavy Machinegun to act as a viable primary infinite range hitscan weapon with some but minor spread.
Lightning Gun now does 6 damage per cell across all rulesets, or 120 damage per second.


Public FFA Settings

New ruleset in full effect


Public Duel Settings

New ruleset in full effect


Public TDM Settings

New ruleset in full effect
Friendly-Fire disabled.
Power-up drops enabled.
Fraglimit 150
Timelimit 15
Teamsize 5 (no callvoting teamsize).


Public CA Settings

New ruleset enabled without loadouts (new physics, but 'all' weapons - classic ca + hmg)
Round Limit 7
Teamsize 5 (no callvoting teamsize).


Public CTF Settings

New ruleset enabled without loadouts (new physics, mg starter, in-world item timers, etc)
Timelimit 15
Teamsize 5 (no callvoting teamsize).


Public FT Settings

New ruleset in full effect
Timelimit 15
Teamsize 5 (no callvoting teamsize).


Public DOM Settings

New ruleset in full effect
Weapons drop for additional weapons.
Self damage enabled.
Timelimit 15
Teamsize 5 (no callvoting teamsize).


Public AD Settings

New ruleset in full effect
Weapons drop for additional weapons.
Timelimit 15
Teamsize 5 (no callvoting teamsize).


General Game Changes

Fixed the CHEATS ENABLED notification on the map loading screen from lagging behind its proper state.
Reduced the default amount of player movement bobbing.
Reduced the default amount of damage kick movement.
By default, don't show weapons you don't have in inventory on your weaponbar.
By default, bob major items when simpleitems are enabled.
Prevent broken shader image on crosshair '30', '60', '90', which would equate to crosshair "none" as the cycle repeats.
Bots now randomly select loadouts, when applicable.
Greatly reduced multiple pickups prediction errors.
Removed the option to move to FreeCam while dead in elimination based gametypes.


Create Match Features

Now support custom values of starting ammo in AD, CA, DOM, and RR.
Added optional Double Jump physics player movement mechanic.* (*Not yet actually on Create Match UI.)


Arena Changes

Removed Team Arena Runes from all maps.

Bloodmobile
Jun 15, 2012
reflex is the only hope of a good arena fps ever coming out https://www.youtube.com/watch?v=Khf-kI7j9Eo

Bloodmobile
Jun 15, 2012
why would you wait for ut 2014 to come out and be bad when theres an excellent and active goon ut2k4 server currently in existance

Bloodmobile
Jun 15, 2012
the stickied imp crew thread has the info

Bloodmobile
Jun 15, 2012
wherever prime time is 2 hours from now

Bloodmobile
Jun 15, 2012
http://www.quakelive.com/#!news/site_news/37858

those motherfuckers actually went and did it

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Bloodmobile
Jun 15, 2012
duel is mostly unaffected except that lg now does 6 dmg and you can have damage numbers pop off your enemy when you hit him like in borderlands. i might consider keeping my sub if they just reverse the lg nerf

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