Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Equilibrium
Mar 19, 2003

by exmarx

Rookersh posted:

Yeah just to point out, the DLC is NOT entirely prequel. It takes place after a VERY SPOILERY MOMENT in the main plot.

If you start with the DLC to keep things timeline consistent, it'll spoil an entire ingame season for you. You should not do this, and honestly the OP should have this somewhere in bright flashing letters to make sure new adopters don't start with the DLC.

The game itself pops up a big fuckoff textbox with something like, "hey idiot don't play this if you haven't beat the main game yet."

Adbot
ADBOT LOVES YOU

Equilibrium
Mar 19, 2003

by exmarx

Looke posted:

The live show was fantastic, makes me want to start playing it again

It was great. Troy Baker is the perfect human being :allears:

Equilibrium
Mar 19, 2003

by exmarx
Post photo mode screenshots assholes :argh:

Equilibrium
Mar 19, 2003

by exmarx
It's never going to get animated, so whatever. I think it's kind of cool they didn't show it.

Equilibrium
Mar 19, 2003

by exmarx

RagnarokAngel posted:

I forgot how miserable the first real stealth sequence in Boston is. 4 Runners and a clicker before youre really equipped to handle that. Ugh.

The only thing you need for this is a 2x4 and a brick, of which the game gives you both.

The encounter design and combat in TLoU is seriously flawless, I love it so much.

Equilibrium
Mar 19, 2003

by exmarx
Please do not encourage virtualboyCOLOR.

Equilibrium
Mar 19, 2003

by exmarx

Happy Hedonist posted:

Does MP matchmaking take forever for everyone, or just me?

Try backing out to the main menu and trying again, this seems to fix the issue for some people.

Equilibrium
Mar 19, 2003

by exmarx

leidend posted:

I know this is a somewhat taboo topic but has anyone bought any DLC guns and is it worth it?

You can try all the DLC weapons with the pre-made loadouts. I like the Enforcer a lot. The Specter is kind of fun but ammo is so expensive/rare I don't play with it much.

Equilibrium
Mar 19, 2003

by exmarx

Kilometers Davis posted:

I started my playthrough of the single player finally. First time since beating it on the PS3. I forgot how amazing this game is, specifically the music. I think I'm going to have to track down tabs and learn all the guitar bits or at least fake my way through them. Has ND done any sort of behind the scenes thing with the music? I'd love to find out more about the gear they used because man the guitar tones are so so so sweet. Game is so good it even has a great guitar tone I mean come on, thank you naughty dog.

They touch on the making of the soundtrack with Gustavo and some of the audio design about 47 minutes into the Grounded documentary. You should watch the whole thing though.

https://www.youtube.com/watch?v=R0l7LzC_h8I&t=2830s

Equilibrium
Mar 19, 2003

by exmarx

Mustang posted:

I'm starting a second game on grounded and I'm in the outskirts downtown and I just finished the leaning skyscraper and I just picked up the first molotov cocktail. I have no idea how to approach this next section, there's like 4 or 5 clickers and I have 5ish bullets, 2 molotovs and 2 shivs. I'd like to open the safe but I can't distract the runner nearby without also alerting a couple nearby clickers to the sound at the same time.

I tried molotoving them in a group but my molotov radius is so small right now I can only hit a couple of them at most. Trying to save shivs for opening doors.

Stealth past everyone else and brick the clicker camping the ladder. You can open the safe but you need to choke out the runner when the clickers are patrolling away.

Equilibrium
Mar 19, 2003

by exmarx
I think it might be louder than killing someone with a shiv but it's still "stealthy". Stealthy enough to kill that clicker without aggroing the metro anyways.

Equilibrium
Mar 19, 2003

by exmarx

Luccion posted:

Okay, so I'm slowly making my way through grounded after I got this done on hard for the first time. One thing I'm absolutely dreading though, is the first winter combat encounter. How the hell do you get that section done on grounded. I started on hard with 5 arrows and 7 rifle bullets and still had a hell of a time. I have no idea how I'd do it with dmg amped and less resources. Any tips from ye mighty tLoU players out there?

The shooting gallery part isn't that much harder on grounded, you just don't get to make a mistake. It's the same basic strategy as survivor: use the bow and hope for good arrow recovery, and kite single infected past David so they attack him instead. The part with the bloater is all about running around and comboing 1-hit melee kills off bricks/bottles. Save your molly for the bloater himself.

Equilibrium
Mar 19, 2003

by exmarx

404notfound posted:

He snuffed out the Fireflies, killed probably the last brain surgeon in the world, and essentially hosed over all of humanity. He might have justified his actions in his mind as saving Ellie's life, but it was absolutely for selfish reasons: he didn't want to lose his daughter again. And make no mistake, Ellie has come to fill that role completely. At the end of winter, when he finds her after she kills David, he cradles her in his arms and calls her "baby girl," the same nickname he had for Sarah. Her handing the photo over to him near the start of spring is another way that they reinforce that idea.

And after spending the entire game building up that trust and relationship, he flat out lies to her about what happened, and swears that he's telling the truth, completely invalidating the last 15+ hours that you watched unfold.


He's probably a little bit unstable.

He didn't invalidate anything, he did what any parent would do. Sometimes you have to lie to your kids, like when they're suffering from the world's worst case of survivor's guilt. Joel has done some hosed up poo poo but most of that was done in order to provide for his little brother and to protect Ellie. I think it's drastically oversimplifying to call that selfish, especially for a guy who clearly doesn't give too much of a poo poo about keeping himself alive. If anything his problem is the opposite, that he keeps finding something to fight for.

Further, Tommy's town is the only place in the game where you see any real evidence of hope for humanity enduring the apocalypse. They've got a sustainable source of electricity and food that doesn't rely on the economic dead end of scavenging a dying world like the Hunters or Fireflies or David's camp. The promise of the Fireflies is a 20 year old dream in a time where Marlene can barely survive the trek from Boston to Salt Lake, they don't have the infrastructure to manufacture and spread a cure anymore. This is ignoring the greater problem of sacrificing a kid and how morally hosed up that is.

Equilibrium fucked around with this message at 21:07 on Aug 10, 2014

Equilibrium
Mar 19, 2003

by exmarx
If you follow the environmental narrative in Pittsburgh you find out that the reason it got overrun in the first place is because the Fireflies staged a revolt and everything went to poo poo. These people consistently make things worse for everyone despite their best intentions, they are the archetypical radical idealists. Even if they could manufacture a cure, there's no way they wouldn't turn it into some kind of political weapon or gently caress things up in some profound way.

Drewsky posted:

So most of the counter arguments to Joel is kind of a monster revolve around the world being too far gone for a cure to the virus to help, the Fireflies were too incompetent to create anything worthwhile like a vaccine or cure anyway etc. which all could be true. But why does Joel lie to Ellie in the end then? What is justifiable about that?

He's trying to protect her. She can see through it, obviously, but he tries anyways because that's what parents do.

Equilibrium
Mar 19, 2003

by exmarx
They changed those in Remastered, you have to get 5 downs/executions but you can die now, way easier.

Equilibrium
Mar 19, 2003

by exmarx
Tomb Raider is an endless succession of Uncharted-style shooting galleries, with no satisfying melee combat or The Brick the resemblance to TLoU begins and ends at "well they both have crouch buttons instead of dedicated sticky cover".

What you play after TLoU is RE4, or Splinter Cell, or Dishonored.

Equilibrium
Mar 19, 2003

by exmarx
We've already had this discussion. TLoU is a giant love letter to RE4, this is indisputable, and you might as well replay the grand daddy of survival-action one more time.

Splinter Cell and Dishonored are decent follow-ups because they're both similar modern "stealth" games that control well and are more about improvisation once poo poo hits the fan than hitting restart every time you get spotted, ie. just like TLoU!!

If you played TLoU like Uncharted, on normal, with infinite ammo, I mean yeah I guess Tomb Raider would seem similar. But then you Missed The Point.

EDIT: I am a bad poster.

Equilibrium fucked around with this message at 09:30 on Aug 21, 2014

Equilibrium
Mar 19, 2003

by exmarx

Kilometers Davis posted:

I honestly can't even think of anything in TLOU that ever reminded me of RE4.

They're both survival-action games with horror elements, how can you not trip over the similarities? Resource management is everything, you spend half your time exploring for boxes to break and cabinets to raid. Comboing into melee whether its through headshots or legshots or bricks or bottles is huge part of the game, and critical for conserving ammo. Combat for the most part takes place in circular arenas, where simply running away is often the best and sometimes only option. Your punishment for death is gratuitous body horror. You spend the whole game escorting a girl. Workbenches are literally The Merchant. Minor puzzle solving. QTEs!!

The very first thing the game teaches you to do is the RE4 quick turn, because TLoU has the same claustrophobic camera zoom. Clickers are straight up the 1-hit kill Chainsaw Guy merged with the blind Garradors that can only hear you. Bloaters even have the same constellation of weak points as the Regenerator, pop them all and they die.

There's also the whole "we were inspired by Ico and RE4" thing Naughty Dog has been putting out there for years.

Equilibrium fucked around with this message at 06:13 on Aug 21, 2014

Adbot
ADBOT LOVES YOU

Equilibrium
Mar 19, 2003

by exmarx
One of the two bloaters in the tunnel patrols near the ladder, all you have to do is wait for him to walk away and you can climb up. You don't even have to throw a bottle or anything. It's the same poo poo in the subway, stealth kill the clicker sitting right next to the ladder and you can climb up. Like when you try to climb that ladder despite the triangle being greyed out the game actually pops up an L3 prompt to say, "hey idiot look there's a clicker right loving there, figure out how to deal with him."

  • Locked thread