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Cool, just the thread that I needed. I've been brainstorming an adventure that takes place in a dream-like environment. Potentially just a weird dimension of dreams, potentially actually taking place in a dream shared by the player characters where they must defeat a big bad, or maybe just as a diversion during an adventure where there are monsters about that might attack the characters in their dreams. Thus far I haven't got anything concrete written down, but I've been thinking of ways to give the scenario a dream-like quality.
That's all I've got thus far. Input would be appreciated.
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# ¿ Aug 4, 2014 15:48 |
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# ¿ May 12, 2024 11:03 |
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inklesspen posted:For all that our dreams are wacky places with little coherent logic, people expect that dreams in fiction be related to the plot and somewhat coherent. Yeah, you're right, the dream scenario should still have an internal consistency to it, so even if the scenes and places will vary wildly there will still be a coherent explanation behind the scenes as far as what is keeping the characters stuck on the dream and what its motives are. The angle I'm probably going for is that there is some malevolent force that has gotten the characters into a shared dream. Getting killed in the dream will probably lead to the aforementioned getting stuck, but there might yet be a way to save someone that does in the dreamworld. So, the dream is the scenario itself, getting out of the dream without getting stuck in it will be the focus of the scenario.
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# ¿ Aug 4, 2014 17:12 |
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Mimir posted:Ratpick, you should take a look at Lacuna, in which all player-facing information has subtle surrealistic qualities but only the GM stuff straight-up calls it a dream setting. Thanks, I'll take a look at it! I've been getting a lot of ideas for really surreal and experimental RPG scenarios (experimental in the sense that they break the traditional mold of how GMs address the players and narrate things to them) and at one point or another I intend to dedicate them to paper and maybe try my hand at self-publishing them. In addition to the above dream-based scenario I've got an idea for a scenario where the PCs get trapped inside a book, which will require the GM to adopt the role of an unreliable third person narrator to relay information to the players. Once I've got something concrete written down and have playtested these scenarios a couple of times I'll link that poo poo over here.
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# ¿ Aug 29, 2014 16:07 |