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I recently discovered the joy of roguelikes and am curious - have there been any attempts to replicate this experience on the tabletop? Are there any actually good and robust random dungeon creation systems? Most editions of D&D have shipped with a perfunctory random encounter generator and maybe a few guidelines for rolling dice about corridor length and room size, but D&D is pretty universally awful in solo play.
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# ¿ Sep 28, 2014 02:30 |
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# ¿ May 12, 2024 06:44 |