P.d0t posted:That's sort of what I'm thinking of, with all of this; is it possible to write a Race that is rich enough to cover all the mechanics and design space that a Class currently does? Elves could be anything from bladesingers to archers to spontaneous nature casters. Dwarves would probably work well as the "stand your ground"-iest fighter types. Alternately you could take a page from WFRP and make them specialized in fighting big monsters (a la the Troll Slayer). Undead would probably have a bunch of life steal and be really hard to kill, with a possible side of mind control shenanigans (vampire), spooky powers (ghosts) or disease (mummies, zombies). Really, you just have to commit to a particular vision of what's iconic about a race (or build in options so the player can pick and choose to make it their own) and make sure the race-as-classes aren't stepping on the toes of the job-as-classes if you decide to have both. Basically, build them a mechanical niche.
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# ¿ Apr 25, 2016 02:04 |
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# ¿ May 16, 2024 12:28 |
Maxwell Lord posted:It seems to me there are certain kinds of skill usage, that roughly grouped can make up: knowing/perceiving things, doing things, and talking. Really, the reason Skill Challenges are awful is because any entertaining game needs meaningful choice, and SCs severely lack it. You could take a look at Strike!'s Chase and Team Conflict minigames that are pretty good examples of adding choice to non-combat stuff.
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# ¿ Jun 22, 2016 14:38 |