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zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
I think incantations were always meant to be custom made, and the Hrothgar one was an example of how incantations were meant to look like in general. "What if you're in a city or desert and can't build a tiny hut in a forest" shouldn't come up because if you are in one of those places the GM would come up with something appropriate to the environment.
Obviously you could say the same thing about the ritual, that you could add some flavor in play and that the rules are meant to present a balanced framework independent any flavor, but rituals are so often dealing with kind of vague narrative problems that I'd wished they'd have made a more generalized, abstract system instead.

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zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
I think noncombat utilities should be scrapped entirely, along with skills and noncombat and nonmagical utility items. That entire aspect of play should have a much more generalized and siloed approach, based on something like backgrounds and the players' and GM's collective genre expectations.

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