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P.d0t posted:One thing I've found myself bumping up against a few times with this, is when people request a class, and then I reply with, "Well I've never played one, can you tell me what it does?" I think the most commonly desired token non-Tolkiens in fantasy games are: Dragonmans, Tieflings/demontouched, Warforged/constructs, Undead, Shifters/werewolves, and sometimes aquatic or flying humanoids.
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# ¿ Apr 24, 2016 19:17 |
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# ¿ May 16, 2024 21:50 |
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P.d0t posted:The werewolves and vampires, I think I can conceive of mechanics for (if not necessarily enough mechanics to be as fleshed-out as I would like, to make for a 'whole' class) I'm speaking from personal preference, but for the cases of Constructs and Undead, the experiences are usually "I want to be a robot made for an unknown / defunct purpose with unique weapons and modular robotics" and "I want to be a cursed creature that lost natural weaknesses in exchange for unnatural powers and weaknesses." P.d0t posted:As a separate, related topic of discussion, would most PC races work as classes? Like if you were to write a 4e clone with "Dwarf" and "Elf" as classes, would that work? What would it look like? I know in Heroes of Shadow and Heroes of the Feywild, there are alternate utility powers for the races in those books, and PHB2 has racial paragon paths... I think that in the cases of Vampires/Undead and Shapeshifters/Lycanthropes, you could make a compelling Race-as-Class if you turned them into a more modular suite of abilities that expands over time. Like, an Undead chooses several aspects (bloodsucker, hard to kill, etc.) and weaknesses (slow, weak to fire / strong light). As they advance in experience and power, they can gain new abilities. IIRC in some of the earliest games of D&D undead PCs that moved from one type of undead to another as they leveled up were a common occurrence. Remember: any sufficiently advanced undead is indistinguishable from a demon. Shapeshifters would also work in a similar way, where they gain new types of forms they could turn into or improve previous types as they level up ("humanoid disguise," "small flyer," "war-form," etc.). You could also simplify it into a "doppleganger" tree and a "lycanthrope" tree that have some shared core abilities but very different roles in combat and noncombat. You could even conceive of Constructs as a class too, where they can incorporate magic items and weapons into their body and heal in unconventional ways, sort of like robots in Final Fantasy Adventure 2 for the Game Boy.
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# ¿ May 5, 2016 20:26 |