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Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.

wallawallawingwang posted:

P.dot: The solution I had to skills was (basically) have training in a skill grant you advantage on rolls related to that skill, and the exact nature of the task determine the stat that got rolled. So someone trained in smithing could roll Int or Wis to check the craftsmanship on a sword, or roll charisma to see if he knew a smithing related contact. It allowed multiple characters to both be good in the same domain but not necessarily in the same way.

I know it probably wasn't the first game to do it but ever since reading through Reign, I've really fell in love with this skill concept. You can have two characters with the exact same skill layout, but one is a bookish scholar and one is a big idiot who can burn you to death with his mind.

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